I spent most the day thinking about the rise in importance of resource trading. It is entirely related to the advent of corporation.
For the most part of discussion there will be a few ideas we should be clear about
1. You obviously can trade extra resources not used by corporations and retain the same level of health and/or happiness. Since those are equal and have no effect on performance or arrangement of corporations, we shouldnt pay special attention to them.
Also part of the idea is to not only help yourself but hopefully a friendly ally who has resources you need and different corporations, or competitive corporations (surprisingly there isn't that big of a competition between Standard Ethanol and Sid's Sushi. The person with Standard Ethanol is actually has an advantage by being able to hedge both happiness and health with the one company.)
I havent explored anything beyond 2 vs 3 corps yet.
2. I am by no means done with this, so updates are welcome and encourage.
As you can see on the spreadsheet attached, the goal is to utilize those resources out there and give a general idea of arrangements that will be seen in the game. Sure there might be one for one trades like wheat for sugar but that puts each one down the same resource.
The ability of Standard Ethanol in conjunction with Aluminum Co to get 7 Reasearch is cool, but the converse and competition to that is a 9 culture consortium. That is the other point; to illustrate the opportunity costs for pursuing certain corporations.
Also the fact that Mining Inc can not be combined with any of the other Happiness/Non Food Production Corporations puts it at a distinct disadvantage if a consortium of the other 3 is formed and working in unison. at least with the Health/Food Production Corps they cant be completely pushed out by resource competition.
Anyway, download the zip and take a look.
http://forums.civfanatics.com/uploads/109343/resource_trading.zip
For the most part of discussion there will be a few ideas we should be clear about
1. You obviously can trade extra resources not used by corporations and retain the same level of health and/or happiness. Since those are equal and have no effect on performance or arrangement of corporations, we shouldnt pay special attention to them.
Also part of the idea is to not only help yourself but hopefully a friendly ally who has resources you need and different corporations, or competitive corporations (surprisingly there isn't that big of a competition between Standard Ethanol and Sid's Sushi. The person with Standard Ethanol is actually has an advantage by being able to hedge both happiness and health with the one company.)
I havent explored anything beyond 2 vs 3 corps yet.
2. I am by no means done with this, so updates are welcome and encourage.
As you can see on the spreadsheet attached, the goal is to utilize those resources out there and give a general idea of arrangements that will be seen in the game. Sure there might be one for one trades like wheat for sugar but that puts each one down the same resource.
The ability of Standard Ethanol in conjunction with Aluminum Co to get 7 Reasearch is cool, but the converse and competition to that is a 9 culture consortium. That is the other point; to illustrate the opportunity costs for pursuing certain corporations.
Also the fact that Mining Inc can not be combined with any of the other Happiness/Non Food Production Corporations puts it at a distinct disadvantage if a consortium of the other 3 is formed and working in unison. at least with the Health/Food Production Corps they cant be completely pushed out by resource competition.
Anyway, download the zip and take a look.
http://forums.civfanatics.com/uploads/109343/resource_trading.zip