Liberated City

Pitboss

Prince
Joined
Aug 9, 2006
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Belgium
I'm not so sure that this is a bug, but I couldn't find the option in the menu that allowed me to choose whether or not I wanted to actually do the "liberating" and couldn't find it. So please correct me if I'm wrong on this ...
 

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I'm not sure what you mean? (what is the problem?)
The problem is that I haven't done anything, it does this by itself.
I looked it up in the civliopeida and it said that you would be prompted with the choice to do it or not.

In the city screen, there is a "liberate" button that allows you to liberate a city, provided that it meets certain criteria.
Ah didn't know that yet, that doesn't trigger an automated mode, does it ?


The first screenshot shows one of the first cities that has been "liberated" (not by me), and it clearly isn't caused by culture or anything that would fit the civliopedian definition.
 
I think the problem is that the city culture flipped or something, and the text message is wrong. We'll look into it, but a save would be nice.
 
I've had it happen again, but this time I've kept the before and after savegame.
Even replayed it. It just keeps happening ... even though my culture is way stronger, and the closest foreign culture is to far of to influence.
 

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I tried your save game and here is what I got:

- Loaded the "before" save
- Pressed the turn button
- AI makes its turn
- I chose a few things to build in my cities when the dialogs pop up
- I get asked whether I want to liberate the city "s-H..." (the one in your screenshots)
- If I chose "no", it stays mine
- If I go to the domestic advisor, I can liberate the city and it would go to the same Civ (Hammurabi)

So it seems to work as intended for me.
One thing seems strange, though:
I don't see a reason why the city would want to be liberated. No unhappiness, no culture, nothing. Similarly, most of the cities seem to like to be liberated (check the domestic advisor). No idea why.
Then again, I don't really understand the mechanism behind liberation, so there might be a reason.
 
Well that's the thing ...
a) it's not logic
b) I don't get promted

Edit : I noticed something even stranger.
When I retake cities that my war opponent had taken and that I conquered from the barbarians or build myself I get prompted with 2 choices:
"Yes! Install a new Governor ... " and
"No, return control to the Babylonian Empire".
The empire that I conquered and added as a vassal, but that NEVER had that city during the whole game.
 
1) Try turning on your advisor popups.

Weird thing is: I turned them off to see if I still get prompted and I indeed did not get prompted... but the city wasn't liberated either.

Basically it looks like when one of your city wants e.g. an aqueduct. With advisor popups turned on, I get prompted (the standard "fine/forget it, I'm in charge/let me examine the city first" dialog). And if I have them off, I get nothing and nothing happens either.

2) I looked at your save some more and Hammurabi is your (only) vassal. Looking at your cities, I see that I can liberate most of them but only give them a) to Hammurabi or b) grant them independence. I remember reading something in the rules about being able to transfer cities to vassals by liberating them. I assume that's what's going on.

Now, the main question probably is why in your case the city switches sides without asking you first (in case you have popups turned on) or at all (in case you have them turned off)

Edit: About your edit: Might again have something to do with transfering the cities to your vassal. But either the action is buggy (ie. the option should be to give it back to the guy you conquered it from) or the description is buggy ("return control...")

Edit 2: Looking some more at it, I really don't get it. A few cities cannot be liberated but there is no relation whatsoever regarding culture, happiness or anything else. So, does anyone know when a city can be liberated?
 
Well I had it on from my first game since it said it interrupts a player to make a suggestion. (seems to work almost every time) I'll try to see what happens when I turn it off.

Using that logic it would indeed explain why they are shown as candidates. It probably is just badly phrased so that it is confusing if you hadn't thought about it like you did. If they had also added the possibility to return it as a colony, I would have understood why.

edit : Tried it with the "advisor pop-ups" unchecked and now it does not happen.
 
i have a similar "problem". several of my cities (either created by me or conquered over another civ) want to join one of my neighbour civ (that is my vassal).
I have found that i get for each city that are farther from my capital than from my vassal capital, the choice to give it to the vassal each time they gain one population.
 
Hmm... maybe the reasoning is that it is cheaper in maintenance (for both of you and your vassal combined) if you give all cities to your vassal that are closer to your vassal's capital. And the advisors feel like they have to remind you every time a corresponding city grows. Just like they remind you that e.g. a lighthouse would be nice whenever the city grows and certain conditions are fulfilled.
Maybe.

Pitboss: When you turn your advisors *on* and complete the turn, you lose the city, right? Right after that (next thing that is shown to me), I get another city (Kempen) asking for a lighthouse via advisor popup. Do you get this as well? If not, maybe the dialog routine is bugged for you and all your advisor popups automatically get agreed on or something.

eoghammer: You probably only get asked every time the city grows. You can give the city away anytime by going to the domestic advisor (F1) and clicking on the button on the lower right.
 
perhaps this can explain it... or confirm it.

When I was playing at a mates place, I had the same happen on his game.. which highlights 3 issues(probably bugs)

We had vassalised ethiopia and completely taken over all the cities of spain and russia. We had taken over all but 3 of ethiopias cities when we ran out of men and offered to vasslised him...

Issue 1
OVer the remainder of the game, we would be prompted sometimes to liberate our cities to him which we refused.... however the game would automatically liberate so much that eventually he not only controlled all his old cities however he also have automattically liberated 3 former russian cities that I had conqueired... Some with huge culture and wonders..... So he had automatically "liberated" cities that were never his..

Issue 2:

I had captured a barbarian city on the far side of his empire, after I had vassalised him, howver I was prompted to capture, raze, or "return it to ethiopian control" (It was a former barbarian colony.) which I refused.. however I was repeatedly prompted to liberate it to the ethiopians.

Issue 3:

After that I built a colonisation fleet to colonise the islands on the otherside of my empire to the ethiopians. After I had built about 4 or 5 cities on the islands, I was prompted to "liberate the colonies to ethiopia." These colonies were colonies that I had created, and had never been part of ethiopia.... Also when I went to try give colonial status, I was prompted to liberate to Ethiopia! Anyway after sometime I was able to finall not libereate but grant it independence.


Summary,
It seems that once you have vassalised someone, the game has difficulty distinguishing between cities that were formerly his, and cities that were formerly of any conquered civilization...

In addition it seems that it might be something wrong with the city ownership system as it identifies new cities near the vassals and cities away from the vassal as being "formerly vassals"

In addition this "liberation creep" became so bad that the vassal, was the rival in UN leadership and won using our former cities..... (why didn't the vassal vote for us??)

Am going to play on my computer to see if it is just on his settings... ( i think he chose default game with big continents map on Chieftain)
 
yes this is exactly the point ...
I'm looking to move my capital in order to see if it is modified...

clearly it needs to be corrected especially the colony that you can't liberate if you have a vassal if you didn't want that the vassal gain more cities...
 
In addition to this shouldn't you be able to choose from a list who you would liberate the city to ?

a) an existing colonie
b) a new colonie
c) player x
d) player y
e) player z

Seems like Beyond the Sword is choosing the owner for you at the moment.

Pitboss: When you turn your advisors *on* and complete the turn, you lose the city, right? Right after that (next thing that is shown to me), I get another city (Kempen) asking for a lighthouse via advisor popup. Do you get this as well? If not, maybe the dialog routine is bugged for you and all your advisor popups automatically get agreed on or something.
I've restarted the savegame 3 times in a row, and the 3th time seems to do the trick.
But why does it only work from time to time ?
 
Saves from just before you get asked to liberate a city in the middle of your empire would be appreciated.

Also, and more importantly, please post steps to reliably reproduce the situation where a city gets liberated without you being asked.
 
Just try the savegame you'll find here, and after a few building requests you should get prompted with that question.

Since I didn't get prompted I've played a few games with the popups off, when I reactivated them for other games I actually did get prompted. Perhaps the patch fixed it.

Just replayed it, and now I get prompted.
I'll guess it'll be fixed by the patch.
 
Hmmz, ... correction ... I've played a game yesterday on a different speed rate and it happened again.
I tried to reproduce it, but failed since it did pop-up the 2nd time :undecide:

Something allows it to go :crazyeye: from time to time and :assimilate: into other empires (that you have as vassals).
I'ld suggest adding an option to disable the liberation pop-up's without stopping all other.
Most people won't release them anyhow, and if they would want to, they'ld just go through the liberation list.

Being able to choose for yourself to who you'ld like it liberated towards would be a nice extra, since you don't have that much to say about it in that area.
 
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