Gaius Octavius
Deity
- Joined
- Jul 28, 2006
- Messages
- 4,016
I was thinking about the new favorite religion tag in XML and the corporation system when I had an idea.
Very often we hear about ancient religions or lack of religious diversity in the game. In fact, most leaders favorite religions in BTS are either NONE or CHRISTIANITY. How do we fix this?
I propose we add seven more religions for a total of 14. Now, I can hear people saying, but theres a reason there are only seven--it was done for game balance. I agree, which is why we wont be adding full-fledged religions--well be adding minor religions.
Consider the 22 leaders who have no favorite religion:
Only Mao and Stalin are the true atheists; the rest followed ancient pagan religions. Therefore, I propose we adding something along the lines of:
Greco-Roman Mythos, Germanic/Norse Myth, Zoroastrianism, Mesopotamian Polytheism, Egyptian Polytheism, Mesoamerican Polytheism, and Animism (or an Asian religion). These would be minor religions. They would have neither shrines nor unique buildings; instead, we give each one a catch-all pagan temple like in the true religion mod.
Two things got me thinking about this: I wanted to have a more dynamic religion model whereby religions would spread and take over civs, instead of the static system we have now where conversions occur less often. I also wanted to represent earlier religions without crowding the map. Along the way I remembered something about corporations: you cant have more than one in a city if those two compete. I also recalled the Omens scenario in Warlords, where if you spread Catholicism or Protestantism in a city, it would replace the other one I think you see where Im going here
My idea is that we have a lot of minor religions in the start of the game which get replaced by major ones as you go along. For example, you might start out as Rome and build your pagan temples, with the Greco-Roman religion as your state religion. Then you might found Christianity once Theology comes along, and as it spreads it removes the pagan religion from the cities, replacing the temples with Christian temples just like in the true religion mod. (This would occur only for minor religions--Islam wouldnt replace Buddhism, for example.)
You ask, whats the point in doing this since we already have enough religions in the game? It has been my experience, especially on continents maps with 4-6 continents, that around half the continents end up with no religion. Needless to say, these guys suffer from absence of the diplomatic bonuses theyd normally get with each other, as well as the extra culture, until somebody sends in a missionary after Astronomy. This fixes that.
It also makes the game more dynamic in addition to preserving historical realism. Now you get to see your civs evolve over time, instead of having the same religion from 3800 B.C. Throw in the inquisitor unit and youve got lots of possibilities.
There are three issues to deal with: one, the code to make sure only a major or minor religion can be in the city at the same time, so we get the conversion scheme; two, changing the graphics on the Religious Advisor and City Screens to have two rows of religion (shouldnt be too hard); and three, re-balancing the tech tree so major religions come later than classical ones. In fact, I was thinking that we should give each culture group a religion from the start, so Montezuma begins with Mesoamerican spiritism and Pericles gets the gods of Olympus.
Thoughts?
Very often we hear about ancient religions or lack of religious diversity in the game. In fact, most leaders favorite religions in BTS are either NONE or CHRISTIANITY. How do we fix this?
I propose we add seven more religions for a total of 14. Now, I can hear people saying, but theres a reason there are only seven--it was done for game balance. I agree, which is why we wont be adding full-fledged religions--well be adding minor religions.
Consider the 22 leaders who have no favorite religion:
Spoiler :
Alexander - None
Augustus - None
Boudica - None
Brennus - None
Cyrus - None
Darius - None
Genghis Khan - None
Gilgamesh - None
Hammurabi - None
Hannibal - None
Hatshepsut - None
Huayna Capac - None
Julius Caesar - None
Mao - None
Montezuma - None
Pacal II - None
Pericles - None
Ramesses - None
Ragnar - None
Shaka - None
Sitting Bull - None
Stalin - None
Augustus - None
Boudica - None
Brennus - None
Cyrus - None
Darius - None
Genghis Khan - None
Gilgamesh - None
Hammurabi - None
Hannibal - None
Hatshepsut - None
Huayna Capac - None
Julius Caesar - None
Mao - None
Montezuma - None
Pacal II - None
Pericles - None
Ramesses - None
Ragnar - None
Shaka - None
Sitting Bull - None
Stalin - None
Only Mao and Stalin are the true atheists; the rest followed ancient pagan religions. Therefore, I propose we adding something along the lines of:
Greco-Roman Mythos, Germanic/Norse Myth, Zoroastrianism, Mesopotamian Polytheism, Egyptian Polytheism, Mesoamerican Polytheism, and Animism (or an Asian religion). These would be minor religions. They would have neither shrines nor unique buildings; instead, we give each one a catch-all pagan temple like in the true religion mod.
Two things got me thinking about this: I wanted to have a more dynamic religion model whereby religions would spread and take over civs, instead of the static system we have now where conversions occur less often. I also wanted to represent earlier religions without crowding the map. Along the way I remembered something about corporations: you cant have more than one in a city if those two compete. I also recalled the Omens scenario in Warlords, where if you spread Catholicism or Protestantism in a city, it would replace the other one I think you see where Im going here
My idea is that we have a lot of minor religions in the start of the game which get replaced by major ones as you go along. For example, you might start out as Rome and build your pagan temples, with the Greco-Roman religion as your state religion. Then you might found Christianity once Theology comes along, and as it spreads it removes the pagan religion from the cities, replacing the temples with Christian temples just like in the true religion mod. (This would occur only for minor religions--Islam wouldnt replace Buddhism, for example.)
You ask, whats the point in doing this since we already have enough religions in the game? It has been my experience, especially on continents maps with 4-6 continents, that around half the continents end up with no religion. Needless to say, these guys suffer from absence of the diplomatic bonuses theyd normally get with each other, as well as the extra culture, until somebody sends in a missionary after Astronomy. This fixes that.
It also makes the game more dynamic in addition to preserving historical realism. Now you get to see your civs evolve over time, instead of having the same religion from 3800 B.C. Throw in the inquisitor unit and youve got lots of possibilities.
There are three issues to deal with: one, the code to make sure only a major or minor religion can be in the city at the same time, so we get the conversion scheme; two, changing the graphics on the Religious Advisor and City Screens to have two rows of religion (shouldnt be too hard); and three, re-balancing the tech tree so major religions come later than classical ones. In fact, I was thinking that we should give each culture group a religion from the start, so Montezuma begins with Mesoamerican spiritism and Pericles gets the gods of Olympus.
Thoughts?