At the end of my first spoiler, this noob was still not fully committed to a Victory Condition (VC) jumping to the very noobish conjectorial conclusion that I even had a chance of winning. And first, congratulations and condolences. Good job Spock (Live Long & Prosper!), Conquistador, da Vinci, Doc, et. al. and better luck next month for sure to others perhaps a change in luck.
Personally, I took a lot of early chances and didn’t play conservatively at all (at least as I usually do). I did decide to pursue a path that would lead to a cultural victory if successful, but I still hadn’t given up on a fallback domination or self-service diplomatic win. I foolishly thought that I could keep up the military track and “switch oars in the middle of the stream” if I needed to.
A Cultural Victory Requires Culture
I built a lot of wonders, and I tried to segregate the gene pools. I had SH, the Oracle, Chicken Pitza, and Ankle Squat along with the Hermitage in Moscow. I got way too many Great Prophets. They were almost useless (I added about four to Moscow as residents for the production & gold). In my prior games I had a different problem with great people, which I described as the Forest Gump recipe where my GP Farms were like a box of chocolates [“you never know what you are going to get”].
My third city became my GP Farm (Novgorod). It took me way too long to develop it to anywhere its potential.
My sixth city I designed to be my third future “legendary city.” It was the last city I would settle (I only had six cities throughout the rest of the game).
You Should Have A Plan
Having never ever played a game with a goal of a Cultural VC, I had no idea of what I was doing. But, I had read many threads and guides on winning cultural games and so I tried to navigate between the lines on those roadmaps.
You Should Also Build a Few Workers
I never build enough workers (sometimes I capture a few in war). I only had three workers for the entire game [Note to self: you should also build a few workers].
Great Artists, Great Artists …
My GP Farm was well aligned (with wonders like the Parthenon, Notre Dame, Taj Mahal & the National Epic/Globe Theatre), but my three workers took forever to come up with enough “spare time” to develop farms. I finally got it on-line though, producing artists between the more-than-likely Great Prophets turning up over in Moscow.
I had planned Pyramids, HG, GL (--which I missed by only a couple of turns), Hagia Sophia & Iron Works, and maybe the Heroic Epic in my sixth city Rostov (third planned Legendary City). I did NOT get a single world wonder in Rostov—I probably just should’ve built three good cities and … Well, it’s impossible to tell which cities might become cultural leaders. I violated that rule by selecting my three cities as soon as I had six in place—I did not plan on having any more and I tried to identify the best three.
I did end up building the Heroic Epic in Rostov where I had the best production.
WAR {Why Can’t We Just All Get Along?}
If you want to attempt a cultural VC, you should choose an Aggressive Leader, declare war on a few close friends, and … Well, maybe that’s the wrong recipe. The Aztecs and Ottomans were the first to team up on me. Monty and Mehmed attacked together before 1300 AD, and on two fronts.
I had won the race to Liberalism, and chose Nationalism (most expensive I could find). I then researched through gunpowder>Military Trad>Horse Back Riding. {It seemed that I needed HBR for the Cossacks, making it different from vanilla Civ- is that right?). I am not sure because along in here I realized another noob mistake--- because the horses were not in one of my fat crosses, I had not hooked them up… oops. Got that corrected and I finally had the awesome Russian UU. A little tension relieved, ‘cause I didn’t even have Macemen or Elbows before this—I had skipped MC, Machinery, Feudalism, etc. in the rush to Liberalism. After I got the UU circa (ca.) 1465 AD, the war at sea heated up. Noob that I am, I thought I wanted command of the seas. I had continued to build Triremes and they had pretty much handled the Galleys and Triremes sent at me. When the first enemy Caravel appeared, I naturally thought I’d just go back and fill in old techs to Optics and keep my coast line safe. While I was catching up (almost one tech every turn), Caravels from all my enemies began to appear everywhere… early on there were a dozen … 15, … or even more. Later on, there would be literally dozens, including Frigates and Galleons. I realized I had no hope of winning the war at sea. The enemy was free to come and go as she pleased in my territorial waters, and continued to do so for the remainder of the game, not only bringing galleys of invaders, but marauding my coastline sea resources and fishing boats, and blockading my access to ocean/sea food tiles. {the only ray of hope therein was that none of my three future “legendary” cities were directly on the coast, although Rostov was close}.
When I could, I built things like a bank in Moscow (it would have specialist gold and shrine gold even after I shifted the slider to 100% culture). Organized Religion [the very first time I’ve ever been able to utilize it- with Hindu religion this time- since I wasn’t worried about the diplo screen and was AW--always war] helped with building infrastructure buildings and I was reluctant to change civics. But, finally, I was ready, and ca. 1665 I revolted to Free Speech (100% Culture), Caste (unlmtd Artists), Pacifism (100% GP birth rate), and Mercantilism (free specialist in every city). Nice at the warlord game level was that the goddess Fortuna rewarded me with only one turn of anarchy for all four civics ! I was well over 100 years later than I had hoped (dare I say planned? Don’t laugh, … I had a ‘sort of’ plan), but hey… my first time and I was learning a lot about Cultural Games. My slider went initially up in culture and would eventually find its way to 100% Culture. I would change Civics only once more, ca. 1760 for Universal Sufferage. Techwise, I would keep inching toward Rifling (I would secure a few Riflemen right before the END).
War (defense only) gave me a couple of Great Generals, one of which I made an academy for mil prod boost in Rostov along with a little more culture, and the other general, very late in the game, I attached to a Cossack (first time I had ever done that either). [A WarLord Great General Cossack unit because it was too late for anything else to be done with the General unit].
By now, Tofu, Izzy, and seemingly all the other civs are showing up here and there, but my awesome Cossacks are destroying them as they approach mostly piecemeal. Ca. 1805 I was very surprised to see Moscow become legendary. Here I have a confession to make. I have never played a warlord level Civ IV game of any kind before (basically just played the last few GOTMs and my first WOTM last month), and had no real clue that the 25,000 culture points would make Moscow … the first … way ahead of the other two [great noobie cultural VC planning on my part, huh? The cities should be much closer together when they go legendary- and I should have saved up some artists – I didn’t really have any yet].
LET LOOSE THE DOGS OF WAR
Well, the very turn that Moscow went legendary, all Hell was unleashed against me for the rest of the game. I saw Galleons and Galleys by the one-sies, the two-sies, and threesomes… stacks of three, six, nine even twelve enemies appearing on my shores. Of course by now I had engineering tech and the movement factor of the Cossacks saved me innumerable times. Louie took the first of my cities ca. 1820, which of course being one of only six, meant I lost the ability to finish my second cathederal in my GP Farm (Novgorod). I recaptured that coastal city on the next turn and held it to the bitter end [luckily it was not intended for legendary status or that would have ended the game for me at that point]. Cossacks against Cavalry from enemies, for the most part. Enemies also brought what they had in their garage at home, including some of everything, mostly old tech luckily. My Cossacks were scurrying about putting down insurrections and beachheads all over my little corner of the world. I also built a few Trebs which came in handy defensively against what was becoming “SoDs” – larger stacks—from the enemies. I was a little surprised at the coordination of the attacks by different enemies (although this was a warlord level GOTM).
One critical juncture was ca. 1865 when Moscow actually produced a much needed Artist GP ( I had finally gotten the chances up to 41% for a GA vs. a 41% chance of Great Prophet and 18% Scientist). It was one of only a couple of artists produced there.
By the late 1800’s, hordes of a mishmash of enemy troops from every country in the world (did I mention that NO ONE appreciated the cultural Camelot that I was constructing?) including horse archers, cats, some cavalry, etc. were advancing repeatedly toward my choke point city in the south. I was sort of holding them off. I think I counted more than four dozen enemy units in sight down there more than once. But, they were also landing in the west and the east, and pretty much at the same time. I was producing a Rifleman or two and upgraded a couple of units to Rifleman and used garrison promotions, and attacked out with my UU.
Finally, ca. 1902, Tofu actually landed Artillery, somewhat en force, next to one of my cultural cities.
Desperate Times Call for Desperate Measures
I had pulled everyone out of the fields and mines and handed them a paintbrush and made them artists in my GP Farm. The labor union didn’t like it, but I decreased the turns needed to finish my last required Artist from about six to just three turns, but I was sacrificing one population each turn or so to starvation.
IT WAS NOT PRETTY
It certainly wasn’t pretty, but I won my first {ever} cultural victory in 1906 with a score of … drum roll please … nah, come on, quit that boo-ing….. only 4,778. Questions? Ah yes sir, there in the back? Ah, NO SIR, that was NOT my base score. My base score was {coughs, looks down at feet a bit sheepishly}… only 1,604. The 4,778 “WAS” my normalized “score” for WOTM 11—that’s it, that’s the best I could do.
SOME THINGS I LEARNED
1. I committed one GA to Rostov too early. I should have waited and made absolutely sure it would be one of my three cities (and hoarded my GA’s). It did help with the Wars though, because it expanded my vision borders.
2. The “home field advantage” was wonderful (I’ve never had to defend much). No WW since all battles on my turf, and the road movement bonus was fabulous. Cossacks rule !
3. Health becomes an issue if you lose control of your sea/ocean based health & food resources. You will lose some food / production in that case.
4. My rush to Optics was wasteful, since I could never regain control of the seas. However, it did get me to teching the obsolete old techs, and headed forward {good?}. It also delayed moving my cultural slider up and changing civics way too late {bad!}.
5. When I completed the Taj Mahal, I was treated to my first Golden Age. I must say with only six small cities (I had been whipping a LOT), I was in for a let-down. I can’t say I’d ever recommend spending two GP for a golden age.
6. I skipped Drama in the rush for Liberalism, but it is critical in the cultural game.
7. I need to build more workers, and keep my priorities in cities straight between farms in my GP Farm City, and mostly cottages elsewhere. I failed miserably.
8. I kept looking for the ‘earthen bridge works’ to begin from Monty, Louie or someone {visions of Alexander the Great attacking Tyre come to mind} with new land bridge tiles appearing any turn now …. Although the gods did not permit that, the coastal tiles around some of my cities were so full of enemy ships that it looked like it was a solid earthen bridge.
9. I probably should have had nine cities (but six worked out). Nine would have allowed more Cathederals, since I had founded three religions. [Of course, I got no religions from other cultures due to AW / closed borders].
10. I foolishly thought that some of the AI civs would do battle among themselves—heQ, their mutual struggle against me was enough to keep them from going to war with each other on the Diplo scale !!
11. I enjoyed the low level warlord game setting which I compared to the Adventure Class bonus I had become accustomed to in my early xOTM games. However, the AI civs certainly didn’t just roll over and play dead for me…. and could’ve easily taken one of my cultural cities if I had been any less diligent or any more delinquent.
12. I never tech’ed Calendar (left SH and monuments working) or Chemistry (let the Parthenon work).
13. I built the Hermitage in Moscow, my best Cultural city. It went legendary and made me the envy {er, ah, actually, I should say, …’target’} of all the other civs. I will build the Hermitage in my second or third best culture city next time. Despite it being less valuable there (i.e., it wouldn't produce as much net culture), it would help prevent my first city from becoming legendary so far in advance of my other two cities.
14. I liked the fact that my cultural borders (while pursuing a Cultural Victory) required the enemy to telegraph their intentions somewhat, since I could sorta’ see ‘em coming.
15. Axemen and Spearmen proved helpful up until the very end against horse archers and mopping up damaged units, -- and as ‘placeholders’ {sorta’ like an enuch in the harem}.
16. My legendary city #3 was too near a coast and made a prime target—easy to get at from the enemies point of view.
ALL IN ALL
I thoroughly enjoyed my first attempt at a Cultural VC. I was very, very lucky to win at all. I thank all of you for help these past couple of months and give you credit for my improvement (if any).
Best to all,
Adama