(CONFIRMED) Holy Mountain Bug with SAV

Yong

Chieftain
Joined
Sep 30, 2005
Messages
30
Seem I'm not the only one with these problem, and here's my experience and the save files.

I received this quest in the year 1684AD (on marathon speed), while I was reasearching Radio (keep in mind that the quest fails while you reach Industrialization).

As a standard size map, the quest hints that with 14 religious buildings the location of the holy mountain will be revealed. In fact at this time I already have 20 temples, 6 cathedrals and a couple of monasteries, all in my state religion (Christian), but unfortunately the holy mountain remains hidden.

So I decided to build one more Christian temple in my latest city, hoping that the completion of the new temple could somehow "trigger" the counter of religious buildings. The attached file "save1" was at this time.

The result was negative. Then in curiosity I opened the world builder. Since it is a "terra" game, almost all unoccupied peaks are on the new continent. So I add a settler next to each of the peaks and build a series of cities to cover all the mountains. But after a few turns theres still no sign that I have complete the quest.

My next try was to build a Christian temple in each of the new cities added by WB and there are more then 20 of them. However even with these religious buildings, the location of the holy mountain is still unkown.

In desperation I gave myself the tech "Industrialization", hoping that during the check on quest failure the program could realize that the holy place is already in my border (theoretically it must). Finally on the next turn, I received the quest failure message. The attached file "save2" has recorded this world in mass:lol: :lol:
 

Attachments

I had the quest to build 9 libraries. After I finished, nothing happened for a couple or more turns. I figured someone else finished before me. Then I got a message saying I had completed the quest. Don't know why there was a lag, but there was.
 
hubby ran into this bug today. it wouldn't complete for him even tho he has far more than enough buildings. it hasn't failed yet but he hasn't reached industrialism yet either, he's still playing next to me *giggle*. i found this link on the consolidated bug reports list, so seemed resurrecting this post is better than starting a fresh one.

if i understand correctly how event triggers work in the xml, i think i know what's going on here. note that my understanding of all this is only from reading solver's guide to modding events. any mistakes are my own, any credit for knowledge goes to him. note that i'm quoting the xml from, and playing with, patch 3.02, i didn't install 3.03. hubby's not using solver's unofficial patch.

when i've gotten the quest Holy Mountain it's been early in the game, and i've completed it no problem. well, unless you count the incredibly annoying location of the peak a problem, but that's a whole nother story.

but hubby got it late game, before industrialism but after physics. the OP here got it while researching radio. the quest text mentions that if you research industialism first, you fail, and the trigger for the quest itself lists <ObsoleteTech>TECH_INDUSTRIALISM</ObsoleteTech>. that's all fine.

but ... all the quests actually have an event that starts the quest, and then an event for completing the quest, which of course you can only receive if you first got the quest start event. for Holy Mountain, the obsolete techs listed in Civ4EventTriggerInfos.xml are completely different for "EVENTTRIGGER_HOLY_MOUNTAIN_DONE" than they are for the start of the quest. for the done portion, they are:

<ObsoleteTechs>
<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
<ObsoleteTech>TECH_STEEL</ObsoleteTech>
<ObsoleteTech>TECH_SCIENTIFIC_METHOD</ObsoleteTech>
<ObsoleteTech>TECH_ARTILLERY</ObsoleteTech>
</ObsoleteTechs>

that certainly looks fishy to me. why should the "you completed this quest, come get your reward" follow-up-event go obsolete at SciMethod, which can (and clearly did, in hubby and the OP's cases) come before you ever receive the quest?

i looked thru the others before typing this up, and it seems that they match my expectations. harbormaster, guns not butter, etc, all have identical obsolete techs for starting and for completing the quests.
 
*great explanation*
You are right - this is the only instance were the event trigger itself goes obsolete later then the trigger for event done - it is probably a copy'n'paste mistake since those techs obsolete a lot of events :goodjob:
 
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