Lord_Azazel
Prime Swatter
Ok, so I'm very happy that we are allowed to change the game speed to what we like ourselves. People who want to play many games often choose the quick version so that they can build everything faster and don't need to spend so much time doing the same thing. Those that want to have units that are able to get from your city to the enemy before they become obsolete usually chooses Epic or Marathon games, Normal is somewhere in between.
If you want to really understand what I mean read the following, if you just want to post read the conclusion at the bottom.
I remember back in Civ III days I used to mod the game speed and what units upgraded to so that I didn't have to disband my Cavalry by the time I got to Mass Production and Tanks. This was done for me actually building Cavalry because I never wanted units that became obsolete, I also always went for stashing up shields and then hope for the best when trying to complete Leonardo's Workshop.
But I've realized that most of the time the reason for why I am changing the game speed to slower than normal, is because I want to play more in a specific age. To do that I have till (wait don't say dumbass just yet) I get to that specific age from the Ancient Era to that Age. I realize we now have the Advanced option, and the earlier start option, but these just don't do it for me. I need to have played the game from the very beginning, meaning 4000BC with Settler and Warrior (or Scout). I always want to expand in the beginning, it feels strange doing it in the Enlightenment Age, (I know they expanded their colonies a lot in the 16-hundreds but not their real country that much) but it's just how Civ is for me.
So I've come up with an idea, (I didn't see it anywhere, just came back from the local pub, and felt for writing a post about this, but if you have had the same idea, please direct me to thread/post/website). What if we had a Dynamic Game Speed? I'll try to explain what I mean (is dynamic the right word for it btw?)
Dynamic Game Speed:
I know it's not only me that starts a new game and thinks, ahh can't wait till I get to i.e. the Age of Sail, Frigates, Privateers, Man-of-Wars (ol' school Ship-of-the-Lines, or that in the DYP mod
), or the age of Macemen, with some Trebuchets, or maybe the Modern Era is more your thing and you just want to build your empire from scratch, but not wanting to play marathon speed till you get there.
Then what if you were able to have different speeds in the game? Like quick game speed from Ancient till Medieval Age, and then Marathon to really plunder your enemy civs with your heavy duty Cavalry and Catapults, without having to struggle through all the earlier techs and stuff for 3 hours instead of 15 minutes? Maybe you want to play two ages on slow speed while fast forwarding the other times? Or maybe you even want to stop teching at some point to play it that way the rest of the game?
This would be a very good addition to the game I believe, you could choose at the beginning which Eras to go in slow motion, while the others just went by in the fast lane. Or if you changed your opinion during the game and decided you don't want to spend a hell'o'a'lot of time in the Enlightenment age you could just decide it to be faster. You could change it ingame.
If you had a base amount of shields for each unit at normal speed, beakers for each tech, and so on, you could have a slider, that went from a quick game speed at 200% game speed requiring only half the amount of beakers/shields for each tech/unit, to 100% being Normal Speed, and 50% Epic, 25% Marathon, or even 10% and 5% since it's just the base speed of everything multiplied by the percentage.
Now, I do realize how this could be used as cheat; The enemy declares war on you, and his stack enters your territory, but it takes him 2 turns to reach your first border city, no worries you just flip the game speed slider up to 200% and build lots of defensive units in that city. This is NOT possible though if you have a period of turns between you set the slider to what you want it to be at the moment. Meaning if you set the slider from 50% to 200%, it takes some 5/10/15/20 turns till that game speed is assigned, stopping this from being misused.
Conclusion:
Now I want this to be a discussion thread, no flaming please, don't tell me to use the advanced start, and start in different era, if you're going to post that read the rest of the post, I have explained why I don't wanna do that.
Dynamic Game Speed, a slider that you can change the game speed during a game to stop having to bore through the boring stuff and have good time to play with the good stuff before it goes obsolete, or play with it till the end. (More explained under Dynamic Game Speed)
So what do you think? Come with ideas, advantages/disadvantages, solutions, hints, spellchecks (hehe). And try to be on topic, don't want this going all the way off-topic with people starting to whine about Praet and Axe rush is the best and only playstyle.
Alendo
If you want to really understand what I mean read the following, if you just want to post read the conclusion at the bottom.
I remember back in Civ III days I used to mod the game speed and what units upgraded to so that I didn't have to disband my Cavalry by the time I got to Mass Production and Tanks. This was done for me actually building Cavalry because I never wanted units that became obsolete, I also always went for stashing up shields and then hope for the best when trying to complete Leonardo's Workshop.
But I've realized that most of the time the reason for why I am changing the game speed to slower than normal, is because I want to play more in a specific age. To do that I have till (wait don't say dumbass just yet) I get to that specific age from the Ancient Era to that Age. I realize we now have the Advanced option, and the earlier start option, but these just don't do it for me. I need to have played the game from the very beginning, meaning 4000BC with Settler and Warrior (or Scout). I always want to expand in the beginning, it feels strange doing it in the Enlightenment Age, (I know they expanded their colonies a lot in the 16-hundreds but not their real country that much) but it's just how Civ is for me.
So I've come up with an idea, (I didn't see it anywhere, just came back from the local pub, and felt for writing a post about this, but if you have had the same idea, please direct me to thread/post/website). What if we had a Dynamic Game Speed? I'll try to explain what I mean (is dynamic the right word for it btw?)
Dynamic Game Speed:
I know it's not only me that starts a new game and thinks, ahh can't wait till I get to i.e. the Age of Sail, Frigates, Privateers, Man-of-Wars (ol' school Ship-of-the-Lines, or that in the DYP mod

Then what if you were able to have different speeds in the game? Like quick game speed from Ancient till Medieval Age, and then Marathon to really plunder your enemy civs with your heavy duty Cavalry and Catapults, without having to struggle through all the earlier techs and stuff for 3 hours instead of 15 minutes? Maybe you want to play two ages on slow speed while fast forwarding the other times? Or maybe you even want to stop teching at some point to play it that way the rest of the game?
This would be a very good addition to the game I believe, you could choose at the beginning which Eras to go in slow motion, while the others just went by in the fast lane. Or if you changed your opinion during the game and decided you don't want to spend a hell'o'a'lot of time in the Enlightenment age you could just decide it to be faster. You could change it ingame.
If you had a base amount of shields for each unit at normal speed, beakers for each tech, and so on, you could have a slider, that went from a quick game speed at 200% game speed requiring only half the amount of beakers/shields for each tech/unit, to 100% being Normal Speed, and 50% Epic, 25% Marathon, or even 10% and 5% since it's just the base speed of everything multiplied by the percentage.
Now, I do realize how this could be used as cheat; The enemy declares war on you, and his stack enters your territory, but it takes him 2 turns to reach your first border city, no worries you just flip the game speed slider up to 200% and build lots of defensive units in that city. This is NOT possible though if you have a period of turns between you set the slider to what you want it to be at the moment. Meaning if you set the slider from 50% to 200%, it takes some 5/10/15/20 turns till that game speed is assigned, stopping this from being misused.
Conclusion:
Now I want this to be a discussion thread, no flaming please, don't tell me to use the advanced start, and start in different era, if you're going to post that read the rest of the post, I have explained why I don't wanna do that.
Dynamic Game Speed, a slider that you can change the game speed during a game to stop having to bore through the boring stuff and have good time to play with the good stuff before it goes obsolete, or play with it till the end. (More explained under Dynamic Game Speed)
So what do you think? Come with ideas, advantages/disadvantages, solutions, hints, spellchecks (hehe). And try to be on topic, don't want this going all the way off-topic with people starting to whine about Praet and Axe rush is the best and only playstyle.
Alendo