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#1 | |
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Chieftain
Join Date: Nov 2006
Posts: 31
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Final Frontier Walkthrough / Guide (Very Basic)
This is an announcement of my Final Frontier Walkthrough / Guide. Rather than retype everything, I'll just quote what I wrote in the other thread.
Quote:
![]() Hamarabi Last edited by Hamarabi; Jul 29, 2007 at 10:07 PM. |
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#2 |
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Conifer Games President
Join Date: Jul 2002
Location: Michigan
Posts: 2,049
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Very cool Hamarabi. I'm honored you'd spend the time to make this for my mod.
![]() Jon
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Check out At the Gates, my new 4X game! |
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#3 | |
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Chieftain
Join Date: Nov 2006
Posts: 31
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Quote:
Thanks for a great mod! Hamarabi |
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#4 |
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Chieftain
Join Date: Nov 2006
Posts: 31
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First update!
I thought it would be a good idea to post all updates to my "Final Frontier Walkthrough" in this thread, so here's the first! I just added several entries to the end of the "First Turns" portion and entitled the page, "War is Near". I didn't get much done today, but I plan to continue working on it daily.
Cheers! Hamarabi Last edited by Hamarabi; Jul 31, 2007 at 08:11 PM. Reason: deleted double word entry; added a link |
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#5 |
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Chieftain
Join Date: Nov 2006
Posts: 31
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Second Update!
Second Update -- I just added two new sections, entitled "Sun Tzu Told Me To" and "Pushing Our Limits" to the end of my "Final Frontier Guide".
Enjoy! Hamarabi |
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#6 |
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Chieftain
Join Date: Nov 2006
Posts: 31
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Third Update
Third Update -- I just added two new sub-sections, entitled "Breathing Room" and "Building Infrastructure" to the end of the "Early Game" part of my guide.
I hope someone finds it helpful. Cheers! Hamarabi Last edited by Hamarabi; Aug 02, 2007 at 02:44 PM. Reason: added links |
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#7 |
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Chieftain
Join Date: Nov 2006
Posts: 31
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Fourth Update
Fourth Update -- I just added two new sections, entitled "Unplanned Expansion" and "This Old Powerhouse" to the end of my Final Frontier Guide for Civilization IV: Beyond the Sword.
Please, leave feedback so that I know if I should continue working on this guide or not. If there aren't enough people interested in this project, I may as well stop working on it, as the images are eating away at my bandwidth and I cannot afford a hosting upgrade. Not to mention, I have already put many hours into the web-site's construction and content, yet I have no idea if the effort is worth it or not (helping anyone). Sincerely, Hamarabi ***Begin Edit*** I decided to end the guide right where it is, because I have not received any sort of feedback in the last two weeks. Nonetheless, I believe the guide has reached a point where all of the basics have been covered and the player should be able to learn the more advanced features by way of self-discovery. Good luck! ***End Edit*** Last edited by Hamarabi; Aug 13, 2007 at 09:14 PM. Reason: spelling, zero feedback note |
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#8 |
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Deity
Join Date: Mar 2007
Location: Univ. Florida
Posts: 15,372
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Nicely done. The walkthrough highlights many of the features and buildings. I've been playing FF for a few days, and even I found something useful - creating the shortcut! Thanks.
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#9 |
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Emperor
Join Date: Apr 2001
Location: Georgia, USA
Posts: 1,151
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Hamarabi, your walkthrough has helped me to make sense of FF! I am not the world's best BtS player so it is just what I needed to get started.
I have printed out the first part of your walkthrough (I like to have it in front of me when I play) and will print out the rest of it. Thank you so much. I am sure I am not the only one here for whom your walkthrough has enhanced the enjoyment and the understanding of FF. stwils
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[c:Rev] [civ4Col]
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#10 |
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Chieftain
Join Date: Mar 2005
Location: Central Missouri
Posts: 75
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Hamarabi -
Your "walk-through" guide is/was probably the easiest to follow and understand that I've ever seen. You covered "all" the basics of the game in a clear and understandable method supported by screen shots and "best thoughts" for each phase of your guide. As a former "trainer" who's had to suffer through someone else's BAD "training" programs and walk-throughs, as well as being forced to write my own (NOT easy, lol) so that it's easier to teach methodologies I'd like to assure you that your guide/walk-through is FAR above the norm from what you usually see! Kudos! MMV |
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#11 |
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Prince
Join Date: May 2007
Posts: 301
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Very nice guide. I pretty much figured out on my own most of what you covered, but it was nice to see how someone else approaches empire-building in FF. Not to mention, if I had read it *before* I played FF, it would have saved a lot of pain.
Awesome scenario, nice walkthrough. Can't wait for the first patch to FF. |
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#12 |
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King
Join Date: Nov 2006
Location: Below the sea.
Posts: 706
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Hopefully you will update the guide when the patch will come out.
Don't worry about the no feedback. You have more then 1600 views. |
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#13 |
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Tytlal
Join Date: Aug 2002
Location: Belgium
Posts: 68
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Hamarabi
I only discovered your walkthrough a few days ago after finishing my first FF game. You (and I) have Jon Shafer to thank for this, because he put a link in his signature. You wrote a nice beginners walkthrough especially detailing your choices in technologies. I really wish you would have continued and elaborated on some points I missed and which were not really obvious for me in my game. I'm mainly referring to star bases (of which I only discovered its use when the AI put one down right outside my borders on my resources) and building on multiple planets (you could have build a second 'Survival dome' in your major star systems instead of 'Recycling centers', which would have helped your influence and health). I discovered this only after I had build all there was to build in my home star system and decided to try building on another planet. Imagine my surprise when I discovered that I could build a second factory (and all the other buildings) and a third although I soon noticed that they got progressively more expansive. Besides those 2 things I would have liked to see, I just like stories to have endings. ![]() Again, nicely written walkthrough and consider this my word of thanks.
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mudfoot, a-Tytlal ab-Tymbrimi ab-Caltmour ab-Brma ab-Krallnith |
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#14 |
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Emperor
Join Date: Oct 2006
Location: Lugdunum
Posts: 1,119
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HI Hamaradi.
Cool walkthrough, I must echo Eugenestyles in that I already had the basic training by jumping into the deep void on my own. However I really enjoyed the way it was written and illustrated. Personally I like to impose 'roleplaying' rules on myself, like "I will immediately declare war on every Avower I encounter", such things are good for a lot of tension and excitement as war is inevitably announced way before any type of millitary taskforce has been formed.
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Currently working on: WHFB-BtS: Autodydacting Python and ooC++. |
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#15 |
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Chieftain
Join Date: Jul 2007
Location: Kettering, OH, USA
Posts: 73
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Just finished reading your walkthrough, after 700 some turns of my first game and installing 3.13.
Please continue!!! You have an engaging style... ~ Alex
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~ Alex from Notes from An Alien |
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#16 |
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Chieftain
Join Date: Nov 2006
Posts: 31
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Thanks for the feedback!
Thank you all, for the feedback! I had shelved this project back in August because it did not appear that anyone was interested (two weeks went by with no feedback), so I felt that I was wasting my efforts. Recently, however, I received a donation through my web-site's Paypal button and decided to check this forum thread. Needless to say, I was surprised to see so many thoughtful comments and I want everyone to know that I greatly appreciate the compliments and constructive criticisms.
Since some kind soul was so enthusiastic to see this guide completed that they made a donation to the cause, I feel compelled to start working on this project again. With that in mind, please know that I will be updating the walkthrough this week and I might even be able to complete the project by this weekend (If the war goes as quickly as I anticipate). Sincerely, Hamarabi P.S. I am a disabled person (fractured vertebrae, Spondylolysis, Spondylolisthesis, and herniated discs), so please be patient while waiting for the updates. |
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#17 |
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Chieftain
Join Date: Nov 2006
Posts: 31
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I was worried about collapsing our economy in it's expansion phase, which is why I did not purchase the more expensive duplicate buildings. Also, I hope to be able to build our first starbase and extraction facility in the next update, if we can afford it.
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#18 |
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Warlord
Join Date: Jan 2007
Posts: 229
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Building multiple buildings on different planets is essential, in order to compete with the AI. They of course know how to do it.
Stuff I've learned: You can't queue buildings across multiple planets. Because of that, fill up your queues with only what you need immediately, because you effectively "lose your place" if you switch planets. So if you get a new building and want to place it on every planet, you can't queue them up. You must build them one at a time, change planets, build the next. There are three types of buildings: Single Planet, System Boosters, and One Per System Facilities. Most buildings are system boosters, which offer a benefit to the entire system. Because they are cumulative, a system with many planets is more valuable than one with just a few, once you build key buildings on EVERY planet. The last is a key word: Every Planet. If you can afford it, you should try to maximize production on a few systems with many planets. The multipliers are especially valuable in the capital, which can get another boost from Monarchy. The nutrition center, mining center, maglev and commercial satellites, and habitation all are single planet buildings. The benefit they give is worth more on larger planets than small, so build them first on bigger population worlds. The squadron and capital ship factories and defense buildings are one per system, and thus the only consideration is if you think the system needs them. As for the economy, multiple buildings are essential for it. You need to boost production on all key planets -- maglev every one for the extra money. The commerce and science booster buildings help out. Should you have either Knowledge or Wealth, their buildings give you a powerful extra boost when built on EVERY planet. It does pay better to build higher tech versions of the same type of building before a high multiple of a lower tech type, as the cost for the benefit is lower. But eventually, if you can afford it you want all of them. While building up the economic buildings, you also must build production buildings (factories). If you don't, you won't be able to build the higher cost things fast enough later in the game. Espionage requires spending on it, and pays best once you can build the espionage buildings. You can spend nothing on it until you can build them, then build several in high output systems -- every planet in the capital. Then, for a few turns run high espionage, even 100% if you can afford it, to catch up. Soon you'll have good intel on the competition. One more thing: Jon has made a post-3.13 update which fixes a lot of stuff, including the "new starbase steals old resources" issue. While not everyone will check this board for info and updates like that, the next official patch should include these fixes and more. |
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#19 | |
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Edjumacated Idjit
Join Date: May 2007
Location: Connecticut
Posts: 322
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It's probably me, but I have a problem. I tried to set create a shortcut to FF. I followed:
Quote:
What am I doing wrong?
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What part of Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn don't you understand? |
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#20 | |
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Chieftain
Join Date: Nov 2006
Posts: 31
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Quote:
Default Installation: "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" mod="Final Frontier" Example Alternate Installation: "F:\civ4\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Civ4BeyondSword.exe" mod="Final Frontier" Hope that helps. Hamarabi |
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