On many threads, I've read that in BTS and with aggressive AI that Civ4 is now reverting back to Civ3 style play where each Civ has and manages literally armies in the hundreds! That is just too messed up and unbalanced not to mention tedious and unwieldy and unfun!
I remember in Civ3 there were truly huge SoDs. I'd build them because the AIs built them and as the AI's sucked with creating and using armies (I mean the Civ3 style 4-units inside 1 army), I'd build essentially nothing but what were effectively uber modern tanks and uber mech inf armies that were unstoppable. It was (sort of) fun at first but then it quickly grew REAL tiresome.
Now I see that some people love the military spam and aggressive AI. Why not go back and play Civ3 then?
Now it looked like for Civ4 the intent was to lower the number of military units. Note for example that in Civ3, IIRC, transports could carry a whopping 8 units and carriers 4, I think. Now they reduced it to 4 and 3 units. Still Civ4 BTS is reverting to the Civ3 ways, I don't like it.
What exactly is the fun and challenge of all Civs building and having and micromanaging hundreds of units? There's no real strategy in it, its just military unit spam. Civ4 did a great job of severely crippling Civ2/Civ3 style city spamming ICS with the new city maintainence system. Remember how in Civ2/Civ3 we'd have like 24 plus CORE cities now we have like only 8! Perhaps Civ4 needs something like it for military units as well!!!
IMHO, I think that say each Civ had eight core cities for from classical to rennaisance eras of the game. I think that the optimum number of units would be:
16 units (2 each for city garrison).
Another 8-16 for the main offense/defense standing army. That's 24-32 total for 8 cities, a very reasonable and manageble number. You could if you wanted, have just one city garrison (8) and then one 24 unit division (or split it into 3 8-unit divisions for defense on multiple fronts)
Beyond that, the unit maintainence costs should start to get VERY expensive so that most Civs would have around the "optimal" size armies. The armies should scale so that army sizes that can be supported in ancient/classical start off small, then gradually increases to the 24-32 units of rennaisance and perhaps increase only slightly from there. In no way though should it be practical to have several hundred unit armies!
You could tie it to city population/civics, etc. Say, free support for a miltary unit every 4 pop points, then very expensive for beyond that or something along those lines.
I think personally that rather than make it more challenging, having all Civs have a soft limit that starts to really penalize armies beyond certain size would make it more challenging:
1. If there was a severe penalty for having huge axeman SoD in the ancient eras, the axeman rush would be VERY expensive and risky. It could fail due to not having enough money to support it or your research goes to zero.
2. By having smaller armies, it makes it much more manageable, fun, and less tedious.
3. More importantly, it makes it, I think, more challenging, not less. Having hundreds of units makes it possible to be strong on all fronts and borders. Having smaller armies makes you much more vulnerable if you mass troops on one front but not the other.
Personally, I think BTS and aggressive AI is going backwards. Instead of the trend started by the original Civ4 of fewer cities, fewer units, we are now reverting to the Civ3 style! WHY????
I remember in Civ3 there were truly huge SoDs. I'd build them because the AIs built them and as the AI's sucked with creating and using armies (I mean the Civ3 style 4-units inside 1 army), I'd build essentially nothing but what were effectively uber modern tanks and uber mech inf armies that were unstoppable. It was (sort of) fun at first but then it quickly grew REAL tiresome.
Now I see that some people love the military spam and aggressive AI. Why not go back and play Civ3 then?
Now it looked like for Civ4 the intent was to lower the number of military units. Note for example that in Civ3, IIRC, transports could carry a whopping 8 units and carriers 4, I think. Now they reduced it to 4 and 3 units. Still Civ4 BTS is reverting to the Civ3 ways, I don't like it.
What exactly is the fun and challenge of all Civs building and having and micromanaging hundreds of units? There's no real strategy in it, its just military unit spam. Civ4 did a great job of severely crippling Civ2/Civ3 style city spamming ICS with the new city maintainence system. Remember how in Civ2/Civ3 we'd have like 24 plus CORE cities now we have like only 8! Perhaps Civ4 needs something like it for military units as well!!!
IMHO, I think that say each Civ had eight core cities for from classical to rennaisance eras of the game. I think that the optimum number of units would be:
16 units (2 each for city garrison).
Another 8-16 for the main offense/defense standing army. That's 24-32 total for 8 cities, a very reasonable and manageble number. You could if you wanted, have just one city garrison (8) and then one 24 unit division (or split it into 3 8-unit divisions for defense on multiple fronts)
Beyond that, the unit maintainence costs should start to get VERY expensive so that most Civs would have around the "optimal" size armies. The armies should scale so that army sizes that can be supported in ancient/classical start off small, then gradually increases to the 24-32 units of rennaisance and perhaps increase only slightly from there. In no way though should it be practical to have several hundred unit armies!
You could tie it to city population/civics, etc. Say, free support for a miltary unit every 4 pop points, then very expensive for beyond that or something along those lines.
I think personally that rather than make it more challenging, having all Civs have a soft limit that starts to really penalize armies beyond certain size would make it more challenging:
1. If there was a severe penalty for having huge axeman SoD in the ancient eras, the axeman rush would be VERY expensive and risky. It could fail due to not having enough money to support it or your research goes to zero.
2. By having smaller armies, it makes it much more manageable, fun, and less tedious.
3. More importantly, it makes it, I think, more challenging, not less. Having hundreds of units makes it possible to be strong on all fronts and borders. Having smaller armies makes you much more vulnerable if you mass troops on one front but not the other.
Personally, I think BTS and aggressive AI is going backwards. Instead of the trend started by the original Civ4 of fewer cities, fewer units, we are now reverting to the Civ3 style! WHY????