Flanking

the_elf

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...anyone have the definitions on how it works, with math/etc.?

I'd like to make use of it, but before I can, I need to know how it works and what the yield is.
 
I'm not sure I understand what you mean, "with the math"... But here is how it works. flanking adds a withdrawl chance %. Withdrawl means that if a unit rolls while attacking durring combat that it is killed (looses), it will then throw a withdrawl roll. So lets say you have cavalry with a base 30% chance withdrawl, and flanking 1, giving it a 40% withdrawl chance. And let's say this cavalry attacks a Machine gun, and like as expected, he does some damage to the MG but the rolls have him loose the combat, he'll then throw a "saving" roll with 40% odds to withdraw from combat, if the roll succedes, you get a still living, but very injured cavalry, if it fails (60% chance in this example) the cavalry is killed.
 
I believe he might be referring to the 'Flank Attack' damage that Mounted Units get vs Siege in a stack.

And, unfortunately, I'm not sure of the exact mechanics myself. There was a thread here last weak illustrating it pretty nicely, but I cant find it now. It might have been in one of the threads by the Aussie/European folks who had it and were previewing the features for the rest of the world.
 
I believe he might be referring to the 'Flank Attack' damage that Mounted Units get vs Siege in a stack.

And, unfortunately, I'm not sure of the exact mechanics myself. There was a thread here last weak illustrating it pretty nicely, but I cant find it now. It might have been in one of the threads by the Aussie/European folks who had it and were previewing the features for the rest of the world.


That is, in fact, what I'm referring to. I saw something flash up on the screen a couple of times about it, but I missed it. That, and I didn't go back to the log. But, there appears to be something there with it, because Kublai definately was arranging his stacks to be on opposite ends of my city.

Please pardon my lack of explaination. I know how the retreat works and the "Flanking I/II" work. :)
 
Ah, OK. Yeah, to be honest I'm not sure how flank attack works exactly either. Though I've never had it happen when attacking a city, so I think it's dissabled when attacking a city/fort. It only works in the field I think.
 
I have seen the flank damage when my cavalry attacked a pile of enemies. I have the impression this is kind like artillery damage to units on the same spot as the attacked one. Damage seems to have been 1-2 points, the enemy had macemen, catapults and longbow archers, and I believe no fortifications (but not sure about latter).
 
The only thing I know for certain is what's in the manual--All cavalry units will do a Flank Attack against all siege engines (I doubt Machine Guns count, but they are classified that way, so maybe...) when they attack a stack. When I've done it, it's worked out to about 1.0 in damage, so 20% for Catapults, 25% for Trebuchets. I haven't done enough to know if that's typical or what, though...
 
Here's how flank attack works.

When a unit that has flank attack wins or retreats from combat, it gets one free shot at units that it has flank attack against. Say, a Cavalry that attacks a stack will get one free shot at all Cannons if it wins. That damage is equal to winning one round of combat, and yes, it can be lethal.
 
That damage is equal to winning one round of combat, and yes, it can be lethal.
You mean if my cavalry destroyed a Rifleman, all the cannon in that rifleman's stack will be destroyed? Or......the 14 damage will be divided by the number of the cannon?
 
The civilodedia only list certain types of siege weapons against which a mounted unit can flank attack. In general, they only get this bonus against siege units from the same era. KNights don't get it against Cannons, nor Curassiers against artillery. Actually, I think that currasiers don't get it against catapults or trebuchets either, as I've never seen them get this bonus in the field nor does it say they do in the civilopedia.

(Note that I've only been playing scenarios so far, so this may be the case in Rhye's but not vanilla BtS)
 
You mean if my cavalry destroyed a Rifleman, all the cannon in that rifleman's stack will be destroyed? Or......the 14 damage will be divided by the number of the cannon?

They get one free combat-round (every combat consists of multiple rounds, if you're not sure how this works look up the combat explained thread somewhere around here, or take a look at the combat log in-game, suing CTRL+TAB). I'm not sure if they're guaranteed a hit though. So while it can be lethal, usually it takes quite a few rounds to kill a unit.
 
Exactly like that. They're guaranteed a hit, but it's a small one, so it will only be lethal if the unit is already near-dead.
 
Best use for flank attack: if you're trying to park a stack of doom outside a city, and then suicide catapults to soften defenders before taking a city, thinking that once you take it, you'll garrison it, protect it with a rifleman and heal the retreated catapults...

... cataphracts barge in and kill everyone.

In fact, cataphracts, although less well-known, were every bit as dangerous as legions. More so rather, because their enemies were far more formidable. Why didn't the Roman empire survive? But I digress.
 
Here's how flank attack works.

When a unit that has flank attack wins or retreats from combat, it gets one free shot at units that it has flank attack against. Say, a Cavalry that attacks a stack will get one free shot at all Cannons if it wins. That damage is equal to winning one round of combat, and yes, it can be lethal.

Currently, this also occurs when the attacking unit loses.
 
Does this work when attacking a city? I've only noticed the flank attacks actually happening once or twice, although one of those times it was very useful. My stack was attacking the opponents stack, had several cavalry, and they whittled his artillery down to the point of death just from flank attacks.
 
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