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#1 | |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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[PY] Main Screen Mod
MAIN SCREEN MOD + CIV 1.64-1.71Version 2.33 + Warlords 2.08-2.13 + BtS 3.19 Main Screen Mod is a collection of useful tweaks for CvMainInterface.py, which defines the look of Civ4 in-game screen. Features ![]() - Show Turn Number (and *Max Turns) - Show Current Era (financial panel) - Combat XP Counter (Great General Birth) - W, B - GP Generation Counter or GP Info Bar* (Impaler) - B Scoreboard - Show Civ names or Leader names - Show Attitude Color Text or Icons - Show *Score per Turn (Caesium) or *Hide Score (numbers) - Dead Civs score removed - C, W City Screen ![]() - Raw Commerce Display (Sevo) - Show Turns Left: Cultural Expansion and GP Birth (Chinese American) External files supported - *Extra Attitude Icons (Porges, Turlute) - *AI Attitude Value dll (Blacksun) Options changed (Options--Other--Clock) = Clock On - Civ/Leader names (scoreboard) = 24 Hour Clock - Attitude Color Text or Icons (scoreboard) * - features that could be turn on by simple switches in modified CvMainInterface.py -> MSM Options Spoiler:
Quote:
Caesium, Chinese American, Impaler, Porges, Sevo, SimCutie, Snaitf, TheLopez, Tubby Rower
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! Last edited by NeverMind; Jul 06, 2009 at 03:20 AM. Reason: Updated fot BtS patch 3.19 |
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#2 |
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Composite Of A Composite
Join Date: Jul 2006
Location: Austin, TX
Posts: 899
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2 Strange Things I have attempted to do a merge on this....
My cvMainInterface.py was clean before adding this, so I was just able to put the new one in. 1) Adding Gamefont_75.tga or gamefont.tga seems to have no effect with the setting of g_iShowAttitude = 2 res/font/ is located in the mod directory in this case is this what the issue is? 2) Mouse scrolling of the map seems to have gone away. |
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#3 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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1) I suppose you use wrong (or different or standard BtS one) gamefont file. For BtS get this one by turlute (GameFont_75.tga), place it in (CustomAssets/)res/fonts folder, change g_iShowAttitude setting to 2 and turn on '24 Hour Clock' in the game.
Here is a result 2) NEVER heard about this problem. Are you sure it is caused by CvMainInterface.py? You can check pythonerr.log to find out something.
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! Last edited by NeverMind; Aug 04, 2007 at 11:06 AM. |
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#4 |
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Composite Of A Composite
Join Date: Jul 2006
Location: Austin, TX
Posts: 899
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I have the updated game font file, but did not know that some how 24 hours clock was tied into it, I'll do some more testing. <tested>
Wow i feel stupid that worked fine. It was me not turning the options on..... Can you upload the original cvMainInterface.py I over wrote mine and i want to test and see if its the cvMainInterface.py that is causing the loss of scrolling via the mouse or something else...
Last edited by Ket; Aug 04, 2007 at 03:20 PM. |
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#5 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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Sure. Original CvMainInterface.py here (different versions)
__________________
Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#6 |
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Civ4:Col UI programmer
Join Date: Dec 2005
Location: Vallejo, California
Posts: 1,736
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EDIT: scroll down 2 more posts for the file
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Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword World Of Civilization A World of Mods under one roof Last edited by Impaler[WrG]; Aug 06, 2007 at 03:20 PM. |
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#7 |
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Composite Of A Composite
Join Date: Jul 2006
Location: Austin, TX
Posts: 899
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All good stuff, going to try to get both Impaler and Never Minds versions in the Unaltered Gameplay team mod I am involved in as well as my composite.
Looking forward to it...I determined that the scrolling issue was a side effect of me switching to window mode, so I don't think thats actually a bug, but more to do with my insane screen resolution running wide screen none the less it is not influenced by any of this code. |
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#8 |
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Civ4:Col UI programmer
Join Date: Dec 2005
Location: Vallejo, California
Posts: 1,736
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Heres a MainScreen that incorporates a few additional improvments
GreatPerson Bar - appears under the Tech bar and give the ETA and City of the next Great Person, by Impaler[WrG] MainScreenCityLoopButtons - two small white arrows above the flag loop you between cities while on the main screen, by SimCutie Specialist Stacker - Specialists icons don't max out and instead overlap and squeeze in until all are displayed, additionally Specialist other then Citizens are split into two columns for more efficient use of space, by TheLopez SpeclistButtons - The total number of available specialist 'slots' are indicated by translucent specialist heads and 'real' specialists by solids. Increasing and decreasing specialists is done by clicking the heads rather then + or - buttons which have been removed, by Impaler[WrG] TradeRouteTotal - The TradeRoute Label header displays the total commerce from TradeRoutes, by Impaler[WrG] GoldenAgeSign - When in a golden age the cities Name banner displays the Golden age character before the name, by Impaler[WrG] Slight repositioning of the City Screen Culture, Nationality and GreatPeopleBars for greater length and symmetry to accommodate turn counters. I've also removed most of the configuration options as I felt they were unnecessarily complexifiying the code. I didn't include the Great Greneral xp counter as I don't like the look of it or Sevo Raw Commerce because I'm planning on doing a better version some day. UPDATED: Specialists can be properly assigned when in caste system
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Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword World Of Civilization A World of Mods under one roof Last edited by Impaler[WrG]; Aug 05, 2007 at 09:42 AM. |
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#9 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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Wow. Сool stuff, Impaler!
I especially like this GP Bar. Was thinking about implementing GP points counter for next version. Combat XP Bar also could be ported direct from MilitaryAdvisor Screen, but I dont think there is enough room for it on Main Screen. I will implement some of these tweaks in next version and try to keep configuration options in, so that players (not modders ) could easily change settings for their own.And I think you should start a new thread for this, since your changes are quite different and more complex than mine.
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#10 |
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Composite Of A Composite
Join Date: Jul 2006
Location: Austin, TX
Posts: 899
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Simple Merge.... With Both Impaler and NeverMinds Work
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#11 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,628
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Ket, I tried to download your file twice. ZIP says it is broken!
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#12 |
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Crash-test dummy
Join Date: Dec 2001
Location: Athens of the North (Edinburgh)
Posts: 910
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I'm really liking Nevermind's mainscreen mod and I would love to see the GP bar on the mainscreen *hint*hint*!
![]() I've not yet tried Impaler's, but it doesn't appear to have the Attitude icons, which is something I couldn't do without. Ket, what does the combination contain exactly and are all the options you've combined configurable? The file doesn't open. Last edited by DrJambo; Aug 06, 2007 at 06:31 AM. |
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#13 |
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Composite Of A Composite
Join Date: Jul 2006
Location: Austin, TX
Posts: 899
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Open the file using winrar, due to the forum not accepting .rar files I just changed the name to zip. Should work fine.
Nothing was removed in the merge, but attitude icons are still in there. |
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#14 |
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Crash-test dummy
Join Date: Dec 2001
Location: Athens of the North (Edinburgh)
Posts: 910
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How do I get to use the GP bar in the merged file?
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#15 |
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Crash-test dummy
Join Date: Dec 2001
Location: Athens of the North (Edinburgh)
Posts: 910
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Nevermind, any chance of you adding the GP bar to your excellent main screen mod?
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#16 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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I'm going to update MSM in a few days, now busy with some other mods for BtS
![]() And you could use merged file by Ket. GP Bar is shown not right from the start, but since one of your cities generates first GP point.
__________________
Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#17 |
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Crash-test dummy
Join Date: Dec 2001
Location: Athens of the North (Edinburgh)
Posts: 910
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I tried replacing Ket's merged file with yours in a saved game and the GP bar didn't materialise. Moreover, after examining at city, the layout of the specialists was producing some strange graphical artifacts on the main screen when the city view was closed. So I reverted back.
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#18 |
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Composite Of A Composite
Join Date: Jul 2006
Location: Austin, TX
Posts: 899
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Im currently looking into those artifacts...
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#19 |
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Prince
Join Date: Sep 2005
Posts: 596
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This would be a whole lot easier if you would just throw attitude icons in there yourself since you seem a lot better with computers than folks like me.
I don't know what to do and I don't want to try and get tricky with my computer and ruin the game. |
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#20 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 591
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I would like to keep this mod in simple "one-file" mode, but maybe you are right..."Attitude Icons" is a must have enhancement.
Here is MSM including Attitude Icons file by Turlute. Just unpack it right to your CustomAssets folder (...My Documents\My Games\Beyond the Sword\CustomAssets). And dont forget to turn on 24 Hours Clock in Options.
__________________
Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! Last edited by NeverMind; Mar 06, 2008 at 02:13 AM. Reason: file removed |
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