OTAKUjbski
TK421
I have already witnessed (CONFIRMED) City Governor works suboptimal tiles. Though similar, this is a different bug.
City Governor force-works new improvements (even when turned off).
Regardless of whether the City Governor is turned on/off, the City Governor intervenes and forces a citizen to work newly-created tile improvements even at the expense of forced Specialists and quality tiles.
I have so far noticed this bug with every land and sea tile improvement.
To reproduce this very annoying bug:
Especially with the City Governor turned off, new tiles should not automatically be force-worked.
Attached is a saved game on the same turn a Farm will be finished. I force-assigned a Forested Plains Hill. Once the Scout moves, the Worker will have his turn and finish the Farm -- at which point the City Governor (turned off) intervenes and forces the new improvement to be worked.
City Governor force-works new improvements (even when turned off).
Regardless of whether the City Governor is turned on/off, the City Governor intervenes and forces a citizen to work newly-created tile improvements even at the expense of forced Specialists and quality tiles.
I have so far noticed this bug with every land and sea tile improvement.
To reproduce this very annoying bug:
- Start building a tile improvement in a city's Fat Cross.
- Turn off the City Governor and work any tile(s) except the tile being improved.
- Once the tile improvement is complete, examine the city, and you'll see the tile with new improvement is being worked despite the City Governor still being off.
Especially with the City Governor turned off, new tiles should not automatically be force-worked.
Attached is a saved game on the same turn a Farm will be finished. I force-assigned a Forested Plains Hill. Once the Scout moves, the Worker will have his turn and finish the Farm -- at which point the City Governor (turned off) intervenes and forces the new improvement to be worked.