I cannot win

Algrinon

Chieftain
Joined
Aug 4, 2007
Messages
17
I am playing at the Warlord level and I feel so incompetent.

I just built four horse archers to go kill the Egyptian lady but I have been besieged with 16 barbarian attacks in the last hour. They all have two cities and I have four. When my horse archers did make it there, her archers owned my horse archers.

#1 Why am I being constantly assaulted by barbarians ?

#2 Why can I not take a bad guy city?

I have never had a problem killing people, but in civ 4 I cannot. I am totally frustrated and am really starting to hate the damn game.
 
1) Start custom game with 'No Barbarians'

2) Have catapults and maybe 6 HA?

It's really not that hard if you have the resources and a decent production city.
 
First off horse archers are kind of useless and four couldn't even take two spearmen in a city. Secondly if you hate barbarians turn them off. Third catapults are your friend, especially before bts so make lots of them, and mix some axeman with them. Finally when running your economy have lots of cottages, and your science meter should be around 60% early on so make as many cities as you can until you reach 60% science without a loss to your economy.
 
I started another game after the gym. I did not turn off barbs because it is part of the game.

In the first two goodie huts I got 2 settlers. I damn near passed out. Moreover, I am on an island with the Romans. At the moment he has two cities and I have 4.

I will try to get catapults next. I am playing the game and right now I am at 90% science with +3 gold per turn.

Does this make sense?

Thank you for your help.
 
Four cities are fine at that point. Just make sure you have a few good defenders to meet the barbs in the field and they should pose no problem.
 
Ok, I just "made" Moses. What do I do with him? I read in the book he can go to the city where Christianity is founded and make the holy building?

Should I do that or just build it?

I have 5 cities now, and it isn't the Romans I have on my island... It is the greeks :(

I decided to make the Church of the Nativity instead of a great person. Not sure what a great person would do atm.
 
Ok, I just "made" Moses. What do I do with him? I read in the book he can go to the city where Christianity is founded and make the holy building?
If you founded Christianity, and it is your state religion, then using your Great Prophet to build a shrine has two advantages: it generates extra income, so you can expand while keeping your research rate relatively high (say 60 or 70%) and the shrine helps to spread your religion. Spreading your state religion is a good thing since it helps diplomatic relations if others share your state religion.

Should I do that or just build it?
The only way to build a shrine is by using a Great Prophet.

I have 5 cities now, and it isn't the Romans I have on my island... It is the greeks :(
That is not so bad. Their phalanx will pwn your horse archers, so you shouldn't rely on them. Use catapults to demolish the defenses of the city, then use a catapult or two to weaken the archers/phalanx. Then use axemen or swordsmen to finish the job.

I decided to make the Church of the Nativity instead of a great person. Not sure what a great person would do atm.
Using a Great Prophet as a settled great person will, each turn, give your city some gold, a hammer (or two) and some culture.
 
Great religious leaders have 3 main uses. The first is to build the special building for their particular religion. This can only be done in the holy city of that religion - you need to have founded the religion or have captured the city where it was founded. If you don't recall where a religion was founded, check the religion advisor. Doing this provides you with an extra gold for every city that has that religion (I'm not sure if that also includes cities in foreign nations).

Your second option is to have them help discover a technology. They can only help with religion type technologies but this can be handy if your research rate is low.

Your third option is to add them to a city as a priest - this will provide an industry and gold bonus which is quite handy.

BTW, you can't build the holy building for a religion IIRC without a great prophet.
 
(I'm not sure if that also includes cities in foreign nations).

Its every city in the game. If your city generates 15 gold, then the religion spreads to one city in each of three civilizations, your city will then produce 18 gold. :)
 
Ok, I am starting to roll now.

I have a question, I have 13 cottages but none have upgraded to hamlets. I know it has been more than 10 turns, am I doing something wrong?

I want to thank you all for the help here. This is some killer fun while I am laid up and cannot scuba dive, run, or hike.

Much <3
 
Ok, I am starting to roll now.

I have a question, I have 13 cottages but none have upgraded to hamlets. I know it has been more than 10 turns, am I doing something wrong?

you have to go into your city and assign the citizens to those cottage tiles.
After 10 turns, they should become hamlets.

At warlords level, you should be pulling ahead in tech. Maybe you can wait till Maceman, and your opponents should still have archers. Easy win there.
 
Go into your city screen and check to see that there are people working in those squares. If they aren't the cottages won't grow. Putting the mouse pointer over the tile should also tell you how many turns until they upgrade.
 
it is 455AD and still not caterpult... Is that bad?

edit: lightbulb just came on... time for pizza and play another...
 
Yes, I'd say that is bad. Catapault is made available by construction which is a fairly early technology. Two questions - have you built a few workers to make improvements around those cities and are you cities increasing in population? If they aren't growing then either they don't have enough nearby food or the AI has set the land usage so the cities don't have a food surplus.
 
My friend, no offense, but it looks as though you know almost nothing about this game. Maybe go back to settler level until you can go up to cheiften?

Anyways, for every population point that your city has, that's how many tiles it can work. I recommend farm tiles, especially on flood plains (desert tiles next to a river), or corn\wheat\rice next to a river can all be super effecient ways of gaining food. Cottages won't affect your city if they're not being worked - the same applies for a farm tile. Cottages will upgrade after 10 turns of being worked.

Great people will spawn after your GP meter hits a certain point - then you have a percentage of getting a great merchant, prophet, artist, engineer, or scientists. Prophets help build religious shrines, or can be added to city for +5 gold\turn and 2 hammers\turn, or can be used for a new tech (new techs apply to all). A great merchant can do a merchant expedition in a foreign city that will generate a nice lump sum of money, depending on size and distance from your nation. It can also be added to your city for a +6 gold\turn, +1 food, and I believe +1 science\turn? Artists can be used to add 4000 culture points to a city. If you plan them right, you can 'culture bomb' a foreign city to get it to revolt to your land. you can do this by taking a new settler, making a city near a foreign city (if you want, close as possible) and then use the +4000 culture to kill the other city's land. They'll usually revolt to you unless they have tons of culture. If you add it to your city, it'll create +3 gold\turn and +12 culture\turn. Great engineer's can rush a building (awesome for expensive wonders) by making them instantly come to one turn left or come very close to being completed. They can be added to your city for +3 hammer and +3 beakers. Scientists can create an acadamy that will create +50% beakers and +4 culture I believe. They can be added to the city for +6 beakers and +1 hammer I believe.

The sistene chapel will add +2 culture per specialists, and the representation tech will add +3 beakers for every specialists.

Hills are great for creating hammers (hammers are used for creating buildings and units) and if you chop trees (cut down forests and jungles) the closest city will gain a certain amount of hammers. You need bronze working for forests and iron working for jungles.

By the way, don't use horse archers against spearmen, don't use swordsmen against axemen, and don't use spearmen against axemen. Swordsmen have a natural +10% city attack, making them good against city's, and if you have a barracks (which will give your city's new units +4 xp points, or a free promotion) then you can add the 'city raider' promotion for a +30% city attack, making the unit have 7.8 strength, which makes it -stronger- against axemen in defending citys. Although, if they're fortifying, they're stronger. which they will.
 
Algirnon, some good advice is this:

When you attack a town.. make this army:

5 swordsman (build them in a town with barracks, and give them the city raider promotion)
1-2 Axeman.. combat 1 promotion
1 spearman
4 catapults

When you get to the town.. use the catapults to reduce the town defences for 2-3 turns. Then suicide attack one catapult into the town, or maybe more if they have tough defenders. Then use your swordsmen to attack the bad guys inside.. they should be pretty weak so you should be able to kill them.

:)
 
wow. didn`t think anyone would have the patience, but you guys seem quite happy to walk him through the entire game of Civ4! Personally i`d tell him to go practice rather than using people to hand-hold him from start to finish! Technically, he`s not playing the game, you all are...

just an observation, but he`s gotta fly by himself eventually!
 
Here is the thing that is perplexing me.

  • 805 BC
    No where close to Construction for Caterpults
    5 cities
For me to construct that army would take 1000 years?

I feel like I should be building so much faster but I am not.

FYI I have played since Civ came out, just picked up version four because I am laid up.

edit:should I be playing on the marathon setting? Seems like I play fast. My score is higher than all the other civs in the game.
 
Well maybe you just took a strange tech path. To reach construction you need writing then mathematics, if you really did hit Christianity at this point you took a wonky tech path. Second maybe your five cities were poorly placed, its best to place a city near one or two food resources, maybe a few hills as well. Now if your cities population isn't growing check to look at the tiles currently being worked, each tile requires two food to operate, that means a tile being worked, such as a mine is taking a negative hit on your food production, however those tiles are essential and therefor require extra food from another tile to compensate. This is where farms come in, or other food resources. Farms can only be built on rivers or adjacent to other farms after beaucracy, or on a food tile such as wheat. You'll have to do some basic math in your head to creat the numbers of farms you'll need to both balance out, and promote growth, although sometimes too much growth is bad since each population point is a point of unhappiness, and if the unhappiness is higher then the happiness your city won't be able to work as many tiles as it could. Ex. two points of unhappiness on a 9 pop city means the city really only counts as a seven.

I hope I didn't overwhelm you. :goodjob:
 
What is the production in your industrial cities? If you've spammed cottages in ALL of your cities without devoting one or two cities to production, it will be very tough to manufacture an army.
 
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