What do you guys think of eliminating the chance of a nuclear power plant "melting down" and taking advantage of the the random event system in BtS to make a "Nuclear Tragedy" event that is triggered when you have a nuclear plant? You could pop up a window telling the player that one of his/her nuclear plants has entered a critical state and present the player with a list of options:
- We can't deal with this crisis right now, tell the surrounding populous to evacuate. --- x
for y turns (The angriness factor is debatable), fallout in tiles surrounding city, x population subtracted from city, nuclear plant is destroyed.
- Evacuate surrounding populous, begin efforts to bring nuclear plant back under control and research ways to make our nuclear plants safer. --- x amount of
subtracted from treasury, nuclear plant will be destroyed (After the nuclear reactor has melted it will be of little use anymore and will probably need to be demolished anyway.), chance of fallout appearing in tiles surrounding city, chance that population will be subtracted from city, lower chance of this event reoccurring.
- Evacuate surround populous, research ways to make our nuclear plants safer, rebuild the the nuclear plant after this is all over and keep the nuclear plant from melting down at all costs! --- x amount of
subtracted from treasury (much more
than for previous option, of course), x amount of
in city and lower chance of event reoccurring.