BlastDuke
Always hungry
I did some tests concerning the travel time for spaceships (SS), since BtS requires the SS to land successfully (instead of just launching it)
All SS must contain at least 1 part of each part to be able to launch, I call this the "basic" SS. Build costs (normal speed) are in parenthesis.
-Cockpit (1000)
-Life support (1000)
-Stasis chamber (1200)
-Docking bay (2000)
-Engine (1600)
-Casing (1200)
-Thrusters (1200)
If you add a 2nd engine or an additional thruster (up to 5), the travel time is reduced.
If you add an additional casing (up to 5), the success% goes up.
All game speeds:
"Basic" success%: 20%
Each additional casing adds 20% success% (up to 100%)
Normal game speed:
"Basic" travel time/cost: 21 turns, 9200
each additional thruster and/or 2nd engine: travel time -2 turns
Fastest possible travel time/cost: 11 turns, 15600
Epic game speed: (build costs x1.5)
"Basic" travel time/cost: 31 turns, 13800
each additional thruster and/or 2nd engine: travel time -3 turns
Fastest possible travel time/cost: 16 turns, 23400
Marathon game speed: (build costs x3.0)
"Basic" travel time/cost: 62 turns, 27600
each additional thruster and/or 2nd engine: travel time -6 turns
Fastest possible travel time/cost: 32 turns, 46800
Personal comments/ideas:
I would like the system changed a bit since it seems that my success% will always be 100% since the casing parts are easily researched (need Composites) and built 5 times before the Fusion tech (required for the engine) is even researched.
Also it makes no sense to build a second engine if the completion takes more than 2-6 (depending on game speed) turns after the completion of the first engine (You gain only 2-6 turns for the 2nd engine). I would recommend that the 2nd engine brings a major speed boost (not just the same as a thruster), maybe 25% or even 50%.
I recommend also that additional casing parts cause a longer travel time. So I would have to decide if I want to have high success% or a fast spaceship. The current system gives me no real choice: 5 casings are always best.
Note: The success% will be resolved in the turn when the SS arrives at Alpha Centauri. If you fail, you get a message and you have to rebuild your SS from scratch.
All other parts are obligatory, this is good because they make the whole SS construction a major project that needs a lot of resources. But they also don't offer a choice for me, maybe they should also influence the success% or travel time (ideas anyone?)
All SS must contain at least 1 part of each part to be able to launch, I call this the "basic" SS. Build costs (normal speed) are in parenthesis.
-Cockpit (1000)
-Life support (1000)
-Stasis chamber (1200)
-Docking bay (2000)
-Engine (1600)
-Casing (1200)
-Thrusters (1200)
If you add a 2nd engine or an additional thruster (up to 5), the travel time is reduced.
If you add an additional casing (up to 5), the success% goes up.
All game speeds:
"Basic" success%: 20%
Each additional casing adds 20% success% (up to 100%)
Normal game speed:
"Basic" travel time/cost: 21 turns, 9200
each additional thruster and/or 2nd engine: travel time -2 turns
Fastest possible travel time/cost: 11 turns, 15600
Epic game speed: (build costs x1.5)
"Basic" travel time/cost: 31 turns, 13800
each additional thruster and/or 2nd engine: travel time -3 turns
Fastest possible travel time/cost: 16 turns, 23400
Marathon game speed: (build costs x3.0)
"Basic" travel time/cost: 62 turns, 27600
each additional thruster and/or 2nd engine: travel time -6 turns
Fastest possible travel time/cost: 32 turns, 46800
Personal comments/ideas:
I would like the system changed a bit since it seems that my success% will always be 100% since the casing parts are easily researched (need Composites) and built 5 times before the Fusion tech (required for the engine) is even researched.
Also it makes no sense to build a second engine if the completion takes more than 2-6 (depending on game speed) turns after the completion of the first engine (You gain only 2-6 turns for the 2nd engine). I would recommend that the 2nd engine brings a major speed boost (not just the same as a thruster), maybe 25% or even 50%.
I recommend also that additional casing parts cause a longer travel time. So I would have to decide if I want to have high success% or a fast spaceship. The current system gives me no real choice: 5 casings are always best.
Note: The success% will be resolved in the turn when the SS arrives at Alpha Centauri. If you fail, you get a message and you have to rebuild your SS from scratch.
All other parts are obligatory, this is good because they make the whole SS construction a major project that needs a lot of resources. But they also don't offer a choice for me, maybe they should also influence the success% or travel time (ideas anyone?)