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#1 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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I wanted to have some thing that was always visible, and it is nice to have alternatives.
It actually works quite nicely in game, if I say so myself.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library Last edited by Pounder; Mar 08, 2008 at 05:17 AM. |
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#2 |
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Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
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I do hope you'll realize that this will be going directly into the FF mod....
They look almost like the Ballons over Luca in FF X (especially with my FF X style cities that I made).
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Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
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#3 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Quote:
I had thoughts of Crono Trigger as well when I was making these, I know that they were just party balloons in that game, but that was inspiring. Someone else, I think Spacer One mentioned ballons like at a sporting event, Indy 500 type thing. Maybe they could be made as well.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#4 |
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Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
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Actually, the ballons over Luca in FF WERE hot air and Gas ballons, big ones too, which is why I'm using this particular mod.
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Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
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#5 |
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Avatar subject to change
Join Date: Aug 2005
Location: NorCal
Posts: 3,702
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@Pounder...they look just like the ending of Chrono Trigger to me too...Nice work! they go into my Mod for sure...until you possibly make the ballons I mentioned
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#6 |
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Deity
Join Date: Nov 2006
Posts: 5,486
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Nice work!
I find it funny that there are walls in the sea
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#7 |
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Chieftain
Join Date: Mar 2008
Posts: 1
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present
thanks everyone! this is amazing, i love civilization and the whole sid meier following. to celebrate this, i wanted to share some of the most amazing pics of FISH - yes yes - i found, check here: click. don't you just love them and find them highly inspiring? i have a fish tank i use to win strategy games
Jason
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#8 |
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Alchemist
Join Date: Apr 2003
Location: Below.
Posts: 2,041
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Very Nice! As you said, a nice alternative to fireworks.
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D&D Mod: Champions of Mystara - Coming whenever it gets done! ... Working hard on it!My Leaderheads are all available from the Civ III Downloads Database. Alternate Leaderhead PCXs for Brennus, Ragnar, Hannibal, and Gilgamesh: Here Stormrage, your orcish awesomeness is missed! |
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#9 |
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_________
Join Date: Jan 2008
Posts: 208
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I've loaded these and they really do look good in the game.
Nice animation. ![]() Thanks. |
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#10 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Thanks for the recent comments, makes me want to get back to it.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#11 |
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Wise Man
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Please do. Your work was what made me want to try terrain graphics in the first place!
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#12 |
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Frozen!
Join Date: Jan 2002
Location: Monaco di Baviera!
Posts: 5,023
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hey- I must have missed this one
pretty !!!
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W.I.N.T.E.R Back in BusinessCIV2:Download GNB4 NOW!!! Upd8*Napoleonic Unit Compendium CIV3:My Makings Thread UPDATED July 4, 2005 Habla Azteca: nahuatl-español español-nahuatl Visit: http://www.achtungpanzer.de/ Play: Rome:TW - Res Gestae, by PROMETHEUS "Look, I'm as British as Queen Victoria!" Blackadder: "So, your father's German, you're half-German, and you married a German?" |
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#13 |
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Praetorian
Join Date: Jan 2005
Location: Philippines
Posts: 1,652
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I just had a thought. Pounder, can you create the Reef as a unit? If so, it could be placed eactly where we want it. It can be made immoble, given attack and defense strength, much like a sea mine. It could even be made invisible, like an uncharted reef. I played with idea using your graphics, but I am no unit creator and mine won't work. I was able to create a reef resource, but resources have no A/D or bomberd so it won't do what a reef should do.
Here are the files I made. Couldn't get the Reef.rar unit to work but the resource seems to work ok.
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Napoleonic Warriors Social Group ScenariosThe Napoleonic Wars Pirates Aarrr Savage Hearts Meso America WIP Roma Eturnus Palma WIP Lords of Britania |
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#14 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Quote:
Maybe one of the unit makers would take a look.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#15 |
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Wise Man
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Guardian: this is a strange thread to find this conversation indeed, as it seems to have nothing to do with balloons at all. Lucky for you, I monitor balloon threads. Try looking at Vuldacon's Cargo unit for an example of a non-animated resource-type unit. Vuldacon is the master of animate inanimates. For an idea of how to make an animated resource/unit work, take a good close look at Jewmpaloompa's Waterfall. Perhaps you chose this thread because of Pounder's excellent balloons. Good choice, but (correct me if I'm wrong) aren't there are differences between this and a regular unit? Palette, perhaps? The good news is these will be seen in the Steampunk Lost Worlds Mod sometime soon.
Last edited by Balthasar; Jan 03, 2010 at 02:52 AM. |
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#16 | |
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Praetorian
Join Date: Jan 2005
Location: Philippines
Posts: 1,652
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Quote:
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Napoleonic Warriors Social Group ScenariosThe Napoleonic Wars Pirates Aarrr Savage Hearts Meso America WIP Roma Eturnus Palma WIP Lords of Britania |
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#17 |
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Wise Man
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....true...
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