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Old Aug 08, 2007, 06:57 PM   #1
Pounder
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Hot Air Balloons to replace Fireworks

I wanted to have some thing that was always visible, and it is nice to have alternatives.

It actually works quite nicely in game, if I say so myself.
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Last edited by Pounder; Mar 08, 2008 at 05:17 AM.
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Old Aug 08, 2007, 07:03 PM   #2
Hikaro Takayama
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I do hope you'll realize that this will be going directly into the FF mod....

They look almost like the Ballons over Luca in FF X (especially with my FF X style cities that I made).
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Old Aug 08, 2007, 07:11 PM   #3
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Quote:
Originally Posted by Hikaro Takayama View Post
I do hope you'll realize that this will be going directly into the FF mod....

They look almost like the Ballons over Luca in FF X (especially with my FF X style cities that I made).
Thanks

I had thoughts of Crono Trigger as well when I was making these, I know that they were just party balloons in that game, but that was inspiring.

Someone else, I think Spacer One mentioned ballons like at a sporting event, Indy 500 type thing. Maybe they could be made as well.
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Old Aug 08, 2007, 07:41 PM   #4
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Actually, the ballons over Luca in FF WERE hot air and Gas ballons, big ones too, which is why I'm using this particular mod.
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Old Aug 08, 2007, 07:58 PM   #5
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@Pounder...they look just like the ending of Chrono Trigger to me too...Nice work! they go into my Mod for sure...until you possibly make the ballons I mentioned
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Old Aug 09, 2007, 07:13 AM   #6
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Nice work!

I find it funny that there are walls in the sea
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Old Mar 31, 2008, 07:30 AM   #7
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present

thanks everyone! this is amazing, i love civilization and the whole sid meier following. to celebrate this, i wanted to share some of the most amazing pics of FISH - yes yes - i found, check here: click. don't you just love them and find them highly inspiring? i have a fish tank i use to win strategy games

Jason
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Old Mar 31, 2008, 04:26 PM   #8
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Very Nice! As you said, a nice alternative to fireworks.
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Old Apr 05, 2008, 10:36 AM   #9
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I've loaded these and they really do look good in the game.

Nice animation.

Thanks.
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Old Apr 08, 2008, 10:20 PM   #11
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Thanks for the recent comments, makes me want to get back to it.
Please do. Your work was what made me want to try terrain graphics in the first place!
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Old Apr 11, 2008, 06:53 AM   #12
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hey- I must have missed this one pretty !!!
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Old Dec 30, 2009, 04:11 PM   #13
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I just had a thought. Pounder, can you create the Reef as a unit? If so, it could be placed eactly where we want it. It can be made immoble, given attack and defense strength, much like a sea mine. It could even be made invisible, like an uncharted reef. I played with idea using your graphics, but I am no unit creator and mine won't work. I was able to create a reef resource, but resources have no A/D or bomberd so it won't do what a reef should do.

Here are the files I made. Couldn't get the Reef.rar unit to work but the resource seems to work ok.
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Old Dec 31, 2009, 05:20 AM   #14
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I just had a thought. Pounder, can you create the Reef as a unit? If so, it could be placed eactly where we want it. It can be made immoble, given attack and defense strength, much like a sea mine. It could even be made invisible, like an uncharted reef. I played with idea using your graphics, but I am no unit creator and mine won't work. I was able to create a reef resource, but resources have no A/D or bomberd so it won't do what a reef should do.

Here are the files I made. Couldn't get the Attachment 238799 unit to work but the resource seems to work ok.
I think that this would be beyond my capabilities.

Maybe one of the unit makers would take a look.
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Old Jan 03, 2010, 02:37 AM   #15
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Guardian: this is a strange thread to find this conversation indeed, as it seems to have nothing to do with balloons at all. Lucky for you, I monitor balloon threads. Try looking at Vuldacon's Cargo unit for an example of a non-animated resource-type unit. Vuldacon is the master of animate inanimates. For an idea of how to make an animated resource/unit work, take a good close look at Jewmpaloompa's Waterfall. Perhaps you chose this thread because of Pounder's excellent balloons. Good choice, but (correct me if I'm wrong) aren't there are differences between this and a regular unit? Palette, perhaps? The good news is these will be seen in the Steampunk Lost Worlds Mod sometime soon.

Last edited by Balthasar; Jan 03, 2010 at 02:52 AM.
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Old Jan 05, 2010, 02:50 PM   #16
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Originally Posted by Balthasar View Post
Guardian: this is a strange thread to find this conversation indeed, as it seems to have nothing to do with balloons at all. Lucky for you, I monitor balloon threads. Try looking at Vuldacon's Cargo unit for an example of a non-animated resource-type unit. Vuldacon is the master of animate inanimates. For an idea of how to make an animated resource/unit work, take a good close look at Jewmpaloompa's Waterfall. Perhaps you chose this thread because of Pounder's excellent balloons. Good choice, but (correct me if I'm wrong) aren't there are differences between this and a regular unit? Palette, perhaps? The good news is these will be seen in the Steampunk Lost Worlds Mod sometime soon.
Thanks for the excellent advice Balthasar. I posted my reply here for 2 reasons. First because the reef graphics are here and second out of great respect for pounder and his work. If I ered in placing the post here, I apologise. I suppose I could have sent pounder a PM, but then you would not have seen this post and I would not have gained the benefit of your advices. Thanks again to both you and pounder.
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Old Jan 05, 2010, 04:41 PM   #17
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I could have sent pounder a PM, but then you would not have seen this post and I would not have gained the benefit of your advices
....true...
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