Having seen much discussion and debate on this I decided to break out the worldbuilder and figure out exactly what the corporations cost based on the quantity of nessessary resources you control.
When I have time, I will come back and expand on this to include specific strategic uses for each corporation.
Some information for comparitive tests:
INFLATION IS NOT FACTORED IN AT ALL
(solver's patch addresses and removes inflation from the equation, everyone should be using it.. it will be updated soon in an offical patch)
A COURTHOUSE MUST BE PRESENT IN THE CITY TO CONTROL COSTS
this does include the headquarters, it pays dues like every other city
my spreadsheets show the prices AFTER the courthouse is implemented, and also displays the modified prices for running free market or environmentalism
If you are going to found a corporation, it is important that you place it in the city with the WALL STREET national wonder. why?
after Grocer, Market, Bank, Wallstreet the headquarters will be producing
15 gpt for each location running that corporation
supermarket improves it a little, but please note that mansa musa gets a 10% bonus, and england gets a 15% due to their UB's
this is enough to offset most corporations with 20 resources of the needed type under their control. without wallstreet you can only break even at 10 of that resource under your control for most corporations
IT IS IMPORTANT TO REALIZE THAT BEFORE THAT POINT CORPORATIONS WILL ACTUALLY IMPROVE YOUR ECON IF YOU ARE PLAYING WITH SOLVER'S PATCH
-inflation against corporate costs has been fixed with this-
if you go beyond 20 of the needed resource, it will begin to cost you gpt.
of cource you could always send the corporation to your enemies or vassals and put that 15gpt towards paying your own dues to the corporation
A few special notes based on my research:
Mining inc is the MOST expensive corporation, but has the largest payoff in hammers.
Jewelers is ALWAYS profitable!!! if you are running the buildings as I have suggested this one will MAKE you money!! finally a reason for a late artist!
Standard Ethanol produces 1 oil per instance of this corporation, you should be able to trade atleast a few of those away for large gpt.
Aluminum inc.. I doubt you'll ever see 20 instances of coal but this corp has unique synergy with creative constructions. CC can use aluminum as a required resource. so every single instance of aluminum inc under your control magnifies the results of creative constructions.
Attached are scanned pictures of the spreadsheet, unfortunately I cannot upload the .xml but would be happy to email it or enlarged pics of the scans.
When it is not so late I will reopen this and go into further detail. for the publisher of the PDF for BTS I would be happy to see this integrated into your next version!
NaZ
When I have time, I will come back and expand on this to include specific strategic uses for each corporation.
Some information for comparitive tests:
INFLATION IS NOT FACTORED IN AT ALL
(solver's patch addresses and removes inflation from the equation, everyone should be using it.. it will be updated soon in an offical patch)
A COURTHOUSE MUST BE PRESENT IN THE CITY TO CONTROL COSTS
this does include the headquarters, it pays dues like every other city
my spreadsheets show the prices AFTER the courthouse is implemented, and also displays the modified prices for running free market or environmentalism
If you are going to found a corporation, it is important that you place it in the city with the WALL STREET national wonder. why?
after Grocer, Market, Bank, Wallstreet the headquarters will be producing
15 gpt for each location running that corporation
supermarket improves it a little, but please note that mansa musa gets a 10% bonus, and england gets a 15% due to their UB's
this is enough to offset most corporations with 20 resources of the needed type under their control. without wallstreet you can only break even at 10 of that resource under your control for most corporations
IT IS IMPORTANT TO REALIZE THAT BEFORE THAT POINT CORPORATIONS WILL ACTUALLY IMPROVE YOUR ECON IF YOU ARE PLAYING WITH SOLVER'S PATCH
-inflation against corporate costs has been fixed with this-
if you go beyond 20 of the needed resource, it will begin to cost you gpt.
of cource you could always send the corporation to your enemies or vassals and put that 15gpt towards paying your own dues to the corporation
A few special notes based on my research:
Mining inc is the MOST expensive corporation, but has the largest payoff in hammers.
Jewelers is ALWAYS profitable!!! if you are running the buildings as I have suggested this one will MAKE you money!! finally a reason for a late artist!
Standard Ethanol produces 1 oil per instance of this corporation, you should be able to trade atleast a few of those away for large gpt.
Aluminum inc.. I doubt you'll ever see 20 instances of coal but this corp has unique synergy with creative constructions. CC can use aluminum as a required resource. so every single instance of aluminum inc under your control magnifies the results of creative constructions.
Attached are scanned pictures of the spreadsheet, unfortunately I cannot upload the .xml but would be happy to email it or enlarged pics of the scans.
When it is not so late I will reopen this and go into further detail. for the publisher of the PDF for BTS I would be happy to see this integrated into your next version!
NaZ