I Don't Know, and I Don't Care

ChrTh

Happy Yule!
Joined
Oct 13, 2001
Messages
6,255
Location
Piedmont Triad, North Carolina
Ok, if you've been following the Many Leaders Game 2 (and if you haven't, what's wrong with you?) you know that I've been playing an espionage-heavy game. So it's only fitting that the first BTS SG I run has absolutely no espionage in it whatsoever.

Civ: To be discussed and determined by team, but should be a BTS Civ
Map Type: Ditto
Level: Prince
Map size: Normal
Speed: Normal
Variant Rules:
We are isolationist and proud of it. We don't want to know nothing about nobody. Thus we must abide by the following rules:
  • We can not trade maps
  • We can not open borders with anybody
  • We can not run higher than 0% on the espionage slider
  • We can not build any of the Great Spy Points-producing Wonders
  • We can not run any spy specialists
  • We can build spies, but they can't leave our borders
  • We are trapped within our borders. We can send out settlers with defensive units outside our borders to found cities. If new cities do not touch borders with our current borders, workers can build a direct road between the cities, and units can pass only along that one road.

That last rule is what should make the game particularly 'fun'.

I'm looking for 5 other players. Those that have played with me in an SG before will have priority--although I'd like to grab one SG newbie--so this is not a first come first serve signup. When you express interest in playing, let me know what Civ you think we should use (I'm tending towards Sitting Bull, to be honest).
 
if your looking for a newbie then i can fill in! :p

But i'm already in 3 sg's, 4 if u count the many leaders game, but i think i can fit one more...

If i'd had to choose a civ, i'd choose sitting bull aswell.

Doronron is right what about religions and corporations.
 
Re: Religions and Corporations

We can not send out any missionaries/executives outside of our borders because that would violate the variant. However, there's nothing that stops us either from founding a religion/corporation, or getting one from another Civ.
 
A note on border battles:

We can attack across the border as long as doing so doesn't cause the attacking unit to move across it (i.e. attacking a stack).

Also, 2-move units can't step out and back in the same turn. We can't leave the borders. Period.
 
Hey ChrTh. Here are a couple of questions ...

  • What if we pop a map from a hut in the early game? With cultural borders, that is. Else we would have already lost.
  • Do you have any special victory conditions in mind?
  • What about courthouses and the like. They stupidly add to your espionage points. :(
  • If the stupid AI assigns a spy specialist and we get a spy from the 0% odds. We'd disband the unit?
Not a signup. .......... :crazyeye: .......... Yet.
 
I'll lurk this one ( 3 SGs + MLG + 11h hours of work = no time for anything else ), but I want to ask you a thing about the rules:
We are trapped within our borders. We can send out settlers with defensive units outside our borders to found cities. If new cities do not touch borders with our current borders, workers can build a direct road between the cities, and units can pass only along that one road.
I've been lurking the RBW4 SG ( they can't leave their borders too) and they decided that they couldn't use the settler as a cover to a attacking stack ( you know, SoD as a "escort" to a settler ) and that you couldn't use aircraft unless for attacking a foreign tile bordering their empire. Are you going to use this interpetation too? IMHO you should....
 
Hey ChrTh. Here are a couple of questions ...

  • What if we pop a map from a hut in the early game? With cultural borders, that is. Else we would have already lost.


  • We don't have any control over that, so it won't cause a loss

    [*]Do you have any special victory conditions in mind?

    Not particularly. Conquest is out for obvious reasons, and Domination is highly unlikely. Cultural is a possibility, as is Diplomatic. Space is probably a fallback plan (that's it, we're sick of all of you, we're leaving).

    [*]What about courthouses and the like. They stupidly add to your espionage points. :(

    So does the palace, and we can't get rid of that either. We'll just have to deal with the fact that there are gossips in the empire.

    [*]If the stupid AI assigns a spy specialist and we get a spy from the 0% odds. We'd disband the unit?

I would hope that no one on the team would ignore the cities for so long that it wasn't caught within a turn or two. If we do somehow miraculously end up with a Super Spy, we'll figure out what we do to him at that point.

Not a signup. .......... :crazyeye: .......... Yet.

Ok ;)
 
I've been lurking the RBW4 SG ( they can't leave their borders too) and they decided that they couldn't use the settler as a cover to a attacking stack ( you know, SoD as a "escort" to a settler ) and that you couldn't use aircraft unless for attacking a foreign tile bordering their empire. Are you going to use this interpetation too? IMHO you should....

Yes, I will. The only reason a Settler should be leaving our borders is to found a city. As for aircraft, let me think about it.
 
Sounds like a fun builders game... tho the AI of BTS plays bull hockey...

Why sitting bull tho?
Philo, Protective... Philo I can imagine (Try a SE?), Protective? isnt the whole point trying to stay out of war?

Why not Darius (Fin/Org) Tho Org wont help much either cause we will probably be limited to a non-to-large empire.

Maybe Gandhi or HC (wonderaholics?)
 
Just because we're trying to stay out of war doesn't mean war won't come to us.

Darius is a possibility. Gandhi and HC are not since they're not new to BTS.
 
The . suggests:

Suleiman: Imperialistic - Philosophical - Agriculture - The Wheel - Janissary (9/1/80) - Hammam

Pacal II: Expansive - Financial - Mining - Mysticism - Holkan (4/1/35) - Ball Court

Joao II: Expansive - Imperialistic - Fishing - Mining - Carrack (3/3/60) - Feitoria

Joao's UU and UB obviously suck for this variant. But his traits would allow for an early landgrab. Just my 2 :commerce:, anyway.
 
Hmmmm .... interesting :hmm: ....
 
NO UNRESTRICTED LEADERS! ... it's unsporting, in my opinion. :p

@azaris: Typically creative doesn't help with cultural victories, although it would help with rapid border expansion. :hmm:
 
NO UNRESTRICTED LEADERS! ... it's unsporting, in my opinion. :p
There goes Joao of Ethiopia. :sad:

@azaris: Typically creative doesn't help with cultural victories, although it would help with rapid border expansion. :hmm:
So now, Pericles and Zara Yacob are in?

Zara: Creative - Organized - Hunting - Mining - Oromo Warrior (9/1/80) - Stele

Mining for early production. And the Stele is giving +25% :culture: early on. Combine that with a temple a monastry and a lib >> 6 * 1.25 = 7.5 cpt. Nice. :D

Pericles: Creative - Philosophical - Fishing - Hunting - Phalanx (5/1/35) - Odeon

Fishing and hunting with creative and philo. And the Odeon, too. :) Might do nicely for early landgrab, growth and a cultural victory! :yup:
 
Yikes, this one attracted zero interest. :sad: It's my fault for forgetting that it's basically the same setup as RBW4. :wallbash:

This game is :suicide:
 
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