Vacant Coal Plant = 2 Unhealthiness.

skallben

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Vacant Coal Plant = 2 :yuck:
Me = :mad: :ar15: :aargh:

With "Vacant", I mean that you have either a Nuclear PP or a Hydroplant. For what reason should the old Plant still put out unhealthiness? Im trying to disconnect coal and see if it goes away.
 
Factory: +1 unhealthiness + [benefits]
Coal Plant: +2 unhealthiness (when used for power)
Power: +2 unhealthiness

That's right, now power in and of itself provides unhealthiness. That means in order to get power to your city with a coal plant, it will cost you +4 unhealthiness.
 
They sure made industrializating a lot harder. All I had to do before was make sure I had 3 spare :health:/:food: when building these things now I need like 9. And no I not cruel enough to just build these things everywhere and let the cities starve until I get more :health:. At least it puts all that spare food with biology to use.
 
Factory: +1 unhealthiness + [benefits]
Coal Plant: +2 unhealthiness (when used for power)
Power: +2 unhealthiness

That's right, now power in and of itself provides unhealthiness. That means in order to get power to your city with a coal plant, it will cost you +4 unhealthiness.

I think the OP is saying that the coal plant produces its :yuck: regardless of whether it is the power source or not. The building itself produces the :yuck: . If it provides power, that's another 2 :yuck:
 
thats ridiculous. i hope its a bug. I really dont like it when a game gives you so many options then.. takes the options away. I tried environmentalism one time, and never again... the whole world attacked me...... literally. I say ill give it a chance, anarchy ends... BAM. idk if it had anythign to do with it.. but never again./
 
That didn't happen in my last game. After I built 3 Gorges Dam, my coal plants were no longer generating any :yuck:
 
Basicaly, what happens now is:
Nuclear plant = 2 :yuck:
Hydroplant = 2 :yuck:
Coal plant = 4 :yuck:

I'm not in front of the game, but you're saying that all power buildings produce :yuck:, correct? It's just that when coal is being used it also creates another 2:yuck:. This does go away if you switch power sources, but is not affected by a recycling center since the 2:yuck: from coal power is not a building.

That would explain the problem if all power plants produce 2:yuck:.
 
I'm not in front of the game, but you're saying that all power buildings produce :yuck:, correct? It's just that when coal is being used it also creates another 2:yuck:. This does go away if you switch power sources, but is not affected by a recycling center since the 2:yuck: from coal power is not a building.

That would explain the problem if all power plants produce 2:yuck:.

Hi

When I first noticed this it had me going "huh?" too like maybe hydro plants weren't working right or something. I even made my own thread bout it a little while back. But after I first made it I did some checking using world builder and putting different types of power buildings in cities and seeing what happens.

This is what I found. Power NOT the power building but "power" causes 2 yucky faces all by itself. Meaning if a city has a lightning bolt it dont matter how it is getting it if it is a building or result of building 3 gorges it will get 2 yucky faces. And since coal plants still add 2 yucky faces by themselves that means if you getting power by coal plants then you getting 4 yucky faces. If you switch how that city is getting power with another power building or 3 gorges the coal plant penalty goes away but the plus 2 just for having a lightning bolt still there and never goes away not if you build recycling plants.

One little minor thing about this and 3 gorges dam is if you build it since all cities on same continent get hooked up they all get lightning bolts whether they using a factory or not. That means building it means not needing to build power plants anymore but it also means instantly adding 2 yucky faces to every city in your civ on that continent even if they dont have a factory yet.

Having access to coal and oil will also add yucky faces if you have factories and if you have industrial parks. But thses yucky faces are seperat issues form the power yucky faces.

If you ever look at the healthiness report for a city you get yucky faces from population, flood plains, jungles, buildings and power. Thats the way it was in vanilla and in warlord. BtS adds 2 other ways to get yucky faces --well poisoning (which you cant really do anything about) and from "bonuses".

Yucky faces from bonuses come as result of having a factory and/or AND having acess to coal and/or oil. Now factory all by itself will give 1 yucky face. Thats a yucky face "from buildings" type and can be stopped by a recycling center. BUT if you have factory and access to coal it will add 2 additional yucky faces and this counts as yucky faces "from bonuses" If you have acces to oil and a factory the oil will give 2 "from bonuses" yucky faces and it will stack with the coal so having BOTH will mean 4 yucky faces from bonuses and a recycling center wont erase those since they are not "from buildings".

So what all that means is if you plan on having a city with a factory and with power and have acess to coal and oil that city will have 6 more yucky faces (8 yucky faces of power is from a coal plant) to deal with than it would if the same city was in a vanilla or warlords game.

Industrail parks and public transportaion also factor in but come in later and they weren't things in vanilla and warlords and not using those would show more clearly how yucky faces have changed now in BtS.

Personally I kinda like the change. It means Industrializing your empire will have a BIG effect on it especially at the beginning before you get technologies and buildings to deal with it. While it can be a pain if you have a few high population cities suddendly going into starvation it is realistic to expect industry to have a impact like that. And it is still NOWHERE near as annoying as having pollution popping up on tiles left and right that workers need to clean up like in Civ2 and 3.

So I think that good compromize. Industry can have noticible negative impact you will have to deal with but the ways to deal with it are not as tedious as playing "find waldo" with little pollution spills so you can send workers to clean it up.

Kaytie
 
I agree with most of it Kaytie but as far as I have seen you have missed one thing. Cities with no Coal Plant does not get either +2:yuck: nor +4:yuck:
Only the cities with an old Coal Plant get +2:yuck: from "Power". In reality this means that a Coal Plant yields +2:yuck: permanentaly no matter if you replace the plant.
 
I agree with most of it Kaytie but as far as I have seen you have missed one thing. Cities with no Coal Plant does not get either +2:yuck: nor +4:yuck:
Only the cities with an old Coal Plant get +2:yuck: from "Power". In reality this means that a Coal Plant yields +2:yuck: permanentaly no matter if you replace the plant.

Hi

yeah unpowered cities get no yuckys from power. But when they do get power they get plus 2 no matter what and if it is a coal it is plus 4 until the coal plant is replaced then it drops down to plus 2. It might look like it is just coming from old coal plants just cuz coal plants are usually your first source of power. But even cities that never build a coal plant but later on get power from one of the other plants or from 3 gorges then they will get 2 "from power" yucky faces.

You can do a quick check in world builder. Make a city then plop 3 gorges in that city. The city will get a lightning bolt cuz it getting power from the wonder. Now check that city screen and you will see it getting 2 yucky faces from power even tho it never built any kind of plant. Plop another city on same continent and it will get a lightning bolt too and then check that screen and it will get 2 yucky faces from power even though it has no power buildings or even a power wonder or any buildings at all.

Believe me when I first noticed this I freaked cuz I though I found a bug at first about coal plant yucky faces not getting erased when they get replaced but after checking in world builder I am pretty sure that if a city gets a lightning bolt no matter how it gets it it is gonna get -2 yucky faces from power no matter what. And if the lightning bolt is coming from an online coal plant it gonna get -4 from power until you do something else to get power and get the coal plant offline thenit will drop down to plus 2 yucky faces like it would if it got power from some other way and never built a coal plant at all.

Kaytie
 
Two screenshots and I have never built Three Gorges this game, Jaqob's engineer pwned me :lol:

This city never had a Coal Plant, first PP was a Hydroplant as this screenshot shows. And check the healthscreen, no Power :yuck:
Spoiler :

Hydroplant10000.JPG



This city had a Coal Plant that I replaced with a Hydroplant. This city however gets 2:yuck:
Spoiler :
CoalHydro20000.JPG


My theory is that we got two bugs here. First is that Coal Plants never gets really obsolete even when replaced (if its not a feature). Second is that Three Gorges Dam gives +2 :yuck: in every city on that content (unconfirmed).
 
Two screenshots and I have never built Three Gorges this game, Jaqob's engineer pwned me :lol:

This city never had a Coal Plant, first PP was a Hydroplant as this screenshot shows. And check the healthscreen, no Power :yuck:
Spoiler :

Hydroplant10000.JPG



This city had a Coal Plant that I replaced with a Hydroplant. This city however gets 2:yuck:
Spoiler :
CoalHydro20000.JPG


My theory is that we got two bugs here. First is that Coal Plants never gets really obsolete even when replaced (if its not a feature). Second is that Three Gorges Dam gives +2 :yuck: in every city on that content (unconfirmed).

I stand corrected. This should be rectified in a patch!
 
Hi

Yep you're right. I did another world builder test this time with multiple cities. I gave all techs and hooked up all needed resources coal and uranium and made sure a couple of the cities where next to rivers. 1 city got a hydo, 1 got a nulclear, 2 got a coal. all cites got powered but ONLY the coal plant cities had -4 yucky faces from power. The hydro and nuke all clean -no yucky faces from power at all.

I went into world builder again and put a hydro in one of the coal cities. The yucky faces from power dropped from 4 to 2 from power.

I went into world builder again and plopped 3 gorges in the city that had the coal plant that got replaced by a hydro. The other coal plant city dropped from 4 to 2 yucky faces from power AND the hydro and nuke power cities all went UP to 2 yucky faces from power. I didn't bother to test an epmty power city just cuz I tested before and seen it happen in game which is what led me to think that it was anykind power that adds plus 2 at first.

My fault for not testing better :(.

But you are right.

Coal plants add 4 yucky faces from power they will drop down to 2 if they get replaced somehow.

Hydros and Nukes are clean as long as a coal plant is never put in that city first.

3 gorges will drop any coal plant cities down from 4 to 2 but will ADD 2 to any other city on that continent even cities that had been clean with Nuke or Hydro or havent even built any kind of coal plant yet.

If it not some kind of bug it is very wierd to me :/

Kaytie
 
Might have missed this but is the +2:yuck: from power only in cities with a factory? Thought i saw that factories = +1:yuck: +2:yuck: with power...
 
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