I was thinking about the tech tree, and from where the technology begins (before the wheel, agriculture, etc.) cities shouldn't exist. But correcting that would require a whole new pre-city game mechanic. So I'll leave it.
However, to fit in with the time period, I suggest one more first tier tech. Fire. It is just as big a discovery as the wheel or agriculture.
What I'd suggest is that fire-
Maybe it could add a new sub-branch onto the tree, relating to its uses. But something that big would have to wait for Civ V. (There is going to be a Civ V, right?)
I also have an idea for how future tech is handled. First, it should require fusion. Future tech should be the very last thing you research. Second, I think having future tech branch off would be a good idea. After researching future tech, you have a choice of recurring techs to research:
Some of the specific numbers may need tweaking, but in concept I think the idea is good.
So, what do you guys think?
However, to fit in with the time period, I suggest one more first tier tech. Fire. It is just as big a discovery as the wheel or agriculture.
What I'd suggest is that fire-
- Prevents animals from going within your cultural borders (one of the first uses of fire was to ward off predators. And I know that this happens by default now).
- Is required for pottery, and all metal related techs.
- Gives +1 or 2
(from cooking)
Maybe it could add a new sub-branch onto the tree, relating to its uses. But something that big would have to wait for Civ V. (There is going to be a Civ V, right?)
I also have an idea for how future tech is handled. First, it should require fusion. Future tech should be the very last thing you research. Second, I think having future tech branch off would be a good idea. After researching future tech, you have a choice of recurring techs to research:
- Future entertanment: +1
in all cities
- Future medicine: +1
in all cities
- Future weaponry: all modern era units get +5%
- Future defenses: all cities get +5% defensive bonus
- Future agriculture: all cities get +1
- Future manufacturing: all cities get +1
- Future philosophy: all cities get +5%
Some of the specific numbers may need tweaking, but in concept I think the idea is good.
So, what do you guys think?