Military points factory (exploit?)

alex sword

Raging Barbarian
Joined
Aug 11, 2007
Messages
126
After succesfull war, do not make your unlucky opponent your vassal. Leave him one or two cities and bring a great deal of siege weapons there (with defenders, of course). The factory is established! Attack the cities each turn by trebs/cannons/.. but do not attack them by your regular units - killing enemy will reduce the power of your factory. Instead let's wait when next turn they will be slightly healed and attack them again. As result, you will get about 5-6 military points (if there are 3-4 defenders in the city) each turn with almost no risk. 10-12 if there two factories. 15-18 if 3.

"Each turn" means that under marathon setting, you are going to get very certain advantage in cavarly and modern wars. I've generated so many generals before 1700, that my new units started with 4 level experience plus 2 generals joined the army (to provide medic experts). Usually, this level is reached only in modern wars where are so many units. Plus I had 2 level 9 treb, other trebs died and were replaced by newbies:-(.

Possible problem is that your "friend" will be trying to become vassal of somebody yet. If you've good military, there is nothing to be afraid of, smart AIs will not approve his suggestions, actually it means they should start a war with strong guy, for 2-3 weak cities.

The only issue is your people unhappiness due to war. Ceasing firing might help. Just do not forget restart the war.
 
P.S. The trick works namely due to that brand new feature that trebs do not kill anymore. But they still generate the points when attacking.
 
By the way, you'll want to rotate out your siege units so they all end up City Raider III Drill IV and so on. :P
 
If the settings were appropriate so that there were only a few cities per civ, then using this against a civ that attacked you is very doable! ;)

But generally, I agree with Lord Olleus, the cost of WW would make this situation untenable.
 
very good idea, if you have the GW and there city is within your bounderies do you get double points?
 
War weariness will hurt you more than the possible gain of a few exp. Doing a ceasefire will not help, as WW only decreases very slowly.

Don't you get WW only from losing units and cities? What if his trebs--which by the sounds of it ought to be CR-III, Combat 3 trebs or something--never die?

Speaking purely hypothetically because I haven't done this, to make the factory more efficient, you could have trebs, cannon, arty, and mobile arty. In that order (of increasing damage limits). Once the trebs attack and get their XP and hit their damage limit, then come the cannon, then arty, then mobile arty. I know I skipped cats but I think they have the same damage limit as trebs.. but if not then that's another layer of xp.

EDIT1: apparently you do get some WW just for fighting out of your cultural borders. Phooey.

EDIT 2: a workaround is to jack up your cultural slider during wars and lowering it during cease fires, I guess. Jail, Pol State, Mt Rush, etc. can help, too.
 
We need to test! :D

Not me, I am already doing 3 things at once! ;)
 
Hi again. WW was not very big issue with 10% on culture. Please note however, that I had all luxury resources which were in the world - having them in my country or buying or capturing - and almost all my cities were designed so that they never reached the level greater than amount of tiles to be worked. And I had three religies which covered most of my country. All this allows you to have rather long wars without disorder in your cities even under universal surfage which I established by Piramids (I always start as a cottage spammer, not as great people spammer, so there are many towns in a middle age, which makes universal surfage effective providing you with shield).

So, the only unhappy cities were ones which I captured from Napoleon (my great general factory "employee") due to the same nationality. However, I don't rely too much on captured cities in my middle-age strategy - only courts and "Forbidden Place" matter in these cities. Even if you build nothing in these cities but courts, you should not have too much problems with your civilization spreading and winning.

And I played on Monarch level. Perhaps it should work and on higher levels too but you should replace universal surfage with different set of civics. Not sure though. Please check and let me know :-).

P.S. Also I recommend you to check how chemistry rush and privateers rush work. These ones are great money generators - stealing much more than their maintenance is. And, once again, they will generate a good deal of military points sinking caravells because smart AI start building triremes and caravells to give you a combat. Good news is that privateer is able to combat and blockade simultaneosuly i.e. without time wasting. They are going to be killed later by frigates, but before that, my little fleet of privateers (~70 on large map) generated a lot of cash - ~$300-400 per turn. This is not only money you get, this money are taken from your neighbors - i.e. making their progress slower.
 
To eliminate the war weariness problem you could just do this trick with a barbarian city.
 
Why wouldn't that AI you're harrassing capitulate to another AI, causing you to go to war with their new, big buddy?

Unless you're dominating in the game already I guess and the other AI's fear your military.
 
Grimus - I think AI considers two factors 1) where is the gain?, and 2) where is the pain?

All remaining Napoleons cities were pillaged, no resources, no science, no economic. Me and Napo were on one continent, all the rest - on others. The gain is little.

And the pain - my military was not the best one at that time, but better than average.

This way or another, no AI took poor Napo.

I think, even if the war had been started, I would not have had too much problems due to that fact Napoleon was the only remaining on my continent and I was ready to meet any friends.
 
Hoopsnerd - you've missed the point. I am talking not how you can teach your units up to 3 level (where barbs might help), but how to generate *great generals*. Barbs do not provide you with military points needed for GG... It makes a difference because each GG could provide *each* your new unit with 2 experience points.
 
Imagine what kind of civilization would develop in a city eternally surrounded by fierce enemies, where stone constantly rained from the sky. Dwellings must be under-ground, with people moving on the surface only occasionally. Surviving generations must have excellent situational awareness (the survivors were the ones who weren't crushed by rocks). They must also be quite resourceful to have survived hundreds of years with limited food and materials.
 
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