Rise of Mankind
Download Rise of Mankind 1.03 for Beyond the Sword
Kalimakhus Extra Stuff for Rise of Mankind 1.0.x
(Dale's ranged bombardment)
Download Rise of Mankind 1.03 for Beyond the Sword
Kalimakhus Extra Stuff for Rise of Mankind 1.0.x
(Dale's ranged bombardment)
Rise of Mankind is a mod that is a conversion of my first mod, Epic, that was made for Warlords expansion. Rise of Mankind is made for Beyond the Sword expansion but it will also require Warlords expansion since I've used graphics from Warlords in my mod - so be sure to have both expansions before you try this mod. Mod supports only English language.
Features
* 235 Techs in tech tree
* 262 Units
* 168 Buildings
* 82 Wonders
* 31 National wonders
* 21 New civic options
* 13 New resources
* 11 New Improvements for terrain/resources
* 4 New Projects
* 2 New Civic categories
* 4 New Citizen types
* 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
* 2 New Game speed modes: Blitz 215 turns, Snail 3000 turns
* 1 New Civilization: Hittites
* Ethnically Diverse Units
* Ethnic Diverse Citystyles
* Modified Civics
* Modified Religions (each religion is more unique)
* New promotions (for air units too)
* New unit categories, modern units are superior to ancient units
* New unit flags for Civilizations
* Sevopedia
* Upgradeable buildings
* Many other gameplay changes
Installation Instructions
1. Locate your Civilization 4 installation folder from your hard drive.
2. There go to subfolder named Beyond the Sword and under Beyond the Sword go to subfolder Mods.
3. Unzip the mod to this Mods folder. Zip file contains the needed folder structure for the mod files so make sure your archiver program is set to unzip files with the folders.
4. Start your Civ 4: Beyond the Sword normally and from start menu click "Load a mod". Choose Rise of Mankind mod from list and click ok.
5. When game has reloaded itself with the mod, you can start playing.
For more detailed information about the mod, see the readme file inside the zip file and see also version history.
Mods combined
BtS: Next War
BtS: Charlemagne (just the new units)
Ethnic Arstyles for BtS
Ethnically Diverse units
Better Espionage Screen for Civilization 4 BTS
The Lost Wonders of Civilization v1.3
Greenmod 2.10
Caravan mod
Modern Warfare
Civics'n'Stuff
Improved Leaders & Civics
Nautil's air units mod
Sevopedia 2.3.1
Specialist Stacker
BtSFlagMod
Mods that I have used as a guide when making my own mod
RAR 1.04 for Civilization 3
Sevomod
Visa
Eusubius World Religion - Revival mod
SD-Religion
Total Realism 2.1
Credits
Kal-El + others - RAR mod for CIV3
White Rabbit - for Ethnically Diverse Units
Snafusmith - for Modern Warfare Units
Master Lexx - for Greenmod
Nautil - for air units mod
Sevo, Vovan, Progor, Gaurav, Fitchn - for sevopedia mod
TR Team - for Total Realism mod
Keldath, Mrgenie, TAFirehawk, Rockinroger - for Visa mod
Eusebius - for Eusubius World Religion mod
Mentat99 - for Improved Leaders & Civics
Sharick - Future Tank model
Rufus T. Firefly - for Civ3 icon graphics
Snipperrabbit!,Yodapower, Storm Grunt, Sniraxis, Frenchman, Chamaedrys, ohcrapitsnico - new button graphics
GeoModder - Ethnic Diverse Citystyles mod
Theo - Better espionage screen
TheLopez - Specialist Stacker
Thorn, Bad Ronald - BtSFlagMod
GarretSidzaka - unit graphics
asioasioasio - unit graphics
Grave - unit graphics
GeneralMatt - unit graphics
woodelf, winddelay - Alhambra graphics
EricCrystal - tech, quote, strategy texts
All the various authors who made the new fantastic graphics
Plus all the other respective authors who have helped in mods mentioned above.
Things to do
- ranged bombardment: missiles, better artillery
- buildings that need electricity (power) as requirement for any production, including science, health, food, hammer, culture, happiness, commerce
- more events
- more religions: Hellenism (Zeus, Athene etc), Zoroastrianism, Protestantism, Roman religion (Jupiter, Mars etc.), Mesoamerican religion (Jaguar and other animal gods), Viking religion (Valhalla), Egyptian religion... religions that are older than current major religions but vanished due to religious propaganda.
- more corporations
- add religion specific crusader units
- civic specific buildings
- Zone of control like in Civ3
- Civilization specific flavor unit lists (huge task)
- 1 new civic categories once I get properly working civic screen (python) that can show 8 categories correctly
- Balancing modern time and near future unit strengths and abilities
- 1 or 2 new UU units for each civilization
- Python: add Alerts mod
- Add all strategy and pedia texts for all new objects (huge task)
Changes will be made based on your feedback so please let me know if you find any bugs. There are also things that I haven't had time to add to the mod. For example there's plenty of flavor unit graphics that haven't been enabled yet. Religions, Corporations and Events will be changed later as well.