[BtS MODCOMP] Pirates Mod

Grave

1 Goat = 400 Horses
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Pirates Mod v0.6
By: Grave, TheLopez, Jeckel


Patch Compatibility: Beyond the Sword v3.13
MP Compatible: ?
Modular: No

Description:
I take no credit for creating this mod. This is the work of TheLopez. All
I did was port it over to Beyond the Sword.

This mod basically enables barbarian unis to be spawned in oceans more
realisticly. When examining the SDK code it turns out that the feature way
already available but was not taken advantage of since pirates were able to
build seafaring units but very, very slowly. Also if the mod is configured to,
some of the pirate ships will carry crews.


Installation Instructions:

Spoiler :
1) Unzip this into the "Sid Meier's Civilization IV\Beyond the Sword\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Pirates Mod
4) Load the game.
5) Then play as normal.



-----Game Play-----

Spoiler :
- Makes the spawing of barbarian units in oceans more realistic.

- There is a chance that barbarian ships will carry a crew.

- You can configure the .ini file so that the barbarians can spawn UU's as the
ship's crew.

- NOTE: Right now, the only the "vanilla" units are spawning for Pirate Ships.
The UU's aren't spawning at this moment... will work on a fix for this
.




-----Notes to Modmakers-----

Spoiler :
If you want to use the Pirates Mod in your mod I have tried to make
things as easy as possible for you. In the XML files modified sections are
enclosed by:
<!-- -->
<!-- Pirates Mod Start -->
<!-- -->
and
<!-- -->
<!-- Pirates Mod End -->
<!-- -->

In the SDK files, modifed sections are enclosed by:

/*** PIRATES MOD 5 October 2007 by Grave START ***/
and
/*** PIRATES MOD 5 October 2007 by Grave END ***/




-----Version Information-----

Spoiler :


-----v0.6------

- Updated to be compatible with Beyond the Sword v3.13 patch

-----v0.5------

- Updated to be compatible with Beyond the Sword v3.02 patch.

-----v0.4w------

- Updated to be compatible with Warlords v2.0.8.0 patch.


-----v0.3w------

- Updated all code to be compatible with Warlords v2.0.0.0

- Updated the code for adding crews to barbarian ships since the way it was
done for the regular Civ4 doesn't seem to work in Warlords.


-----v0.2------

- Added the code that will add crews to barbarian ships.

- Added the configurable option allowing players to specify if spawned pirate
ships should carry units.

- Added the configurable option allowing players to specify the chance that a
spawned pirate ship will carry a crew.


-----v0.1------

- Setup Pirates Mod infrastructure



-----===Credits & Thanks===-----

- TheLopez
Initial idea & coding for Warlords

- Jeckel
For doing the Python portion of coding for BtS :goodjob:
 
Updated to be compatible with Beyond the Sword v3.13 patch!


Please see the "Game Play" spoiler for an important message about UU's spawning for Barbarian Pirate crews.
 
@ Grave

Seeing as how you have experience in porting The Lopez's excellent work to BTS... :D

There's an extremely useful Tech Tree editor made by The Lopez floating somewhere near the top of the utility programs forum. At the moment it's for Warlord's. I (and many others) would love it for BTS... :D

Any help would be much appreciated
 
What naval unit types are spawned with this mod?
 
What naval unit types are spawned with this mod?
I wouldn't want anything more then "Privateers" personally... I don't think Barbarians or Pirates should be spawning destroyers and battleships!
 
Well, if it only spawns galleys, then I'd like to see it updated to spawn more advanced ships as well. But I agree that privateers is the most advanced unit that should be spawned like this.
 
THIS MOD IS NO LONGER SUPPORTED BY ME, AND THE DOWNLOAD LINK HAS BEEN TAKEN DOWN.



If you would still like to play with this mod, I suggest you download my History in the Making Mod.

Thanks,

Grave
 
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