MaxRigaMod - best XX Century mod+scenarios

MaxRiga

Emperor
Joined
Feb 1, 2004
Messages
1,274
Location
Riga/Montreal
MaxRigaMod BTS beta version will be released soon for open beta testing.


OFFICIAL SITE OF THE MAXRIGAMOD

units_animation1.gif


SCREEN OF UNITS I
Spoiler :

civ4screenshot0006pg0.jpg


SCREEN OF UNITS II
Spoiler :

civ4screenshot0007ft1.jpg



Hello

First of all i've created additional techologies, such as - technology-unit. Which means you can train your BF109 fighter or MI24 chopper only if you have developed ( or traded ) technology of the plane/chopper/tank.
Then i made standart size world map, because it's getting really laggy on big maps at the end ;)
And, of course, i have inserted lot of new units taken from this forum :) But all units could be build only if you have discovered the MILITARY GENERATION of the unit ! ( for example, IL2 or Panzer tank needs M.GENERATION II etc ).

Additionally i want to assume you that i will keep working on this mod by adding more of new units and stuff regulary. There are also bugs to fix and stuff to add ;) I plan to make four scenariouse for my Mod, so, there are definately lot of work and things to do :crazyeye:

There is also my video for my Mod which shows you some units, the map and general stuff in my mod. I really hope you will enjoy watching my video cause i havn't seen anybody making such a thing in civ-community before :goodjob:

Here you go the link on my promotion video for my 1941 scenario (13MB) - 1941

Here you go the link on my promotion video for my 1961 scenario (14MB) - 1961

Intro trailers - download

There will be links for MaxRigaMod soon ( BTS version ) -

The MaxRigaMod was made only for my scenarious, so i have no idea how will it work in single games and is it interesting to play it or not ( just don't forget there is no settlers in the mod! ).

There is MaxRigaMod forum thread for Vanilla Version of the mod (MaxRigaMod5.3).

------- read THIS if you want to play MaxRigaMod in Multiplayer --------------
 
BTS Version of the mod is based on MaxRigaMod5.3

My own records in playing scenarios -

1961 scenario

PICTURES OF ALL UNITS IN MY MOD AND ITS ABILITIES THERE

SCREENS OF 1901 SCENARIO ARE THERE

SCREENS OF 1961 SCENARIO ARE THERE

superpowers -
USSR (1941, 1961 ) ( spec.weapon - Red Army, T34, T80, Akula SSN, BTR80 etc )
Russia ( 1901 ) ( spec.weapon - Russo-Balt, Cossacks, T34, T80, Akula SSN, BTR80 etc )
USA ( spec.weapon - M26, Cowboys, M1 Abram Tank, F15, B52, AH1,Ticonderoga, Los Angeles SSN etc )
Nazi Germany ( 1941 ) ( spec.weapon - sdkfz251, sdkfz180, Panzer, Me262, Leopard, U-boat, PanzerV, Waffen SS ets )
NATO ( 1961 ) ( spec.weapon - Me262, Leopard, U-boat, PanzerV, Mirage Fighter,M113 etc )
Great Britain ( spec.weapon - m26, Churchil Tank, UN Modern Tank etc )
Japan ( spec.weapon - Zero )

and other playable countries

Canada
South Africa
Argentina
Brazilia
Egypt
Arabia
China
India

the tech lines for units (must research the previous tech to get ability research the new one )

ww1 soldiers - ww2 infantry - modern infantry - robotics infantry
mig15-mig21-mig29-mig31
su25-su33-su37-su47
f4-f14-f16-f18-f35
mi8-mi24-ka50
ww1 tanks - ww2 tanks - heavy ww2 tanks- cold war tanks - modern tanks - futuristic tanks

and many more ...

MILITARY GENERATIONS

I – req. Gunpowder + Military traditions
II – req. Physics + Biology
III – req. Reactive Engine + Fission +Heavy WW2 Tanks
IV – req. Computers + Radars + SSN
V – req. Robotics + Genetics + Air Transport

MILITARY FACTORIES

MIG - req tech – mig3
BOEING - req tech – p38
LUFTWAFFE - req tech – fw190a
SU - req tech – SU25
TANKS - req tech - Industrialism
MODERNTANKS - req tech - Composites
LOCKHEED MARTIN - req tech – F4Phantom
HELICOPTER - req tech - Rocketry
RAF - req tech - Spitfire
MISSILES - req tech - Rocketry

Spoiler :

MaxRigaMod5 features -
attantion - 50% of units are upgradable now!

1-transports will carry foot units only ( except sea transport )
2-it will take five times longer to builds all kind of improvements now!
3-reduce time for worker production in cities
4-worker no longer available after improvement was built up ( like fishing boat )
5-gunship ( ah1 ) can go anywhere as other choppers
6-helicopters can't cross ocean anymore
7-two satellites added ( as spy unit, 3 per nation )
8-german TIGER tank replaced with another TIGER unit ( better model )
9-two french tanks added
10-su33 fighter added
11-ww1 soldiers have been added ( french, russian, british, german, italian and turkish )
12 - ww1 tank MarkV added
13 - ww1-ww2-modern infantry tech line added
14 - ZIS russian truck ( uu for ussr/russia )
15 - su25 tech and unit ( now su factory allows with this tech )
16 - Tornado unit added
17 - reskined t34 by Sharik
5.1 update
1 - british MK4 tank - smaller scale
2 - cavalry will be upgradable till infantry
3 - choppers bug ( none attacking ) will be fixed
4 - no more sikorsy and mil factories - just one HELICOPTER factory
5 - combat helicopters can't cross water anymore and has upgratable line - gunship-mi24-ka50
6 - fixed upgrate line - tank to t72, heavy tank to modern armor
7 - new models of f14, mig29k and mirage ( the conquere unit maker )
8 - amount of police units increased from 5 per nation till 10
9 - bismark battleship ( snafusmith ) unit as UU for gemany
10 - f4 phantom and Harrier units ( by the Conquest )
11 - modern battleships
12 - futuristic tanks
5.2 update
1 - new f16 models of The Conquest
2 - some new buttons of The Lopez
3 - Lockheed Marten factory available now with F4 Phantom tech.
4 - fixed bug ( f4 requires Lockheed M. factory now instead of MIG )
5 - new unit - IL76 transport plane allows carry mechanized units ( very convenient to transport tanks etc to your allies now ) it cam make 2 moves per turn, so fly to&return! Unit by The Conquest
6 - Tu170 bomber as UU for Russia/USSR, China, India and Arabia. Unit by The Conquest
7 - 3 new buildings - military academy, navy academy and special forces academy
8 - new unit - special forces ( spetsnaz as UU for ussr/russia )
9 - Yamato battleship unit as UU for Japan by ArdRaeiss
10 - new zeppelin unit by Chamaedrys
11 - it's taking 3 times longer now to wait cottage becames town etc
12 - new f18 model by The Conquest
13 - counter espionage. two new UU units - KGB and CIA spies and new global unit - Counterspy (it sees other spies and can kill it during war time)
14 - new russian/american/european flavor system for units. For example - Japan builds ( and researches ) pro-American weapon as well as China pro-Russian.
15 - new diplomacy window shows now military generations !!! ( huge thanks to BlackSun )
http://forums.civfanatics.com/uploads/42133/diploscreen.JPG

5.3 includes :

1 - fixed bug for tu160 ( no lockheed martin factory needed ) and fixed bug with it's size
2 - new UU Fighter plane for USA, UK, France and Canada - TBF_Avenger by ArdRaeiss
3 - new German mashinegunner, VDV ( uu russia marines ) and new Red Army model by Iloveplaycivilization
4 - new Yamato class model of the ship by ArdRaeiss
5 - Centurion - heavy ww2 tank for UK
6 - anomations for b52, he111, tu160
7 - m60 american cold war tank model for wester countries by snafusmith
8 - il28 bomber by ArdRaeiss ( new tech - cold war bombers )
9 - Katjusha as UU Artilry for USSR/Russia by Iloveplaycivilization
10 - Military / AirForces ( new ) and Naval Academies can be built only in the cities with Academies
11 - Special Forces school can be build only in a city with military academy
12- tu95 bomber by ArdRaeiss
13- G3M bomber by ArdRaeiss
14- Canberra bomber by ArdRaeiss
15- Japanese carrier by ArdRaeiss
16 - Sherman tank for US as UU and RollsRoys armored car by Snafusmith
17 - 3 new ships by Snafusmith
18 - new tanks and bombers research lines
19 - cruise missiles doesn't cost money for support any more ( build as much as u wish )
20 - ah64 by Snafusith ( chopper for west and mi24 now will be chopper for east )
21 - j-10 uu of jet fighter for China and JA37 as uu for Sweden
22 - c47 dakota transport plane by Snafusmith
23 - Gotha and C4 ww1 bombers by snafusmith
24- all TheConquest's models are animated + his f15 and mig25/31 models
25- tech line - light cruiser - destroyers - cruiser
26- uss monitor ( uu for usa for ironclaw )
27- Tu3 bomber for USSR/Russian Empire
28- new wonders/buildings have been added - Reichstag, Branderburg gate, World Trade Center, Sydney Opera House, Bigben,CN Tower, White House


MaxRigaMod5.3 v2 includes -

1-btr80 - COLD WAR TANKS tech
2-trucks upgrade to btr80 and m113
3-sabre unit and tech
4-typhhon sub ( UU for Russia )
5-kirov russian battleship ( UU for Russia )
6-Dreadnought ( UU for UK )
7-anti sub cruiser ( tech and unit )
8-Kuznecov Carrier ( UU for Russia )
9-NKVD ( UU for Russia )
10-Gestapo ( UU for Nazi Germany )
11-Val Fighter ( UU for Japan )
12-TopolM1 ( UU for Russia )
13-new Bonus - Cosmodrom ( Improvement - Space Center )
14-Robot Infantry ( Futuristic Unit )
15-Illustrious Carrier ( UU for UK, Australia, Brazil and Argentina )
16-Mi8

New system of special units !!! for example - Space Shuttle can be built by USA only ( it can see whole earth by recon ). Germany can build V2 rocket ( ballistic missile for WW2 ) and some other special unit noone has for some nations.

Special thx -
1-MaxRigaMod1 was based on Andy's XX CENTURY MOD
2-Little diplomacy window was modernized by Nevermind and Blacksun.
3-To Teg_Navanis for helping transferring Vanilla version into BTS.

BIG THX TO ALL UNITS MAKERS ARE LISTED HERE
 
Hello MaxRiga,

I'm a fan of Your Mod in Vanilla. Now I want to play it in BtS, but s.th. has went wrong, i think.


When I start the 1901 scenario by clicking on "1941-BTS1.CivBeyondSwordWBSave"-file only a settler, which is running over the plains is visible.

What happend with the well develpopped cities, you can find in you Mod for Vanilla?
How can I play in a developed World in 1901?

A next question is, that I want to play the rasndom leader option for Your scenario, e.g. Frederich the Great for the American Nation located in the territory of the US.

When someone other can help me, I would be very glad to receive answeres to my questions.

Thanks in advance from the Rhine-River in Germany


hours later......

The BtS discussions are contiued in the MaxRigaMOD-thread from here on

okay - I continued to search for any hints and returned to the original Mod thread and found something that would help solving my problem. click
 

Attachments

  • Civ4ScreenShot0018.JPG
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Whenever i go to load the mod, it loads, but then i keep getting an error sayig, A problem has occured, and windows has to close this program, send error report, do not send, etc. What do i do!
 
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