It is the unique Rus unit of my mod...
(Remake of bernie14's norman knight)
Bojarian druzhinnik:
Link:
http://forums.civfanatics.com/downloads.php?do=file&id=6847
Animation:
I think it need some fix of animation, but I dont know how to adopt to this unit "europian style of knight" animation...
You can use it in mods, just give me the credit
(Remake of bernie14's norman knight)
Bojarian druzhinnik:
Link:
http://forums.civfanatics.com/downloads.php?do=file&id=6847
Animation:
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_BOJARIAN_DRUZHINNIK</Type>
<Button>,Art/Interface/Buttons/Units/Knight.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,1</Button>
<fScale>0.42</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Bojarian_Druzhinnik/knight.nif</NIF>
<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
<SHADERNIF></SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
I think it need some fix of animation, but I dont know how to adopt to this unit "europian style of knight" animation...
You can use it in mods, just give me the credit