Jason The King
Deity
Okay, so what is this NES about? What should you know before joining? This is a fresh start, old school, updates every two or three days, earth map kind of NES. I realize that it is highly outdated, that not many want to play in one, and that I am an old fool for sticking to this time in my life where I was utterly addicted to NESing.
With that, I will dive into more specifics for this NES. Since it is a fresh start old school NES, the stats will be simple, at least compared to the other NESes that are prevalent now. That puts the MOD in an even more powerful position, meaning if you need to know something more specific about your country, you must ask me. So your economy is strong, but what does it rely on? Where are its weak points? These kind of questions need to be asked if you are curious.
And these rules are also evolutional. What I mean is that the rules will change and become more and more complicated (but still not too complicated) as the world shapes and intensifies. The beginning of the game, for example, will be very simplistic, where the only thing you worry about is molding your nation at its roots, so that it may shape into something you want in the future. That is, you will give expansion orders and write stories about your religion, your government, and your people. Whereas in 30 updates or so, we may be in the industrial age, and you will have to worry about living standards, pollution, manufacturing power, etc.
Being a simple NES, that also means I am not bound by any strong set of rules. This means I will be handling random events, and it means one outcome for a particular nation may not be the same for another. I know it sounds a little confusing, but you will get the hang of it and know what I am talking about as the game continues.
And without further adieu, here is the preliminary rule set for the beginning of the civilized world, 2000 bc. You may start wherever you like in the old world (no North or South American starts please) but those who are grouped together/near each other and in fertile land for beginning civilizations may find that their beginning will be a lot easier than those isolated civilizations in Lappland. But I do not want to discourage interesting and even not-so-realistic beginnings. If you make your civilization cool enough, you may just pull off a Lappland empire stretching to the Mediterranean.
Economy
Very simple for the beginning of the game, it is the points-per-turn system. The levels go: Depression-recession-failing-stable-growing-prosperous-outstanding. At depression, you may not spend any economic points. When in recession, you have one, stable you have two and so on. You may sacrifice an economy level for an extra three points in a turn. That is, you are overhauling your economy for a short term cash bonus. To increase your economy, you must do something. Expand, spread farms, improve infrastructure somehow. I will not be satisfied with a simple “increase economy.” And it will be a gradual process to increase.
You may spend your economy points on anything you wish. Be it the army, navy, reinvesting into your economy, appeasing some locals, taking it to Vegas, whatever.
Army and Navy
Second in importance only to the economy. In the beginning, your army and navy will not have training stat, that will come later. As it stands now, your army is part-time (unless you change it) and is called up whenever a challenge is met. Meaning the number of men in your army and navy are simple men “available and willing” to fight when you make the call. If you want to keep it that way or not is up to you.
Government
The government is whatever you want it to be. Be creative, or don’t. Its up to you, and I will decide how it works.
All other stats, including trade, education, etc will be added as their importance increases in the game. As it stands now, education is based completely by family, trade is miniscule, etc. But don’t worry, updates are quick (I’m not giving you a novel for each update – also something you should be aware of before joining. It will be the basics, plus random events etc) and will be done once every two or three days. That shouldn’t be a problem since all the orders you have to do are so quick. Stories should not be regulated by updates, at least not at this point.
And that’s it! This game is completely open to whatever you want to do while you are in it. Do not feel constrained because something is not in the rules – just ask me or just do it! To join, state your nation’s name and where you are starting at, and a capital name. And then write if you want. Have fun!
With that, I will dive into more specifics for this NES. Since it is a fresh start old school NES, the stats will be simple, at least compared to the other NESes that are prevalent now. That puts the MOD in an even more powerful position, meaning if you need to know something more specific about your country, you must ask me. So your economy is strong, but what does it rely on? Where are its weak points? These kind of questions need to be asked if you are curious.
And these rules are also evolutional. What I mean is that the rules will change and become more and more complicated (but still not too complicated) as the world shapes and intensifies. The beginning of the game, for example, will be very simplistic, where the only thing you worry about is molding your nation at its roots, so that it may shape into something you want in the future. That is, you will give expansion orders and write stories about your religion, your government, and your people. Whereas in 30 updates or so, we may be in the industrial age, and you will have to worry about living standards, pollution, manufacturing power, etc.
Being a simple NES, that also means I am not bound by any strong set of rules. This means I will be handling random events, and it means one outcome for a particular nation may not be the same for another. I know it sounds a little confusing, but you will get the hang of it and know what I am talking about as the game continues.
And without further adieu, here is the preliminary rule set for the beginning of the civilized world, 2000 bc. You may start wherever you like in the old world (no North or South American starts please) but those who are grouped together/near each other and in fertile land for beginning civilizations may find that their beginning will be a lot easier than those isolated civilizations in Lappland. But I do not want to discourage interesting and even not-so-realistic beginnings. If you make your civilization cool enough, you may just pull off a Lappland empire stretching to the Mediterranean.
Economy
Very simple for the beginning of the game, it is the points-per-turn system. The levels go: Depression-recession-failing-stable-growing-prosperous-outstanding. At depression, you may not spend any economic points. When in recession, you have one, stable you have two and so on. You may sacrifice an economy level for an extra three points in a turn. That is, you are overhauling your economy for a short term cash bonus. To increase your economy, you must do something. Expand, spread farms, improve infrastructure somehow. I will not be satisfied with a simple “increase economy.” And it will be a gradual process to increase.
You may spend your economy points on anything you wish. Be it the army, navy, reinvesting into your economy, appeasing some locals, taking it to Vegas, whatever.
Army and Navy
Second in importance only to the economy. In the beginning, your army and navy will not have training stat, that will come later. As it stands now, your army is part-time (unless you change it) and is called up whenever a challenge is met. Meaning the number of men in your army and navy are simple men “available and willing” to fight when you make the call. If you want to keep it that way or not is up to you.
Government
The government is whatever you want it to be. Be creative, or don’t. Its up to you, and I will decide how it works.
All other stats, including trade, education, etc will be added as their importance increases in the game. As it stands now, education is based completely by family, trade is miniscule, etc. But don’t worry, updates are quick (I’m not giving you a novel for each update – also something you should be aware of before joining. It will be the basics, plus random events etc) and will be done once every two or three days. That shouldn’t be a problem since all the orders you have to do are so quick. Stories should not be regulated by updates, at least not at this point.
And that’s it! This game is completely open to whatever you want to do while you are in it. Do not feel constrained because something is not in the rules – just ask me or just do it! To join, state your nation’s name and where you are starting at, and a capital name. And then write if you want. Have fun!