Akula Submarine

Refar

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Joined
Apr 10, 2005
Messages
4,608
This is a Akula submarine.

~ 550 faces, Damage Tex, Button and Animation are included.
fScale ~ 0.50. There is a shader (FX) and a non-shader (normal) NIF includedversion of the file, both having team color.
I would also suggest to change the <fRangedDeathTime> to 0.6 or 0.75 since my death animation is a bit longer, but this is not necessary.
There is a alternative - darker - texture included, wich looks more like a russian boat.

I made her to fill the role of a modern Hunter/Killer Sub in BTS, while puting the BTS stock sub in the Missile-Carrier role, which it obviously was made for. But of course you may use it as you like.

(It was kind of strange in BTS: The new stock model is obviosly a missile carrier - maybe Ohio or Delta - but in the game it is a attack boat, while the old WW2 sub is carrying misslies :confused: )

akula_7qX.jpg


Download in the Database
 
Top class and top quality :)
 
Ah, this texture resembles the Firaxis texture much better then the other Akula model. :goodjob:
 
Ah, this texture resembles the Firaxis texture much better then the other Akula model. :goodjob:

It was the motivation :D. Actually i was planing to retexture Snafusmith's Akula. But i run into several problems with his unwrap, then with the damage textures and then with the animations, and ended up doing the thing from scratch :lol:
 
yes, that's a nice one :D

will made a good ethnic attack sub... (and yeah, I've already switched the vanilla subs... first thing I've done when modding the fleet ;) )
 
Very nice! :) Top rate!
 
Great submarine, it looks very nice!
 
Thanks all :D

I added a Shader version of the Nif. You can use the normal file for <NIF> and the _FX one for the <SHADERNIF> as done with the stock units.

Or you choose the version you like more and use it with <NIF> and <SHADERNIF>.

The file is now updated in the library.
Sorry if you already added it to your mod and have to re-do it now - i just figured out how to do shader.
 
The unit looks nice in game. But may problem is, whenever I try to produce the Attack Sub by clicking the button in the city window, the program crashes. Can anyone figure out what the problem is?
Here is my ArtDefine:
<UnitArtInfo>
<Type>ART_DEF_UNIT_ATTACK_SUBMARINE</Type>
<Button>,modules/units/Akula_Sub/Akula_Button.dds</Button>
<fScale>0.45</fScale>
<fInterfaceScale>1.2</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>modules/units/Akula_Sub/Akula_Sub.nif</NIF>
<KFM>modules/units/Akula_Sub/Akula_Sub.kfm</KFM>
<SHADERNIF>modules/units/Akula_Sub/Akula_Sub_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.001</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.55</fBattleDistance>
<fRangedDeathTime>0.6</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.2</fBankRate>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_SUBMARINE</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_SUBMARINE</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_SUBMARINE_FORT</SelectionSound>
<ActionSound>AS3D_UN_SUBMARINE_FORT</ActionSound>
</UnitArtInfo>

I use the Akula to substitute original Attack SUb in the game.
 
Thanks, snafusmith. It works.

I am just curious, why does original ArtDefine have the comma? Is there a special reason for that?
 
It's becose it refers to ButtonAtlasPack - the first one is to the seperate file, the second one to atlas. To differ it - firaxis uses coma.
When you link just to seperate button you need to make it without coma
 
GREAT!!! your unite is splendid. You have a lot of talent. If one day you have the time can make CVN General of Gaul for me please.
It would be genial.
thank man.
 
The De Gaulle looks closer to the Civ4 stock carrier - perhaps a brighter/cleaner retexture would do. The British one looks more interesting to me too - the superstructure with the two islands makes it very distinct.

Unfortunately i am short on time for now and already have some requests (of which the Asian Galleon is on the top of the stack, but i did not make too much progress on it yet :( )
 
I always thought the Invincible class of British carriers was sweet!

ill.JPG
 
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