Refar
Deity
- Joined
- Apr 10, 2005
- Messages
- 4,608
This is a late XIX - very early XX century warship. I believe it would be classified Pre-Dreadnought, but i intended it to replace the Ironclad in my game.
Modeled roughly after the Russian Bronenosets Cesarevich (Picture). It is not exact the same - i removed some of the cannons, to make her look a bit smaller. The ship was chosen because of how it looks, not because it is a particulary important ship for the russian naval history. Still: for those who are interested and can not read Russian: The Ship was comissioned 1903 as one of 6 Warships of Type "Borodino". They were build to serve in the eastern fleet as relations with Japan became 'difficult', and participated in the Russia-Japan war. The Word "Bronenosets" itself means literally "Armor Carrier" and was used in russian for Pre-Dreadnought and Dreadnought type ships.
~ 950 faces, Damage Tex, Button and Animation are included.
fScale ~ 0.75 or more. There is a shader (FX) and a non-shader (normal) NIF includedversion of the file, both having team color.
Downolad From Database
Modeled roughly after the Russian Bronenosets Cesarevich (Picture). It is not exact the same - i removed some of the cannons, to make her look a bit smaller. The ship was chosen because of how it looks, not because it is a particulary important ship for the russian naval history. Still: for those who are interested and can not read Russian: The Ship was comissioned 1903 as one of 6 Warships of Type "Borodino". They were build to serve in the eastern fleet as relations with Japan became 'difficult', and participated in the Russia-Japan war. The Word "Bronenosets" itself means literally "Armor Carrier" and was used in russian for Pre-Dreadnought and Dreadnought type ships.
~ 950 faces, Damage Tex, Button and Animation are included.
fScale ~ 0.75 or more. There is a shader (FX) and a non-shader (normal) NIF includedversion of the file, both having team color.
Downolad From Database





). This only happens when doubleclicking the nif file. If you open the SceneViewer first, and then just open the unit file (drag it into the window) you not need the BoundShape thingie anymore... Very strange behaviour that is...