ratrangerm
Prince
Having seen so many challenges and so few cultural victories, I am planning to start some games in which the objective is to get such a victory. The purpose of these challenges is to demonstrate the paths one can take, and the factors that come into play, in order to achieve a cultural victory. In doing so, not only should other players learn firsthand how they come into play, but also for me to learn how to improve in achieving such victories.
I am going to start with Zara Yaqob of the Ethiopians. Although I've never specifically pursued it in offline games, his traits and UB suggest he is a good candidate for a cultural victory. Those strengths:
* Creative: The +2 culture per city per turn comes in handy.
* Organized: Not so much for the trait itself as it is for what to pursue... Code of Laws for its cheap courthouses, with founding Confucianism ideal for one of the religions to spread. Also, Caste System for increasing the number of artists before Drama and Theaters coem along.
* Stele: The additional 25 percent culture increase per turn makes this building very useful for pursuing a cultural win. The best option would be to build Steles individually and forget pursuing Stonehenge.
As far as other paths to pursue, I'm open to suggestions. Obviously, Music should be a priority tech for both the free Great Artist and the Sistine Chapel. Aesthetics would be good, as several of the wonders unlocked are useful for generating culture, and in the case of the Parthenon, can accumulate Great Artists points.
So now that I've outlined a basic strategy, I'll be happy to take more input. I should have a save and starting location available later tonight.
Oh, and as far as settings go, I'll start with Noble for now (since I'm still learning how to best utilize tactics what with new gameplay concepts and an AI that does things differently from vanilla CIV) and go with a Normal map with the Hemispheres option. Sound good?
I am going to start with Zara Yaqob of the Ethiopians. Although I've never specifically pursued it in offline games, his traits and UB suggest he is a good candidate for a cultural victory. Those strengths:
* Creative: The +2 culture per city per turn comes in handy.
* Organized: Not so much for the trait itself as it is for what to pursue... Code of Laws for its cheap courthouses, with founding Confucianism ideal for one of the religions to spread. Also, Caste System for increasing the number of artists before Drama and Theaters coem along.
* Stele: The additional 25 percent culture increase per turn makes this building very useful for pursuing a cultural win. The best option would be to build Steles individually and forget pursuing Stonehenge.
As far as other paths to pursue, I'm open to suggestions. Obviously, Music should be a priority tech for both the free Great Artist and the Sistine Chapel. Aesthetics would be good, as several of the wonders unlocked are useful for generating culture, and in the case of the Parthenon, can accumulate Great Artists points.
So now that I've outlined a basic strategy, I'll be happy to take more input. I should have a save and starting location available later tonight.
Oh, and as far as settings go, I'll start with Noble for now (since I'm still learning how to best utilize tactics what with new gameplay concepts and an AI that does things differently from vanilla CIV) and go with a Normal map with the Hemispheres option. Sound good?