Repeating Air Recon missions

rickb

Warlord
Joined
May 31, 2001
Messages
165
Location
Austin, TX
I posted a version of this mod a couple of years ago but didn't get any response. I've been using it since then and just updated it for Beyond the Sword. It's pretty basic, but I figured I'd post it again since I haven't been able to find any mods that do this in case anyone else finds it useful. If someone wants to improve it, like add an actual interface, add support for carrier based aircraft keeping their recon point relative to the carrier as it moves, etc, that would be cool.

Mod of CvEventManager.py, unzip and put in the usual place in CustomAssets or merge this into your own already modded one. Really simple, do a recon mission, then select shift+A to put it on the recon queue, then you can hit shift+R on subsequent turns to run the recon missions for all the ones you've added. I run with "No Unit Cycling" on so the game doesn't select another unit after I run the recon mission the first time, otherwise you'll have to reselect the unit and hit Shift+A to put add it. Unit stops auto recon whenever it moves (like when on a carrier, a great improvement would be for carrier-based aircraft to maintain position relative to carrier). There's no key to manually stop it, but that would be easy enough to add.
 

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Oh I'm so use to using visual diff tools with revision control to merge changes that I didn't think to mark them. That's how I roll my own mods and update the files when a new patch comes out. Just do a search for "autorecon", all the added functions are at the end of the file and just a couple of calls to them elsewhere.
 
Interesting, I don't use planes much myself, but a buddy of mine has asked several times if I'd run across somthing like this. I'll dl it and see if I can work out the carrier based aircraft thing. :)
 
Nice solution!
(File have small bug (334 line not for BTS3.19)).

There's no key to manually stop it, but that would be easy enough to add.
How add the key to units?:confused:
 
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