newb help: Slavery civ

evromano

Chieftain
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Sep 10, 2007
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2
I cannot for the life of me figure out how to sacrifice population to finish building. Can someone please help?
 
Just above the icon for the Governor, or the "Emphasize..." buttons, there is an icon, with a kind of arrow pointing upwards. There it says how many population points are needed to sacrifice your current building.
The arrow will be greyed out if you don't have the requirements (using the Slavery civic, having enough population points). You cannot sacrifice more than half the population points in a city, rounded down (so pop 5 can sacrifice 2, pop 6 can sacrifice 3).

Hope it helps. For more info on slavery, check the Strategy Articles, one written by VoiceOfUnreason called "Vocum Sineratio: The Whip" or something like that =)
 
Some of this has already been said, but I spent a lot of time writing this, so I'm posting it anyway, damn it. ;)

First of all, you have to be running the Slavery civic.

Second, your city has to have enough population. You can only sacrifice a maximum of 1/2 of the city's population. So if 3 pop are required to whip a build to completion and your city is size 5, you'll either have to wait until the the city grows to 6 or enough hammers are in the build so only 2 pop are required, whichever comes first.

Finally, in terms of the on-screen specifics:

ALC18_460AD_01a.jpg


As you can see, towards the lower right, below the DRAFT button is the "pop rush button" (on the left; the button to the right, also immediately below the DRAFT button, is the gold rush button, which requires the Universal Suffrage civic). Click on it and Bob's your uncle.

By the way, the normal +1 unhappiness from whipping is not 20 turns; this game was played on epic speed, so it's 15 turns (10 on normal speed). I had whipped in this city 10 turns earlier, you see.

Now as for strategies on how to use whipping most effectively, look around the board, especially the War Academy. In a nutshell, on normal speed with no hammer multipliers (such as forges and/or Organized Religion), whipping yields 30 hammers per pop point. On epic speed it's 44 hammers, IIRC. The best time to whip is when 2 pop are needed, but only just. In other words, when there's just a little over 30 hammers still needed for the build. The reason is that the additional hammers are overflow and go into the next build, accelerating it as well. Cool, huh?

Remember also that Granaries will help you recover that population you whipped away faster.

Enjoy your tyranny! :D :whipped:
 
Thank you for all the detailed help. My city had pop 8 and needed 3 pop to hurry, but for some reason I was unable to. It was only the Pyramids though. I'll be fine...
 
Are you sure you had actually switched to Slavery?

Also, how do you know it needed 3 pop? I'm asking because there's a penalty for whipping Wonders (i believe it's 20 instead of 30 hammers, Normal speed), so if you calculated, you may have been wrong.
 
The best time to whip is when 2 pop are needed, but only just. In other words, when there's just a little over 30 hammers still needed for the build. The reason is that the additional hammers are overflow and go into the next build, accelerating it as well. Cool, huh?

my logic here might be permanooby, i dunno ... the city is probably growing fast, that why you're whipping to turn the food into hammers. i like to whip for 2 pop because with 2 people going away, you usually have a bit more breathing room during their "we cannot forget your cruel oppression" phase. because you only get one :mad: face per button push regardless of how many people get sacrificed. it does stack if you already whipped something else, or whip later before it wears off, but the size of the sacrifice doesn't matter.

and my people just dread when i add any building that adds happiness to the queue. "write your wills folks, she's starting a temple. count on it, two of us are gonna die soon!"

works for me. can't ask my citizens if it works for them, cuz ya know, they tend to die off ... oopsies *giggle*
 
Same here, KMad. I like to whip hard for 2 or more pop every time unless I have an emergency military need.

To the OP: because you only get one unhappy face for each use of the whip (i.e., not per population point), it's better to whip more for the reasons Sisiutil said.

Chopping forests with workers and whipping together can produce some impressive production in the early game. This is very effective for getting out workers, settlers, wonders, and a large number of military units.

Whipping is also best optimized with a granary (so you can regrow to whip again!). Try to whip when the food bar is high and you need 2 or more pop to complete the project.

For good practice whipping, play Monty of the Aztecs. His unique building, the Sacrificial Altar, halves the unhappiness time from whipping. Whip away!
 
oh yeah slobbinbear is totally right! i'm still quite a noob at the whipping thing, but i'm better than i was before. and i got there by playing monty. and, a confession ... playing a leader i wanted to be (i forget who actually, but i just can't get into jaguars, their ourfits are hideous IMO) but changing the xml to make the sacrificial alter my UB so that i could practice whipping more :mischief:. don't get too used to it, since you "get away" with twice as many whips as you would otherwise, but it really was key for me to learn. then again, i'm one of those types that has to try something out even after i read about it a few times, you might be quicker on the uptake ;)
 
Great advice guys and gals.. Never realized i got 1 angry face for each whippin', I almost always whip when it requires 1 pop :D

Stupid little fairy me..!
 
One other thing: sometimes when you're whipping (especially when at war or ramping up for war), your military units will only use 1 pop per whip. This is not optimal for all the reasons stated above (unhappiness, quick regrowth, loss of overflow). This is an excellent time to whip out a building.

For instance, if Tenochtitlan is pop 6 and is at the happy cap, and operating with a granary and lots of food resources, a 1-pop whip will save you a few turns on the military unit but then reduce your happy cap by 1, reducing your future production. Not good. Instead, whip out a Temple or Library (after you have at least one turn's worth of production in it), lose 2 or 3 pop, and put the overflow back into military units. Your production of military units is essentially uninterrupted, the unhappiness has time to go away before regrowth (especially if you're Monty with Sacrificial Altars :devil:), and you get the benefits of the building. Whipping temples in this way is especially fun, because their happy face offsets the whipping used to build it! Having multiple religions for multiple whipped temples just adds to the fun, which is why I like to shoot for (Buddhism or Polytheism) and Confucianism as Monty.
 
"write your wills folks, she's starting a temple. count on it, two of us are gonna die soon!"

I don't think the loss of people is supposed to mean that all those people DIE. I think it's just supposed to represent general oppression and social upheaval. Maybe some slaves die under the whip, but turns are a loooong time, remember (except for those of us who run Slavery in the Modern era, and you know who you are). Most pop loss would come from the more subtle results of slavery, e.g. hard labor leading to shorter life expectancy, slaves not having as many children, slave-OWNERS not having as many children either (because you don't need kids to help around the farm), slaves running away and hiding out in the countryside, etc.

The Aztecs are a special case, of course. But most civilizations didn't actually _kill_ their slaves.
 
and my people just dread when i add any building that adds happiness to the queue. "write your wills folks, she's starting a temple. count on it, two of us are gonna die soon!"

:lol: :lol: :lol: :lol: :lol:

Too funny, and too true! Although I like Florian's rationalization. Maybe it will help me sleep better at night. Not that I ever had any trouble before in that regard from sacrificing numbers in a computer game.
 
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