Rise of Mankind mod is slowly reaching v1.0 which I hope to be as stable and balanced as possible. It will not however have all the features I originally intended to add to this mod. That's why we need to start discussing what features to include to version 2.0.
I'll list here things that I'd like to include:
Mods to combine
Solver's unofficial patch
Solver's Events
Ranged Bombardment
M.A.D nukes
4Lerts
zCivics (for civic specific units/buildings)
Secret Technology
Techs
Buildings
Religions
Corporations
Events
Wonders
Projects
Improvements
Resources
Civics
- at least one new civic category and new options to existing categories
Air unit promotions
Special promotions (gained from wonders/events)
Other things
- buildings that need electricity (power) as requirement for any production, including science, health, food, hammer, culture, happiness, commerce
- Zone of control like in Civ3
- Civilization specific flavor unit lists (huge task)
All the things mentioned above might not end up in the final mod. These are just lists of things that I've thought about while I have been making version 1.0.
If you want to help with this task, you could start by answering the following questions:
1. What mods or mod components should be combined?
2. How should unit/building/wonders/tech costs be changed?
3. How should unit/building/wonders/tech effects be changed?
4. What units/buildings/wonders/techs should be added?
5. What religions should be added?
6. How existing religions could be modified to be more unique?
7. What Corporations should be added?
8. How existing Corporations could be modified to be more unique?
9. What resources & improvements could be added?
10. Do you think existing resources & improvements should be modified? How?
11. What events could be added?
12. Other changes?
I'll list here things that I'd like to include:
Mods to combine
Solver's unofficial patch
Solver's Events
Ranged Bombardment
M.A.D nukes
4Lerts
zCivics (for civic specific units/buildings)
Secret Technology
Techs
Spoiler :
Wireless Electricity (already exists)
Invisible materials (first cloaks already made)
Knowledge Management (leadership tech, already exists)
Multi-Cultural Leadership (already exists)
Standardized Quality Control (ISO-standards, already exists)
Controlled Gravity
Artificial Gravity
Interactive Paper (prototypes exist)
Global Governance (effective and equal way to control globalisation)
Glogalisation (globalisation on local level)
Intelligent Materials (materials that remember their original shape when heated, already exist)
Invisible materials (first cloaks already made)
Knowledge Management (leadership tech, already exists)
Multi-Cultural Leadership (already exists)
Standardized Quality Control (ISO-standards, already exists)
Controlled Gravity
Artificial Gravity
Interactive Paper (prototypes exist)
Global Governance (effective and equal way to control globalisation)
Glogalisation (globalisation on local level)
Intelligent Materials (materials that remember their original shape when heated, already exist)
Buildings
Spoiler :
Basilica (polytheism)
Philosopher's school (democracy)
Manor (req hereditary rule civic)
Prison
18-hole golf course / Country Club
Zoo
Race Track
Superhighways
Brewery
Hunting lodge
Perfumery
Soccer Field / Stadium
Monorail
Natural Gas Power Plant
Solar Power Plant
Landfill
Waste to energy Plant
Travel Agency
Marina
TV Studio
Cruise ship port
Movie studio
Space Port
Subway
Fusion Lab
Hologram Theatre
Robotic Assembly Plant
Virtual reality center (GalCiv)
Soil enhancement (GalCiv)
Zero Point Energy Source (creates energy from virtual particles)
ISO Auditing Center
Philosopher's school (democracy)
Manor (req hereditary rule civic)
Prison
18-hole golf course / Country Club
Zoo
Race Track
Superhighways
Brewery
Hunting lodge
Perfumery
Soccer Field / Stadium
Monorail
Natural Gas Power Plant
Solar Power Plant
Landfill
Waste to energy Plant
Travel Agency
Marina
TV Studio
Cruise ship port
Movie studio
Space Port
Subway
Fusion Lab
Hologram Theatre
Robotic Assembly Plant
Virtual reality center (GalCiv)
Soil enhancement (GalCiv)
Zero Point Energy Source (creates energy from virtual particles)
ISO Auditing Center
Religions
Spoiler :
- Hellenism
- Egyptian mythology
- Zoroastrianism
- Shintoism
- Roman religion
- Mesoamerican religion
- Viking religion
+ maybe few others
- religion specific crusaders
- inquisition
- Egyptian mythology
- Zoroastrianism
- Shintoism
- Roman religion
- Mesoamerican religion
- Viking religion
+ maybe few others
- religion specific crusaders
- inquisition
Corporations
Spoiler :
- Double the amount of corporations
- Give each corporation a building that can be built in city if it has that corporation present (Sid's Sushi Restaurant for example)
- Give each corporation a building that can be built in city if it has that corporation present (Sid's Sushi Restaurant for example)
Events
Spoiler :
New armor type (Roman) => bonus against arrows, req. armourer building
chain shots => wooden ships
Cotton sails => wooden ships
Rapiers => wooden ships
Witchcraft => witch hunt
arena games => famous gladiators?
tournament => mounted unit promoted
silk?
pirate treasure - mercantilism, treasure unit, coast
archimedes screw - food +1 on farms
chain shots => damage sails
buccaneer outfits
pirate bay
trip to north/south pole
mass murderer (Jack the Reaper?)
computer hacker
Earth measurements, not flat
smog
sandstorm => desert plot
bazooka upgrades => melt through tank armor
Climb to highest mountain
Master Fencing
Microwave radars
Tar -> lumbermill
Quartermaster -> morale upgrade to ship crew
Sailmaker -> heal wooden ships faster
Navigator -> speed
Surgeon -> heal crew
ship Carpenter -> repair ships
Balanced swords
Healing herbs -> medic promotion, req. naturopathy
Copper plating
Blackbeard the Pirate
Grape shot
Iron scatlings -> resist hull damage (defense against collateral?)
Crime wave
Mafia
Corruption
Train robbery -> railroad
Bank robbery
Smoke detectors
Neighborhood watch
Tourism advertisement
Nuclear free zone
Traffic Jam
Railroad accident
Car breaks sonic speed
Mach 1 reached
Mach 10 reached
Space shuttle accident
Flaming ammo (arrows) => collateral damage bonus
Poisoned food ammo => promotion to catapult / trebuchet
Torpedoes on planes => fighters do more damage to ships
Ozone layer
Bulletproof vests
Mosaic art
Fresco art
Amber jewellery
AI pets
Biotech pets
Telegraph signal first time
First artificial element created with accelerator
Fullerenes discovered
Greek fire (ship attack bonus)
Morse Code
ENIGMA
Vulcanization of rubber
Revolvers (Samuel Colt)
Pasteurization
Stainless steel
chain shots => wooden ships
Cotton sails => wooden ships
Rapiers => wooden ships
Witchcraft => witch hunt
arena games => famous gladiators?
tournament => mounted unit promoted
silk?
pirate treasure - mercantilism, treasure unit, coast
archimedes screw - food +1 on farms
chain shots => damage sails
buccaneer outfits
pirate bay
trip to north/south pole
mass murderer (Jack the Reaper?)
computer hacker
Earth measurements, not flat
smog
sandstorm => desert plot
bazooka upgrades => melt through tank armor
Climb to highest mountain
Master Fencing
Microwave radars
Tar -> lumbermill
Quartermaster -> morale upgrade to ship crew
Sailmaker -> heal wooden ships faster
Navigator -> speed
Surgeon -> heal crew
ship Carpenter -> repair ships
Balanced swords
Healing herbs -> medic promotion, req. naturopathy
Copper plating
Blackbeard the Pirate
Grape shot
Iron scatlings -> resist hull damage (defense against collateral?)
Crime wave
Mafia
Corruption
Train robbery -> railroad
Bank robbery
Smoke detectors
Neighborhood watch
Tourism advertisement
Nuclear free zone
Traffic Jam
Railroad accident
Car breaks sonic speed
Mach 1 reached
Mach 10 reached
Space shuttle accident
Flaming ammo (arrows) => collateral damage bonus
Poisoned food ammo => promotion to catapult / trebuchet
Torpedoes on planes => fighters do more damage to ships
Ozone layer
Bulletproof vests
Mosaic art
Fresco art
Amber jewellery
AI pets
Biotech pets
Telegraph signal first time
First artificial element created with accelerator
Fullerenes discovered
Greek fire (ship attack bonus)
Morse Code
ENIGMA
Vulcanization of rubber
Revolvers (Samuel Colt)
Pasteurization
Stainless steel
Wonders
Spoiler :
Shangri La
Petra
Alcatraz
Shakespeare's theater
Great opera house
Clausewitz's on War
Big Ben
Weather Paradigm (SMAC)
MagLifter (shoots goods to Earth's Orbit by using magnetic levitation)
Angkor Thom, Bayon Stone Faces
Petra
Alcatraz
Shakespeare's theater
Great opera house
Clausewitz's on War
Big Ben
Weather Paradigm (SMAC)
MagLifter (shoots goods to Earth's Orbit by using magnetic levitation)
Angkor Thom, Bayon Stone Faces
Projects
Spoiler :
Global Positioning System = GPS, 1993
International Meteorological Organization, 1873
International Monetary Fund (IMF), 1961
World Health Organization (req United Nations) = WHO, 1948
World Wildlife Fund (WWF), 1961
World Meteorological Organization (WMO), 1951
International Atomic Energy Agency (IAEA)
Internation Theatre Institute (ITI), 1948
International Standard Organization (ISO)
F1 GP Championship
PGA golf championship
International Meteorological Organization, 1873
International Monetary Fund (IMF), 1961
World Health Organization (req United Nations) = WHO, 1948
World Wildlife Fund (WWF), 1961
World Meteorological Organization (WMO), 1951
International Atomic Energy Agency (IAEA)
Internation Theatre Institute (ITI), 1948
International Standard Organization (ISO)
F1 GP Championship
PGA golf championship
Improvements
Spoiler :
Ski Resort (wealth)
Wild Animal Park (on fur and deer?)
Military Bombing Range (gives 1 free promotion to siege and bomber units?)
Thermal Boreholes (SMAC)
Condensor (SMAC)
Wild Animal Park (on fur and deer?)
Military Bombing Range (gives 1 free promotion to siege and bomber units?)
Thermal Boreholes (SMAC)
Condensor (SMAC)
Resources
Spoiler :
Tea
Cacao
Amber
Jade
Buffalo
Rubber
Sugar Beet
Saltpeter
Olives
Oil Sand (another Oil resource, for example in Canada)
Peat (used in power plants)
Tar
Plastics
Microchips
Robot parts
Synthetic fibers
Nanotubes
Ceramic Compounds
Cacao
Amber
Jade
Buffalo
Rubber
Sugar Beet
Saltpeter
Olives
Oil Sand (another Oil resource, for example in Canada)
Peat (used in power plants)
Tar
Plastics
Microchips
Robot parts
Synthetic fibers
Nanotubes
Ceramic Compounds
Civics
- at least one new civic category and new options to existing categories
Air unit promotions
Spoiler :
Improved radar
Multitargeting
Cluster bombs
Bunker busting
Nightvision
Heat-seeker missiles
Air to Air missiles
Multitargeting
Cluster bombs
Bunker busting
Nightvision
Heat-seeker missiles
Air to Air missiles
Special promotions (gained from wonders/events)
Spoiler :
EMP Shielding
Other things
- buildings that need electricity (power) as requirement for any production, including science, health, food, hammer, culture, happiness, commerce
- Zone of control like in Civ3
- Civilization specific flavor unit lists (huge task)
All the things mentioned above might not end up in the final mod. These are just lists of things that I've thought about while I have been making version 1.0.
If you want to help with this task, you could start by answering the following questions:
1. What mods or mod components should be combined?
2. How should unit/building/wonders/tech costs be changed?
3. How should unit/building/wonders/tech effects be changed?
4. What units/buildings/wonders/techs should be added?
5. What religions should be added?
6. How existing religions could be modified to be more unique?
7. What Corporations should be added?
8. How existing Corporations could be modified to be more unique?
9. What resources & improvements could be added?
10. Do you think existing resources & improvements should be modified? How?
11. What events could be added?
12. Other changes?