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View Poll Results: Worth the wait?
Yes 540 89.85%
No 40 6.66%
What is BTS? 21 3.49%
Voters: 601. You may not vote on this poll

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Old Sep 13, 2007, 09:29 PM   #1
alexman
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Patch v3.13 change list

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Last edited by alexman; Sep 30, 2007 at 06:13 PM.
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Old Sep 13, 2007, 09:56 PM   #2
Bast
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This looks great. I can't wait.
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Old Sep 13, 2007, 10:00 PM   #3
Bast
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Quote:
Originally Posted by alexman View Post
Customs House and Feitoria give +100% Foreign trade route income
Yes! This was one of my suggestions. I love this building and I can build it always now.


Quote:
Originally Posted by alexman View Post
Great Works brings city out of revolt, as before BTS
Yes! The Great Artist is BACK!
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Old Sep 13, 2007, 10:04 PM   #4
DaimyoDan
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Quote:
Colony maintenance capped at twice the distance maintenance
Very pleased about this!

Quote:
Any launched Spaceships automatically arrive on Alpha Centauri when game is over and extended play is selected
Like this as well and everything else that was done. Thanks a bunch!
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Old Sep 13, 2007, 10:29 PM   #5
Legal_My_Deagle
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<3 you Firaxis
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Economic Left/Right: -7.75
Social Libertarian/Authoritarian: -7.13
(as of June 2012)

Economic Left/Right: -6.12
Social Libertarian/Authoritarian: -7.38
(about 5 years ago?)
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Old Sep 13, 2007, 10:36 PM   #6
Scramble
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Nice changes. I am quite pleased

Any sign of AI spreading corporations inteligently?
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Old Sep 13, 2007, 10:40 PM   #7
Virulent
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Holy Crap! That looks well worth the wait. Thank you for the update. I appreciate the hard work that you guys do.
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Old Sep 13, 2007, 11:06 PM   #8
KMadCandy
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most look great to me, yay!

"Can't vote on a winner if one team already has all the votes necessary to win". i guess that means that the religious victory/UN diplomatic victory options don't show up at all if one team has that many votes? so if you want to win that way you'd have to get rid of pop somehow? huge change out of nowhere, or i'm out of the loop, or both *giggle*.

yay for unlimited corporate execs! now if we could just get more missionaries on larger maps...
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Old Sep 14, 2007, 12:14 AM   #9
Krikkitone
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Very nice

Actually, Colony Maintenance capped at 2* Distance makes the forbidden Palace + Versailes useful for maintaining overseas colonies.

I like the "must have someone else voting for you to get a dipo win."

That makes it not a pure Domination Shortcut

Auto Corporate spread should now work (and hopefully a domestic corp will be worth spamming Domestically now... and maybe even a foreign one every once in a while)

Blitz available to ships should make naval battles a bit more Interesting.
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Old Sep 14, 2007, 12:31 AM   #10
Robovski
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Quote:
Originally Posted by Virulent View Post
Holy Crap! That looks well worth the wait. Thank you for the update. I appreciate the hard work that you guys do.
QFT

Indeed. It looks like loads and I can't wait to give it a spin.
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Old Sep 14, 2007, 12:39 AM   #11
Whitefire
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Quote:
Ger obsoletes with Advanced Flight, like Barracks
Should read:

Ger obsoletes with Advanced Flight, like Stables


No wonder we have bugs.
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Old Sep 14, 2007, 01:00 AM   #12
Diamondeye
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Quote:
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AI spends less on Espionage.
Thank you, Firaxis!

Definately worth the wait solely due to this point.
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Old Sep 14, 2007, 01:13 AM   #13
kokoras
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Is this a new game or what...
Great work indeed.
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Old Sep 14, 2007, 01:25 AM   #14
Yzman
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Sounds good, I am confused by this part though...

Quote:
Fixed bug where the Three Gorges Damn would give power unhealthiness to all cities
Fixed bug where new cities would not get power unhealthiness from the Three Gorges Dam
Fixed bug where cities with just hudro/nuclear plants would not get unhealthiness
Is the unhealthiness intended or not? Maybe I am reading this wrong...
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Old Sep 14, 2007, 01:32 AM   #15
BlastDuke
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Great work Firaxis (as ever) !
*cancels all events scheduled for next 2 weeks*
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Old Sep 14, 2007, 01:53 AM   #16
Polycrates
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Wow...you guys have been busy!
Love the changes as well as the bugfixes...Customs Houses were already great, they're going to be monsters now!

The only thing missing from my wishlist is mounted units being able to flank earlier-are siege, but that's a minor quibble

Also, when you say poison water is fixed, is that 8 unhealthiness for 8 turns at all speeds, or is it still scaled to a lesser extent according to the different-sized food boxes (eg 10 for 10 turns on epic etc)?
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Old Sep 14, 2007, 01:53 AM   #17
Loki cdn
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Quote:
Originally Posted by alexman View Post
Cities no longer auto-liberate on conquest except from a vassal to a master
Glad to see that one. One of the cities I conquered last game auto liberated to Alexander pushing him over 50% of my land. The ungrateful SOB declared war on me the next turn.

Quote:
Originally Posted by alexman View Post
Vassals no longer have resources unavailable for trade
This one is great as well. For some reason my vassals don't like me. I was starting to wonder why I was allowing them to stay alive to bask in my glory if they weren't going to allow me to pillage their economies.
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Old Sep 14, 2007, 02:14 AM   #18
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Awesome, just about to finish my current game too \o/
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Old Sep 14, 2007, 02:31 AM   #19
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Blitz available for ships can't wait for my destroyers to take on AI sod made up of out dated Galleons!
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Old Sep 14, 2007, 02:43 AM   #20
vodlaian
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Can't wait! This patch looks great!
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