WNESX-2: A New Fresh Restart
Intro
WNES X-2 is a departure from WNES 10, however I wanted a) resist naming it WNES 11, and b) make a final fantasy reference. WNES X-2 is a fresh start NES which is based around an economic system of a different way, owing itself on part to EQ’s system in The World Turned Upside Down, but as you’ll see departs from it vastly.
Economy:
The Economy is based on a tripartite system, which I believe, influences the entire pace of the game. Similar to EQ’s system one can simply restructure ones points from one area to another; however this will have various results. Shifting from heavy agriculture to industry will leave your agrarian society in social upheaval. Meanwhile your nation may not be suited to an industrial economy based simply on geography and your economy could completely collapse as a result. On the other hand if you successfully switch you may be able to find benefits you once were unable to use. One thing you’ll notice is that while one field may be dominant, and all three fields are separate, they all rely on one another and a balance is crucial.
These are the three areas of economy:
Commerce: Represents your overall production of wealth. Mines, markets, shipping, etc.
Industry: Represents your overall production of manufactured goods. Metallurgy, Masonry, Artisans, etc.
Agriculture: Represents your overall production of agriculture. Grains, fruits, cash crops, etc.
Army:
Armies are based on 2 systems: 1) Type of unit 2) Organization of unit
Organizations:
Mercenary: Commerce points only. Professionals for hire, but are swayed by the coin. Units are labeled (M)
Professional: Industry Points only. Well armed and trained troops. Units are labeled (P)
Levy: Agriculture Points only. Masses turned to fight, lower quality but 2 per 1 point. Units are labeled (L)
Types:
Light Infantry: skirmishers, slingers, archers, and lightly armed spearmen.
Heavy Infantry: men with shields (sometimes) and spears and swords.
Light Cavalry: Just men on horses throwing spears. CANNOT BE LEVIED
Chariots: Men on chariots shooting arrows. CANNOT BE LEVIED
Navy:
Navies on the other hand can only be produced by commerce and industry, with no organizations, just types.
Early Ship: Just some early sailing vessels that use ramming and boarding.
Infrastructure Rating:
An abstract number representing roads, sewage systems, post offices, etc. A strong infrastructure is needed to ensure a strong economy and to ensure the stability of your nation depending on size. Each age will have a cap, which means you have expanded your infrastructure as far as possible with current technologies. This gives a good sense of how well developed your nation is. You can spend only industry and commerce on your infrastructure rating.
Culture Rating:
An abstract number representing temples, shrines, and the overall strength of your nation’s culture. A nation with a larger culture can assimilate smaller cultures, or resist invading cultures. Similar to infrastructure your nation can only have so much culture for its age. You can spend only industry and agriculture on your cultural rating.
Technology Rating:
An abstract number representing the technological level of your nation. As you advance with technological rating your nation will begin to develop inventions and innovations. Once a maximum is reached you’ll advance to the next age. The amount needed to reach the next level will be listed in the tech rating as such 0/10 with 10 being the number needed, 0 being the current rating.
Example Nation:
Egypt (warman17)
Age: Late Bronze
Government: Theocratic Monarchy
Total Economy: 5
-Commerce: 1
-Industry: 1
-Agriculture: 3
Army: 4 Light Infantry (L), 1 Light infantry (M), 2 Heavy Infantry (L), 2 Chariots (P)
Navy: 2 Early Ships
Infrastructure: 4/5
Culture: 6/8
Technology Rating: 3/10
Background: Founded on the Nile River, Egypt was once split between the Lower and Upper Kingdoms, but is now united. The Egyptians view their Pharoah as a living god. They also have a great fascination with the afterlife and often create monuments to the dead. The Egyptians are currently in a decline, with new powers usurping previously controlled territories.
Template:
Nation name (player)
Age:
Government
Total Economy:
-Commerce:
-Industry:
-Agriculture
Army:
Navy:
Infrastructure:
Culture:
Technology Rating:
Background:
Intro
WNES X-2 is a departure from WNES 10, however I wanted a) resist naming it WNES 11, and b) make a final fantasy reference. WNES X-2 is a fresh start NES which is based around an economic system of a different way, owing itself on part to EQ’s system in The World Turned Upside Down, but as you’ll see departs from it vastly.
Economy:
The Economy is based on a tripartite system, which I believe, influences the entire pace of the game. Similar to EQ’s system one can simply restructure ones points from one area to another; however this will have various results. Shifting from heavy agriculture to industry will leave your agrarian society in social upheaval. Meanwhile your nation may not be suited to an industrial economy based simply on geography and your economy could completely collapse as a result. On the other hand if you successfully switch you may be able to find benefits you once were unable to use. One thing you’ll notice is that while one field may be dominant, and all three fields are separate, they all rely on one another and a balance is crucial.
These are the three areas of economy:
Commerce: Represents your overall production of wealth. Mines, markets, shipping, etc.
Industry: Represents your overall production of manufactured goods. Metallurgy, Masonry, Artisans, etc.
Agriculture: Represents your overall production of agriculture. Grains, fruits, cash crops, etc.
Army:
Armies are based on 2 systems: 1) Type of unit 2) Organization of unit
Organizations:
Mercenary: Commerce points only. Professionals for hire, but are swayed by the coin. Units are labeled (M)
Professional: Industry Points only. Well armed and trained troops. Units are labeled (P)
Levy: Agriculture Points only. Masses turned to fight, lower quality but 2 per 1 point. Units are labeled (L)
Types:
Light Infantry: skirmishers, slingers, archers, and lightly armed spearmen.
Heavy Infantry: men with shields (sometimes) and spears and swords.
Light Cavalry: Just men on horses throwing spears. CANNOT BE LEVIED
Chariots: Men on chariots shooting arrows. CANNOT BE LEVIED
Navy:
Navies on the other hand can only be produced by commerce and industry, with no organizations, just types.
Early Ship: Just some early sailing vessels that use ramming and boarding.
Infrastructure Rating:
An abstract number representing roads, sewage systems, post offices, etc. A strong infrastructure is needed to ensure a strong economy and to ensure the stability of your nation depending on size. Each age will have a cap, which means you have expanded your infrastructure as far as possible with current technologies. This gives a good sense of how well developed your nation is. You can spend only industry and commerce on your infrastructure rating.
Culture Rating:
An abstract number representing temples, shrines, and the overall strength of your nation’s culture. A nation with a larger culture can assimilate smaller cultures, or resist invading cultures. Similar to infrastructure your nation can only have so much culture for its age. You can spend only industry and agriculture on your cultural rating.
Technology Rating:
An abstract number representing the technological level of your nation. As you advance with technological rating your nation will begin to develop inventions and innovations. Once a maximum is reached you’ll advance to the next age. The amount needed to reach the next level will be listed in the tech rating as such 0/10 with 10 being the number needed, 0 being the current rating.
Example Nation:
Egypt (warman17)
Age: Late Bronze
Government: Theocratic Monarchy
Total Economy: 5
-Commerce: 1
-Industry: 1
-Agriculture: 3
Army: 4 Light Infantry (L), 1 Light infantry (M), 2 Heavy Infantry (L), 2 Chariots (P)
Navy: 2 Early Ships
Infrastructure: 4/5
Culture: 6/8
Technology Rating: 3/10
Background: Founded on the Nile River, Egypt was once split between the Lower and Upper Kingdoms, but is now united. The Egyptians view their Pharoah as a living god. They also have a great fascination with the afterlife and often create monuments to the dead. The Egyptians are currently in a decline, with new powers usurping previously controlled territories.
Template:
Nation name (player)
Age:
Government
Total Economy:
-Commerce:
-Industry:
-Agriculture
Army:
Navy:
Infrastructure:
Culture:
Technology Rating:
Background: