WNESX-2: A New Fresh Restart

Warman17

NES Grandpa
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WNESX-2: A New Fresh Restart

Intro

WNES X-2 is a departure from WNES 10, however I wanted a) resist naming it WNES 11, and b) make a final fantasy reference. WNES X-2 is a fresh start NES which is based around an economic system of a different way, owing itself on part to EQ’s system in The World Turned Upside Down, but as you’ll see departs from it vastly.

Economy:
The Economy is based on a tripartite system, which I believe, influences the entire pace of the game. Similar to EQ’s system one can simply restructure ones points from one area to another; however this will have various results. Shifting from heavy agriculture to industry will leave your agrarian society in social upheaval. Meanwhile your nation may not be suited to an industrial economy based simply on geography and your economy could completely collapse as a result. On the other hand if you successfully switch you may be able to find benefits you once were unable to use. One thing you’ll notice is that while one field may be dominant, and all three fields are separate, they all rely on one another and a balance is crucial.

These are the three areas of economy:

Commerce: Represents your overall production of wealth. Mines, markets, shipping, etc.
Industry: Represents your overall production of manufactured goods. Metallurgy, Masonry, Artisans, etc.
Agriculture: Represents your overall production of agriculture. Grains, fruits, cash crops, etc.

Army:
Armies are based on 2 systems: 1) Type of unit 2) Organization of unit

Organizations:
Mercenary: Commerce points only. Professionals for hire, but are swayed by the coin. Units are labeled (M)
Professional: Industry Points only. Well armed and trained troops. Units are labeled (P)
Levy: Agriculture Points only. Masses turned to fight, lower quality but 2 per 1 point. Units are labeled (L)

Types:
Light Infantry: skirmishers, slingers, archers, and lightly armed spearmen.
Heavy Infantry: men with shields (sometimes) and spears and swords.
Light Cavalry: Just men on horses throwing spears. CANNOT BE LEVIED
Chariots: Men on chariots shooting arrows. CANNOT BE LEVIED

Navy:
Navies on the other hand can only be produced by commerce and industry, with no organizations, just types.

Early Ship: Just some early sailing vessels that use ramming and boarding.

Infrastructure Rating:
An abstract number representing roads, sewage systems, post offices, etc. A strong infrastructure is needed to ensure a strong economy and to ensure the stability of your nation depending on size. Each age will have a cap, which means you have expanded your infrastructure as far as possible with current technologies. This gives a good sense of how well developed your nation is. You can spend only industry and commerce on your infrastructure rating.

Culture Rating:
An abstract number representing temples, shrines, and the overall strength of your nation’s culture. A nation with a larger culture can assimilate smaller cultures, or resist invading cultures. Similar to infrastructure your nation can only have so much culture for its age. You can spend only industry and agriculture on your cultural rating.

Technology Rating:
An abstract number representing the technological level of your nation. As you advance with technological rating your nation will begin to develop inventions and innovations. Once a maximum is reached you’ll advance to the next age. The amount needed to reach the next level will be listed in the tech rating as such 0/10 with 10 being the number needed, 0 being the current rating.



Example Nation:

Egypt (warman17)
Age: Late Bronze
Government: Theocratic Monarchy
Total Economy: 5
-Commerce: 1
-Industry: 1
-Agriculture: 3
Army: 4 Light Infantry (L), 1 Light infantry (M), 2 Heavy Infantry (L), 2 Chariots (P)
Navy: 2 Early Ships
Infrastructure: 4/5
Culture: 6/8
Technology Rating: 3/10
Background: Founded on the Nile River, Egypt was once split between the Lower and Upper Kingdoms, but is now united. The Egyptians view their Pharoah as a living god. They also have a great fascination with the afterlife and often create monuments to the dead. The Egyptians are currently in a decline, with new powers usurping previously controlled territories.


Template:
Nation name (player)
Age:
Government
Total Economy:
-Commerce:
-Industry:
-Agriculture
Army:
Navy:
Infrastructure:
Culture:
Technology Rating:
Background:
 
Nations:

Bulgare (head serf)
Age: Middle Bronze Age
Government: Confederacy
Total Economy: 2
-Commerce: 0
-Industry: 1
-Agriculture: 1
Army: 5 Light Infantry(L), 4 Heavy infantry(P)
Navy: 2 Early Ship
Infrastructure: 1/4
Culture: 1
Technology Rating: 0/5
Background: A small tribal confederation, Bulgare was created when the large Bulga tribe made an alliance (via marriage) with the Thrakia tribe. From there they built the medium sized city of Plokski, the new capital of the Bulgare empire. The tribe is ruled by a Chieftan named Krumski, and the tribe is run by a tribal council led by members of the warrior class.

Mycenae (stalin006)
Age: Late Bronze Age
Government: Royal Monarchy
Total Economy: 3
-Commerce: 1
-Industry: 1
-Agriculture: 1
Army: 3 Light Infantry(L), 2 Light Infantry(M), 1 Heavy Infantry(L), 2 Heavy Infantry(P)
Navy: 7 Early Ships
Infrastructure: 3/5
Culture: 4
Technology Rating: 3/8
Background: The city-state of Mycenae quickly gobbled up most of ancient Greece in the late 1600s-early 1500s BC, however there is trouble in this new kingdom as the kingdom has begun to fracture. Already the city-state of Athens has removed itself from the Mycenaean control, and there are worries in the kingdom that more will follow.

Minoa (Jason the King)
Age: Late Bronze Age
Government: Weak Monarchy influenced by Court of Knossos
Total Economy: 4
-Commerce: 2
-Industry: 1
-Agriculture: 1
Army: 2 Light Infantry(M), 1 Heavy Infantry(P)
Navy: 8 Early Ships
Infrastructure: 5/5
Culture: 4
Technology Rating: 4/8
Background: The Minoans, early inhabitants of the Peloponnese turned refugees, have been living on their island for thousands of years now and have turned greatly from the once-shared culture of the mainland. The city of Knossos is very important for trade and sea voyages, which is a way of life for the Minoans. A strong cult based on the fertility of the bull is prevalent on the island, uniting the people under one state religion. The King is the ultimate power with his seat in Knossos, but is highly influenced by the Court of Knossos, a ring of aristocratic land owners and merchants.

Lydia (Flavius Aetius)
Age: Middle Bronze Age
Government: Royal Monarchy
Total Economy: 3
-Commerce: 1
-Industry: 1
-Agriculture: 1
Army: 4 Light Infantry(L), 1 Light Infantry(M), 1 Light Infantry(P), 1 Heavy Infantry(L), 4 Heavy Infantry(M), 2 Heavy Infantry(P), 3 Chariots(M), 1 Chariot(P)
Navy: 1 Early Ship
Infrastructure: 2/4
Culture: 2
Technology Rating: 3/5
Background: The legends say that the Lydian king is a direct decendant of the legendary greek hero Heraclius. The Kingdom was conquered many years ago, by the Hercules' descendant Agrone, which got the territories by a native population. Today the Heraclius dinasty are attempting to militarize the kingdom, even thinking about commerce with other population.

Ilion (flyingchicken)
Age: Late Bronze Age
Government: Royal Monarchy
Total Economy: 2
-Commerce: 0
-Industry: 1
-Agriculture: 1
Army: 5 Light Infantry(L), 1 Light Infantry(P), 1 Heavy Infantry(M)
Navy: 3 Early Ship
Infrastructure: 4/5
Culture: 5
Technology Rating: 0/8
Background: A small, walled city-state to the East of the Mediterranean, Ilion is known to be a hub of wealth due to its strategic position between the Asia Minor, Egypt, and Greece. Although Troy has been content with its riches and relative security, an ambitious king could potentially use those same riches for much greater things than as mere decorations for the city's Royal Palace.

Assuwa (npc)
Age: Late Bronze Age
Government: Confederation
Total Economy: 2
-Commerce: 0
-Industry: 1
-Agriculture: 1
Army: 2 Light infantry(L), 2 Heavy Infantry(L), 2 Light infantry(P)
Navy: 1 Early Ship
Infrastructure: 2/4
Culture: 2
Technology Rating: 0/8
Background: A coalition of tribes in northern Anatolia hoping to stay free of Hittite control.

Hittite Empire (Abaddon)
Age: Early Iron Age
Government: Royal Monarchy
Total Economy: 4
-Commerce: 1
-Industry: 2
-Agriculture: 1
Army: 2 Light Infantry(L), 3 Light Infantry(P), 1 Heavy Infantry(M), 3 Heavy Infantry(P), 1 Chariots(P)
Navy: 4 Early Ships
Infrastructure: 5/5
Culture: 3
Technology Rating: 0/12
Background: The Hittites are one of the strongest nations of the day. After conquering most of the interior and southern Anatolia the Hittites have proclaimed an empire and hope of expanding it beyond their current bounds. Which direction however is anyones guess.

Mitanni (npc)
Age: Late Bronze Age
Government: Warrior Monarchy
Total Economy: 2
-Commerce: 0
-Industry: 1
-Agriculture: 1
Army: 4 Light Infantry(L), 2 Light Infantry(P), 2 Heavy Infantry (P), 3 Heavy Infantry(L), 1 Chariot(P)
Navy: None
Infrastructure: 0/5
Culture: 1
Technology Rating: 2/8
Background: The Mitanni are Hurrians who have traveled to the other side of the fertile crescent and establishing a kingdom. The Mitanni are a warrior people and regard only the strongest as their leaders, while this may be good in combat it leaves long periods of instability when a king dies.

Ugrait (npc)
Age: Late Bronze Age
Government: Royal Monarchy
Total Economy: 1
-Commerce: 0
-Industry: 1
-Agriculture: 0
Army: 1 Light Infantry(L), 3 Light Infantry(M), 1 Heavy Infantry(L), 1 Heavy Infantry(M), 2 Heavy Infantry(P)
Navy; 1 Early Ship
Infrastructure: 0/5
Culture: 1
Technology Rating: 1/8
Background: broke free from Mitanni control somewhere between 1450 and 1400 bc. Looks to try and establish itself as a free city-state.

Assyria (npc)
Age: Late Bronze Age
Government: Royal Monarchy
Total Economy: 3
-Commerce: 0
-Industry: 1
-Agriculture: 2
Army: 1 Light Infantry(L), 1 Light Infantry(P), 2 Heavy Infantry(L), 1 Heavy Infantry(M), 3 Chariots(P)
Navy: None
Infrastructure: 4/5
Culture: 3
Technology Rating: 4/8
Background: The Assyrians have a history similar to Babylon, a Mesopotamian city-state which has conquered all others near it. Assyria has long regarded Babylonia to be its main foe, but with the rise of the Hitties to the northwest many are unsure of their position.

Medes (npc)
Age: Late Bronze Age
Government: Confederation
Total Economy: 3
-Commerce: 1
-Industry: 1
-Agriculture: 1
Army: 8 Light Infantry(L), 3 Light Infantry(P), 1 Chariot(P)
Navy: None
Infrastructure: 1/4
Culture: 2
Technology Rating: 1/8
Background: Medes is a confederation of people east of the fertile crescent who oppose the Mespotamians, Hurrians, and Elam. Medes is very weak as of now, but if it were to become more stable it could prove very powerful.

Elam (npc)
Age: Late Bronze Age
Government: Royal Monarchy
Total Economy: 2
-Commerce: 0
-Industry: 1
-Agriculture: 1
Army: 2 Light Infantry(L), 3 Light Infantry(M), 1 Heavy Infantry(P), 4 Heavy Infantry(L), 2 Chariot(P)
Navy: None
Infrastructure: 3/5
Culture: 3
Technology Rating: 2/8
Background: Elam is an old civilization which once had control of the southern Mesopotamian. However with the rise of Babylon Elam has retreated to its ancient borders. Elam still remains a power, and with few threats to its east, it has great ambitions to the west.

Dilmun (fulton)
Age: Late Bronze Age
Government: Theorcratic Monarchy
Total Economy: 2
-Commerce: 1
-Industry: 1
-Agriculture: 0
Army: 3 Light infantry(M), 2 Heavy Infantry(P)
Navy: 1 Early Ship
Infrastructure: 4/5
Culture: 2
Technology Rating: 0/8
Background: Dilmun is based off of OTL Bahrain. Its population, though relatively small, are more urban than most civilizations. Dilmun has become a center of commerce, though due to the slowing of trade along ancient sea routes it is currently in decline. The Kings of Dilmun are also high priests and requires recognition as intermediaries with the gods.

Babylonia (das)
Age: Late Bronze Age
Government: Theocratic Monarchy
Total Economy: 3
-Commerce: 0
-Industry: 1
-Agriculture: 2
Army: 3 Light Infantry(L), 4 Heavy Infantry(L), 1 Heavy Infantry(P), 1 Heavy Infantry(M), 3 Chariots(P)
Navy: None
Infrastructure: 5/5
Culture: 4
Technology Rating: 1/8
Background: Babilu, the Gate of God, has been around since at least the 24th century BC, and therefore has already undergone many cycles of rise and decline. At its height, it was the largest city in the world and hegemon over most of Mesopotamia. Since then, foreign attacks caused a steep decline; however, Babilu itself survived several close calls and has recently became the focus of an Amorite renaissance, having fully assimilated the newly-arrived Kassites and developed an early henotheistic cult based around the worship of Bel Marduk, who is credited with scattering a particularily dangerous Hittite invasion.

Dimašqa (npc)
Age: Late Bronze Age
Government: Royal Monarchy
Total Economy: 2
-Commerce: 0
-Industry: 1
-Agriculture: 1
Army: 2 Light infantry(L), 2 Light Infantry(P), 2 Heavy Infantry(M), 1 Chariot(P)
Navy: None
Infrastructure: 2/5
Culture: 1
Technology Rating: 0/8
Background: This old city-state has long been at a cross roads between the Mesopotamian and Mediterranean with many goods traveling over land through the city. This places in a very precarious position as many states would love to carve it up into their own territory. So far the nation has survived on tact and luck, but it may not always be so fortunate.

Phenicia (npc)
Age: Late Bronze Age
Government: Royal Monarchy
Total Economy: 4
-Commerce: 1
-Industry: 2
-Agriculture: 1
Army: 1 Light Infantry(L), 1 Light Infantry(M), 1 Heavy Infantry(P), 2 Heavy Infantry(M), 1 Chariots(P)
Navy: 5 Early Ships
Infrastructure: 4/5
Culture: 2
Technology Rating: 1/8
Background: Phenicia is the combined kingdom which dominates Lebanon. Being squeezed on the shore, the Phenicians make do with what they have and actively engage in maritime activities.

Canaan (npc)
Age: Late Bronze Age
Government: Confederation
Total Economy: 2
-Commerce: 0
-Industry: 1
-Agriculture: 1
Army: 7 Light Infantry(L), 3 Heavy Infantry(P), 1 Chariot(P), 2 Chariot(M)
Navy: None
Infrastructure: 4/5
Culture: 3
Technology Rating: 2/8
Background: Canaan is an old land dominated by various city-states, the oldest of which is Jericho. The people of this land feel threatened by the rising power of its neighbors and have united into a confederation to ensure it does not fall to conquest. This land is renowned for the quality of it dyes.

Kingdom of Two Egypts (npc)
Age: Late Bronze Age
Government: Theocratic Monarchy
Total Economy: 6
-Commerce: 1
-Industry: 2
-Agriculture: 3
Army: 3 Light Infantry(L), 1 Heavy Infantry(L), 1 Heavy Infantry(P), 2 Heavy Infantry(M), 3 Chariot(P)
Navy: 1 early ship
Infrastructure: 3/5
Culture: 2
Technology Rating: 1/8
Background: Upper Egypt was able to repel the attempts of Lower Egypt to conquer it time and again, but has never been able to establish itself dominantly due to the continual invasions from north and south. yet Upper Egypt eventually conquered Lower and made this united Egypt.

Kush (npc)
Age: Late Bronze Age
Government: Royal Monarchy
Total Economy: 3
-Commerce: 1
-Industry: 1
-Agriculture: 1
Army: 4 Light Infantry(L), 2 Light Infantry(P), 2 Heavy Infantry(L), 3 Heavy Infantry(M), 2 Light Cavalry(P)
Navy: None
Infrastructure: 3/5
Culture: 3
Technology Rating: 0/8
Background: Kush is recently established from the old kingdom of Nubia and Kurbia after it. Now with the solidification of lands complete, Kush looks to expand itself, north being the best option.

Sheba (npc)
Age: Middle Bronze Age
Government: Royal Monarchy
Total Economy: 2
-Commerce: 0
-Industry: 1
-Agriculture: 1
Army: 6 Light infantry(L), 1 Heavy Infantry(P), 1 Light Cavalry(P)
Navy: 3 Early Ships
Infrastructure: 1/4
Culture: 1
Technology Rating: 3/5
Background: Sheba has established itself on the coast opposite of Jemen.

Jemen (The Loser)
Age: Middle Bronze Age
Government: Royal Monarchy
Total Economy: 1
-Commerce: 0
-Industry: 0
-Agriculture: 1
Army: 4 Light infantry(L), 1 Light Infantry(P), 1 Heavy Infantry(P), 1 Light Cavalry(P)
Navy: 3 Early Ship
Infrastructure: 2/4
Culture: 2
Technology Rating: 2/5
Background: The Jemen are proud and independent. They are a upcoming nation, with the lucrative spice trade as their most important trade.

Udyana (npc)
Age: Middle bronze age
Government: Warrior Monarchy
Total Economy: 2
-Commerce: 1
-Industry: 0
-Agriculture: 1
Army: 4 Light Infantry(L), 2 heavy Infantry(M)
Navy: None
Infrastructure: 1/4
Culture: 1
Technology Rating: 2/5
Background: Able to withstand the collapse of the Indus civilization, Udyana has created some semblance of stability. The region though is still dominated with warfare as rulers are decided in bloodshed and its unknown if it’ll last longer.

Kat'al (TerrisH)
Age: Late Bronze Age
Government: Royal Monarchy
Total Economy: 5
-Commerce: 1
-Industry: 2
-Agriculture: 2
Army: 4 Light Infantry(L), 2 Heavy Divisions(L), 1 Light Cavalry(P)
Navy: None
Infrastructure: 5/5
Culture: 4
Technology Rating: 2/8
Background: an almost purely Agricultural society, with a small amount of trade. Only recently has it started to develop cities. One of the first established vedic Aryan states.

Shang Dynasty (npc)
Age: Late Bronze Age
Total Economy: 3
-Commerce: 1
-Industry: 1
Agriculture: 1
Army: 2 Light Infantry (L), 2 Heavy Infantry(L), 1 Light Cavalry(P)
Navy: None
Infrastructure: 3/5
Culture: 3
Technology Rating: 1/8
Background: Formed from the Xia before them, the Shang dynasty declares itself The Middle Kingdom and rulers of the world.

Han (charles li)
Age: Middle Bronze Age
Total Economy: 3
-Commerce: 1
-Industry: 1
-Agriculture: 1
Army: 2 Light Infantry(L), 1 Heavy Infantry(P)
Navy: None
Infrastructure: 1/4
Culture: 0
Technology Rating: 0/5
Background: Well, bards started trading, learned civilization, salivates at Xia, and wants to conquer them.
 
reserve post two
[nation list]
 
The map is located here:

Spoiler :
wnesxfj1.png
 
final reserve post: you can now post.

Just post your nation description and where it is located.

Just to let you know on the map red=more developed then green. black is unavailable at this time (unless theres large enough demand)
 
I'd probably join if there was more civ zone area in the mediterranean, but I guess I'll just have to wait a turn or so. It's almost worth joining purely because of that map.

Well I'm planning on starting in 1500bc, theres not much going on west of Greece around this time. (sure theres farmers and speculations of hill forts and wars, etc, but they obviously don't match anything like the Egyptians, Assyrians, or Minoans. )

Probably should have said when the start date was earlier.
 
Wow. Surreal map. It actually looks surprisingly good. Plays well on the whole "light of civilisation in a sea of darkness" theme.

Anyway, I'm in. When is this supposed to start, chronologically?

EDIT:

Well I'm planning on starting in 1500bc, theres not much going on west of Greece around this time. (sure theres farmers and speculations of hill forts and wars, etc, but they obviously don't match anything like the Egyptians, Assyrians, or Minoans. )

Probably should have said when the start date was earlier.

ROFL, should've refreshed first. :lol:
 
PM me when Britain is in a zone, and I'll join.
 
I may join. I want something away from the norm. As in no Balkans, Anatolia, Egypt, Middle East or China
 
Nation Name: Babylonia
Location: Central Mesopotamia, around Babylon
Preffered Colour: Azure
Nation Description: Babilu, the Gate of God, has been around since at least the 24th century BC, and therefore has already undergone many cycles of rise and decline. At its height, it was the largest city in the world and hegemon over most of Mesopotamia. Since then, foreign attacks caused a steep decline; however, Babilu itself survived several close calls and has recently became the focus of an Amorite renaissance, having fully assimilated the newly-arrived Kassites and developed an early henotheistic cult based around the worship of Bel Marduk, who is credited with scattering a particularily dangerous Hittite invasion.
 
You mean, the city of Bawer in western Persia (probably not)?
 
Ilion (flyingchicken)
Age: Not sure, but it's probably somewhere within the Bronze Age
Hereditary Monarchy
Total Economy: Wikipdia says "Troy was known for its riches gained from port trade with east and west, fancy clothes, iron production, [...] "
-Commerce: Probably high
-Industry: Probably ok
-Agriculture: Probably paltry, unless you consider fishing
Army: Probably small-average number of professional troops, Greek-like with some Mesopotamian elements
Navy: Probably not too big, considering the Greeks reached them
Infrastructure: Do big walls count as good infrastructure?
Culture: Greek with Greek Polytheism, also quite mercantile
Technology Rating: Should be pretty average
Background: A small, walled city-state to the East of the Mediterranean, Ilion is known to be a hub of wealth due to its strategic position between Asia Minor, Egypt, and Greece. Although Troy has been content with its riches and relative security, an ambitious king could potentially use those same riches for much greater things than as mere decorations for the city's Royal Palace...
 
Nation name: Phenicia.
Location: Lebanon area in the med coast.
Color: Royal purple.
Info: later.
 
I will join!

Nation Name: Lydia
Location: West Anatolia, around Sardis
Preffered Colour: Emerald Green
Nation Description: The legends say that the Lydian king is a direct decendant of the legendary greek hero Heraclius.
The Kingdom was conquered many years ago, by the Hercules' descendant Agrone, that got the territories by an native population.
Today the Heraclius dinasty are attempting to militarize the kingdom, even thinking about commerce with other population.
 
Wow. Surreal map. It actually looks surprisingly good. Plays well on the whole "light of civilisation in a sea of darkness" theme.
Decloak: Isn't terribly hard to figure out who hasn't been paying attention to either map thread... :p

Technical Notice from the Creator: Saving the map as a .png is a really terrible idea. It's already almost half a megabyte in size. There's a reason it's a .gif and there's a color-key in the bottom-left corner.
 
Actually, I do remember that it's your map; what I meant was that it seemed a bit counterintuitive for a fresh start. Plus it naturally looked a bit different with the CZs.
 
Nation name: Jemen
Government: An absolute monarchy
Location: south in arabia
preferred colour: purple
Description: The Jemen are proud and independent. They are a upcomming nation, with the lucrative spice trade as their most important trade.
 
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