Nuke Silo Improvement Help

Hacker_Chewbaca

Chieftain
Joined
Sep 15, 2007
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I Like ICBMs... Who Doesnt? But I Also Like One City Challenge, So I Decided I Needed A Way To Make Lots Of ICBMs A Turn Using A Nuke Silo Improvement. As Luck Would Have he Starbase Improvment On The Final Frontier Mod Produces Missiles, So I Thought I'll Have A Quick Look At The Code An Copy A Bit.

Sadly I Am Not A Python Programmer, I Am A Vb Programmer, But I Still Thought I Would Have Ago. But The Starbase Is A Lot More Complex Than I Realised, As Well As Producing Missiles It Has A Culture Border Around It And Joyfully Has All Of The AI Scripting Required So The AI Will Build Their Stabases Somewhere Good.

Basically What I Was Wondering Was Whether Anyone Would Kindly Write A Nice Bit Of Python To Add To My Nuke Silo Improvement That Would Allow It To Produce ICMBs

Thank You For All Assasitance
 
I think you can easily do this in the xml. Skip python altogether. Just edit the tech tree, buildings, and unit xml.

1. Copy the graphics for the silo to the mod.

2. Add the silo to the tech tree.

3. Make the silo a requirement to build Nuclear missiles.

4. Give the silo whatever buffs you want.

5. Change the Manhatten project to a national project.
 
sorry for maybe stupid question, but why you need dozens of icbms when there's only one city challange? - you can send two icbms on the city and it'll end of game for enemy, you don't need dozens.
 
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