Philosophical/Industrious

L4zXX0r

Warlord
Joined
Jan 7, 2005
Messages
249
Is there a reason there is no leader in the game with the philosophical/industrious traits? Was it deemed to powerful by 'the powers that be'? Is setting the options to random traits the only way to get it?
 
If you built say 8 wonders in your GP farm that's 16 GP points +100% from philosophical trait that's 32 GP points straight off the bat before any specialists.
 
It's simply too good. You could generate an insane number of great engineers, who complete wonders, who generate tons of other great people and the cycle continues. It's just too good and I'm glad it's not in the game.
 
Yeah... For game balance, it's probably a good thing. It'd be great to play for fun. Is it possible to generate with random traits?
 
I wouldn't have a problem with the combo. This game isn't competitive enough where having something unbalancing ruins the game. It's not like a buff to crypt fiends in Warcraft 3 where it affects tournament play. There is no big money tournament play for Civ 4. Or a buff to a major rifle or energy weapon in a FPS.

People complain about praetorians all the time, and yet it's only received one direct nerf. Not to mention players either self-nerf or self-buff anyways or play on a handicap due to various reasons. People even play Boudica with Rome just to feel the abuse.

I see no reason to not allow the combo. That being said, it definitely would be a strong combo, and Firaxis should give it to a leader on a weak civ and starting tech combo.
 
There's no such thing as random traits.

You can do it through mods though.

It would definitely be my favourite combo, but it is clearly overpowered in a way that even other overpowered combos couldnt hope to match.
 
I wouldn't have a problem with the combo. This game isn't competitive enough where having something unbalancing ruins the game. It's not like a buff to crypt fiends in Warcraft 3 where it affects tournament play. There is no big money tournament play for Civ 4. Or a buff to a major rifle or energy weapon in a FPS.

People complain about praetorians all the time, and yet it's only received one direct nerf. Not to mention players either self-nerf or self-buff anyways or play on a handicap due to various reasons. People even play Boudica with Rome just to feel the abuse.

I see no reason to not allow the combo. That being said, it definitely would be a strong combo, and Firaxis should give it to a leader on a weak civ and starting tech combo.

I could see it with a civ that has late game UU and UB. with like, fishing and roads as it's starting techs. I would really enjoy playing a super building civ. I'm not sure who would be a philosophical/industrious persona though? Any ideas?
 
I could see it with a civ that has late game UU and UB. with like, fishing and roads as it's starting techs. I would really enjoy playing a super building civ. I'm not sure who would be a philosophical/industrious persona though? Any ideas?
I pondered having a Spanish leader or Japanese leader with this combo. Spain's startings tech aren't good for early building, IMO, due to getting a religion first and fishing. Plus, the UU and UB doesn't really do anything with the traits.

Japan's UB is certainly worthless for the most part. Samurai is fairly medicore IMO. It's got great looking traits, but crossbows still should hold it's own against it, so I don't mind. Fishing doesn't do much with the "banned" combo, and although the Wheel is solid, it also doesn't really contribute to the combo either.

Arabia might have a leader that built a lot, plus a few of their leaders were definitely enlightened to the point where Philosophical made sense. Mysticism and the Wheel doesn't really help. Madrassa could be a big problem since it allows 4 specialists from one early building. Camel archers are nothing special.

Basically, any of the starting techs that doesn't allow workers to do anything useful is probably safe to put with the combo. Certainly not Mining or Hunting, as that's like the best starting tech combo in the game, IMO.
 
I pondered having a Spanish leader or Japanese leader with this combo. Spain's startings tech aren't good for early building, IMO, due to getting a religion first and fishing. Plus, the UU and UB doesn't really do anything with the traits.

Japan's UB is certainly worthless for the most part. Samurai is fairly medicore IMO. It's got great looking traits, but crossbows still should hold it's own against it, so I don't mind. Fishing doesn't do much with the "banned" combo, and although the Wheel is solid, it also doesn't really contribute to the combo either.

Arabia might have a leader that built a lot, plus a few of their leaders were definitely enlightened to the point where Philosophical made sense. Mysticism and the Wheel doesn't really help. Madrassa could be a big problem since it allows 4 specialists from one early building. Camel archers are nothing special.

Basically, any of the starting techs that doesn't allow workers to do anything useful is probably safe to put with the combo. Certainly not Mining or Hunting, as that's like the best starting tech combo in the game, IMO.

I thought about Japan as well. They really deserve a modern leader I think. More than likely the Emperor Meiji who brought about the Meiji Restoration which modernized Japans military. My other thought was Thedosius II of The Byzantine Empire, who was responsible for building the Theodosian Walls, the University of Constantinoble and for implementing a set of laws in Byzantium.

Either would be appropriate in my mind.
 
It's simply too good. You could generate an insane number of great engineers, who complete wonders, who generate tons of other great people and the cycle continues. It's just too good and I'm glad it's not in the game.

You can do that with any PHI leader.
 
You can do that with any PHI leader.

Cheap Wonders -> Quicker and more frequent GP's -> Faster Tech -> Wonders available sooner -> Cheap Wonders -> Even more frequent GP's -> Even Faster Tech...... etc

It would break the game horribly for anyone who knew what they were doing.

I'd love to play it - it suits my style of play perfectly, but it would become pointless.

People claiming that it would be ok just aren't using their imagination and they need to go and mod it in and try for themselves.
 
True, I'm still surprised they added Financial/Organized, especially to Persia, who has a strong and early UU. Though I still think Phi/Ind would be more powerful...
 
i'd like to see that combo. just give the nation crap UB and UU it should be fine. as i always play either marathon or epic phi/ind should be Asoka or Ghandi for example as i hate fast worker and i don't even remember what their UB is
 
i already added a cha/cre japanese leader in my game..and i was thinking a second spanish leader would be perfect for phi/ind......anyone got ideas of historical figures that would fit the mold?
 
Give it to Lincoln!

America's late UU and UB would be the balancing factor here, meaning that you'd have a better time in the rest of the game without being strictly overpowered. Ironically, these traits suit him very well, since he's definitely philosophical, and industry won the war for the North.

Watch out when America enters the modern age, though! :mischief:
 
right! America is actually far worse than India, they are so hopeless that I have completly forgotten they ever existed!

a new petition to fireaxis maybe?:)
 
Back
Top Bottom