r_rolo1
King of myself
Welcome to the Fourth edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
For the Fourth game in BTS the choosed leader was De Gaulle of the French :
I confess that I never faced this leader ( playing it or against), so I'll try to guess his strenghts by his traits.... Industrious is a no Brainer: wonders, wonders and some more wonders ( oh, and a discount on the forges ), that might help some wonder grabbing strategies.... and Charismatic...well most of the people think that Char is a war-only trait, but if you look closely char can help you a lot even if you aren't going to a war fest: +1 and one more with Monuments and Broadcast Towers ( making Henge and Eiffel very attractive options )
His UU.
Musketeers basically are muskets that can keep pace with knights... Not sure how they can be useful in isolation... Maybe if you find a convenient backward civ or need a rapid extra garrison in a city....
His UB.
Another building made for the culture lovers ( which I am not ). A Observatory that gives a free artist specialist.. May be useful if someone tries a cultural win
So, here is the settings( from noble save ):
And the start:
Not the worst that I've seen, but not a big deal also. I think that it requires further intel to decide if settling in place is apropriate ( read: move the warrior 1W, to the hill )
About saves: As usual, pick the level you prefer in the end of the post. Deity save is in the next post.
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
Another P.S. : 3.13 patch is arriving ( hopefully soon ). I don't think that it may influence this ( alexman wrote that 3.0X saves would load in 3.13, but not the opposite ), but if a problem arrives PM me and I'll try to work it out.
For the Fourth game in BTS the choosed leader was De Gaulle of the French :
Spoiler :
I confess that I never faced this leader ( playing it or against), so I'll try to guess his strenghts by his traits.... Industrious is a no Brainer: wonders, wonders and some more wonders ( oh, and a discount on the forges ), that might help some wonder grabbing strategies.... and Charismatic...well most of the people think that Char is a war-only trait, but if you look closely char can help you a lot even if you aren't going to a war fest: +1 and one more with Monuments and Broadcast Towers ( making Henge and Eiffel very attractive options )
His UU.
Spoiler :
Musketeers basically are muskets that can keep pace with knights... Not sure how they can be useful in isolation... Maybe if you find a convenient backward civ or need a rapid extra garrison in a city....
His UB.
Spoiler :
Another building made for the culture lovers ( which I am not ). A Observatory that gives a free artist specialist.. May be useful if someone tries a cultural win
So, here is the settings( from noble save ):
Spoiler :
And the start:
Spoiler :
Not the worst that I've seen, but not a big deal also. I think that it requires further intel to decide if settling in place is apropriate ( read: move the warrior 1W, to the hill )
About saves: As usual, pick the level you prefer in the end of the post. Deity save is in the next post.
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
Another P.S. : 3.13 patch is arriving ( hopefully soon ). I don't think that it may influence this ( alexman wrote that 3.0X saves would load in 3.13, but not the opposite ), but if a problem arrives PM me and I'll try to work it out.
Attachments
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Lonely De Gaulle Noble BC-4000.CivBeyondSwordSave34.1 KB · Views: 255
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Lonely De Gaulle Prince BC-4000.CivBeyondSwordSave26.7 KB · Views: 222
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Lonely De Gaulle Monarch BC-4000.CivBeyondSwordSave26.7 KB · Views: 214
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Lonely De Gaulle Emperor BC-4000.CivBeyondSwordSave26.6 KB · Views: 241
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Lonely De Gaulle Immortal BC-4000.CivBeyondSwordSave26.6 KB · Views: 270