<UnitArtInfo>
<Type>ART_DEF_UNIT_AXEMAN_HUNGARY</Type>
<Button>,Art/Interface/Buttons/Units/Axeman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,1</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Custom Civilizations/Hungary/Units/Axeman_Hungary/HeavySwordsman.nif</NIF>
<KFM>Modules/Custom Civilizations/Hungary/Units/Axeman_Hungary/HeavySwordsman.kfm</KFM>
<SHADERNIF>Modules/Custom Civilizations/Hungary/Units/Axeman_Hungary/HeavySwordsman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CHARIOT_HUNGARY</Type>
<Button>,Art/Interface/Buttons/Units/Chariot.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,7</Button>
<fScale>0.35</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Custom Civilizations/Hungary/Units/Chariot_Hungary/chariot.nif</NIF>
<KFM>Art/Units/Chariot/Chariot.kfm</KFM>
<SHADERNIF>Modules/Custom Civilizations/Hungary/Units/Chariot_Hungary/chariot.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
<ShadowAttachNode>Chariot_Chariot</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<TrailDefinition>
<Texture>Art/Shared/wheeltread.dds</Texture>
<fWidth>0.9</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.20</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>360.0</fAngleInterpRate>
<fExchangeAngle>-30.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SPEARMAN_HUNGARY</Type>
<Button>,Art/Interface/Buttons/Units/Spearman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,6</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Custom Civilizations/Hungary/Units/Spearman_Hungary/HeavySwordsman.nif</NIF>
<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
<SHADERNIF>Modules/Custom Civilizations/Hungary/Units/Spearman_Hungary/HeavySwordsman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SWORDSMAN_HUNGARY</Type>
<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Custom Civilizations/Hungary/Units/Swordsman_Hungary/HeavySwordsman.nif</NIF>
<KFM>Modules/Custom Civilizations/Hungary/Units/Swordsman_Hungary/HeavySwordsman.kfm</KFM>
<SHADERNIF>Modules/Custom Civilizations/Hungary/Units/Swordsman_Hungary/HeavySwordsman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>