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|Oct 04, 2007, 02:23 AM||#1|
Join Date: Oct 2007
[BtS] Warmaster Mod; add hero units to the game
A Civilization IV : Beyond the Sword mod
Made by Roh_Z the Lord_Booka
For Beyond The Sword 3.01-3.03
Download Civ4 Bts Warmaster Mod from FileFront
-Adds many warlord units to the game (not a Great General). Warlord units have more powerful than regular ones in which owns era. If you lose one of your warlords, some of your cities will be suffered fromt this event such as: revolt, lack of food, and bad emotion. The warlords are contain with: Ancient Melee Warlord, Ancient Ranged Warlord, Ancient Mounted Warlord, Medieval Melee Warlord, Medieval Ranged Warlord, Medieval Mounted Warlord, Renaissance Warlord, and Modern Warlord. You can not hire more than 4 warlords, and can only hire 1 unit per type.
-Adds slave unit to the game. slave can be converted to warrior or archer with 75% decreased upgrade cost, but -5% both attack city/defensive and -20% combat mods. Further more, they can be converted to citizen in the city (+1 production), can be hurried up production like engineer, can be traded to another civ like merchant. You can get the slave by Slavery and Serfdom civic only. Slavery get more slave than Serfdom, but your city can not grow up than level 10 population.
-Adds rebellion unit to the game. rebellion can be used as privateer but on land.
-Adds 2 new civilizations: Thailand and Tyrance. Thailand has a leader as Pibulsongram who has Expansion/Creativity, has a unique unit as Free Thai Movement (Paratrooper), and has a unique building as Suvanabumi Airport (Airport). Tyrance, is an imagined civilization, has a leader as Tyrannus (modified Ivan the Terrible's portrait) who has all trait, has almost unique units and unique buildings in the game. Tyrance is an AI Civ only so player can not select this civilization.
-Includes with: NeverMind's Main Screen Mod, Dale's DCMRangedBombard, Dom Pedro II's Unit Obsolete Tech, (Grave, Jeckel,and TheLopez)' Pirates Mod, GIRs's Partisan Mod, TheLopez's Multi-Building Unit Requirement Mod v0.2w.
Main Screen Mod -NeverMind
[SDK MODCOMP] Unit Obsolete Tech -Dom Pedro II
[BtS MODCOMP] Pirates Mod -Grave, -Jeckel, -TheLopez
[BTS Python/XML] Partisan Mod -GIRs
Multi-Building Unit Requirement Mod v0.2w -TheLopez
Aranor's Units 2 -Aranor
African Worker (Medieval) -Chugginator
Arabian Worker (Medieval) -Chugginator
Caucasian Worker (Medieval) -Chugginator
Falxman -Rabbit, White
Crossbowman Samurai-Mongol -ModFreak
11 Industrial Units -danrell
11 Japan Units -danrell
Winged Hussar v2 -danrell
Hungarian Hussar -bernie14
Napoleonic Dragoons -bernie14
Norman swordsman -bernie14
Modern Paratrooper -GarretSidzaka
Francisco Franco Leaderhead (Ver. 1.0) -Dr. Funkshadow
Ivan "the Terrible" IV of Russia -Aeven, -Iloveplayciv
African Light Horseman -Bakuel
African Modern Infantry -Bakuel
African Modern Worker -Bakuel
African Rebel -Bakuel
Barbary Pirate -Bakuel
Egyptian Longbowman -Bakuel
Khmer Archer -Bakuel
Khmer Axeman -Bakuel
Khmer Heavy Cavalry -Bakuel
Khmer Horseman -Bakuel
Khmer Spearman -Bakuel
Vickers E (British WW2 Tank) -asioasioasio
11 Switzerland units -Zerver
Last edited by Roh_Z; Oct 12, 2007 at 05:58 AM.
|Oct 04, 2007, 03:31 AM||#2|
Join Date: Mar 2006
A download someplace would be nice???
Caveman 2 Cosmos updated 8 May 13, 2:00 a.m.
Caveman2Cosmos Forum: Project and Mod Development Forum HERE
Last edited by strategyonly; Oct 21, 2007 at 03:39 PM.
|Oct 12, 2007, 06:09 AM||#6|
Join Date: Jan 2004
New version - does that mean 3.13 compatible (it says 3.03 at the top)?
I might be VERY interested in this mod (have missed some kind of real warlord all along) but you don't really write anything about what a warmaster does: What benefits, how is it used (attached to units, stays in a city,...)
How does slaves work, eg. do you capture slaves from foreign cities
Last edited by skodkim; Oct 12, 2007 at 06:15 AM.
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