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#1 |
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Emperor
Join Date: Nov 2005
Posts: 1,410
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Unofficial BTS 3.13 patch
Similar to Solver's patch for 3.02, this patch modifies the CvGameCoreDLL.dll file. As with his version, it's best to make a backup of the dll before overwriting it. The source code for the changes is included (multiple files with a .cpp extension). These are only necessary if you will be making your own revisions to the code. Otherwise, you can either delete or ignore them.
I've added a "versioning" system so people can figure out if they have the latest. ![]() Changelog:
v1.21 http://forums.civfanatics.com/downlo...o=file&id=7288 I'm also including a supplementary fix dealing with XML/Python issues. This patch is not necessary to use the dll patch. Changelog:
v1.03 http://forums.civfanatics.com/downlo...o=file&id=7301 Bh Last edited by Bhruic; May 17, 2008 at 03:11 PM. |
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#2 |
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Warlord
Join Date: Sep 2007
Location: Canada
Posts: 125
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Nice, good thing you're here to patch the patch D:
Last edited by LiDDiS; Oct 07, 2007 at 05:36 PM. |
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#3 |
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Civ4 beta tester
Join Date: Mar 2002
Location: Latvia, Riga
Posts: 1,179
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Yaaaay now I don't have to do anything!
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Solver, WePlayCiv Co-Administrator Civilization V Info Center | Guide to event modding in BtS I can kill you whenever I please... but not today - The Cigarette Smoking Man |
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#4 |
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Warlord
Join Date: Sep 2007
Location: Canada
Posts: 125
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Would I be wrong in assuming that whatever is causing the out of sync stuff isn't fixable 'unofficially' and is probably hard-coded? It's nice to see you've fixed pretty much all of the annoyance issues though. Good job!
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#5 |
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Emperor
Join Date: Nov 2005
Posts: 1,410
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Updated:
Bh |
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#6 |
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Warlord
Join Date: Aug 2007
Posts: 135
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Cool thanks! One thing tho, could you include the .cpp files in the zip as well?
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#7 |
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Emperor
Join Date: Nov 2005
Posts: 1,410
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Oops, yes, I meant to do that with this version... I'll make sure to do it for the next one. For now, you can see the changes I've made in posts in the bugs forum.
Bh |
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#8 |
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King
Join Date: Jan 2006
Location: North Carolina (USA)
Posts: 917
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Woot, Bhruic for president!
How 'bout collecting everything together here (like your fix to restore the Glance tab) and asking a moderator to sticky it?
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jray - purveyor of 2 cents (3 if financial) Settings: BtS Monarch Marathon 8Civs Hemispheres jrayUGH Unaltered Gameplay Hodgepodge for Warlords |
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#9 |
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King
Join Date: Jan 2006
Posts: 737
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I second that. It would be nice if I didn't have to choose between an unfixed SDK mod and a fixed vanilla game.
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Unit Statistics Mod - Kill list, damage counter and more. Keep track of your units and find out which one of them is the best! CivMail - A small e-Mail client for Civ4 |
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#10 |
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Chieftain
Join Date: Oct 2006
Posts: 35
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Nice job. Guess I can apply the patch now. Thanks!
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#11 |
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Xenite
Join Date: Dec 2006
Posts: 191
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Terrific-thanks a lot bhruic
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#12 |
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Drill IV Defender
![]() Join Date: Jan 2006
Posts: 6,402
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Wow I'm impressed with how quick this was. I was reading about issues with the patch, went to sleep, woke up, and now they're fixed!
![]() So I guess the trade thing is a confirmed bug? Thanks for your efforts Bhruic!
__________________
Mods: Advanced Combat Odds, PIG Mod (v0.925 - 25/07/10) NEW, HEX Mod Civ4 Articles: Unit Healing, FORTS in BtS... Everything there is to know, Optimising the Globe Theatre Draft City, First Strikes, Combat Odds and RNG CiV,cIV,ciV,CIV,civ . Expressing your sophistication through abbreviation? civ5,civ4,civ3 etc. =
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#13 |
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Immortal?
Join Date: Jul 2007
Posts: 161
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Ha! I started playing a game, noticed the resource bug, excitedly realized what the problem was and was about to go fix it myself, but I decided I'd check here first. You fixed it already! Thank you.
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#14 |
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Spawn of Satin
Join Date: May 2005
Location: NorCal
Posts: 7,471
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You rock! Thanks for the patches!
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#15 | |
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Chieftain
Join Date: Feb 2003
Posts: 43
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Quote:
At least you'd want another Code:
if (isHuman())
{
return NO_DENIAL;
}
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#16 |
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King
Join Date: Oct 2005
Location: Wet Coast... er... West Coast, CAN
Posts: 672
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Just great.
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#17 |
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Prince
Join Date: Jun 2004
Location: Baltimore, MD
Posts: 386
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Same. I'm glad I didn't have to do anything. Bhruic, you've done us all an amazing service by posting this so quickly.
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#18 | |
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Emperor
Join Date: Nov 2005
Posts: 1,410
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Quote:
Bh |
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#19 | |
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Immortal?
Join Date: Jul 2007
Posts: 161
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Quote:
I think the correct, if inelegant, way to fix the problem is this: Replace: Spoiler:
with Spoiler:
This completely removes all possibility of returning NO_DENIAL if there is no benefit to the recipient, without changing the order of the different types of denial. (At least in an unofficial patch, I think it's better to not try to change how the game is "supposed" to work without good reason. If you do not mind giving the "joking/no gain" denial a higher priority than the "worst enemy" one then the easy fix is just to move that test to the top of the list.) Last edited by SevenSpirits; Oct 05, 2007 at 06:15 PM. |
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#20 |
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Emperor
Join Date: Nov 2005
Posts: 1,410
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They actually changed the order of denials from 3.02 -> 3.13. In 3.02, the DENIAL_JOKING : DENIAL_NO_GAIN actually came first. The reason they moved it is because of the Vassal issue. So I don't think putting it first again is a problem.
Anyway, I've made a change that should encompass all the situations properly. Bh |
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