Sureshot
Goddess
- Joined
- Feb 2, 2006
- Messages
- 3,771
21civ Standard Size Map based on Mana Chart (updated for 0.30)
Flat world
Similar to my other scenario in concept, except that placement follows this mana chart:
http://forums.civfanatics.com/attachment.php?attachmentid=148716&d=1172369959
I made one modification in the placement, in the lines that extend 3 out going up, down, right, and left, i made the last 2 of each branch out instead, to better make it fit in a square map.
Ingame Image:
21civ Standard Map Scenario V1.3 Download (updated for 0.30)
Details
1 solid landmass, toroidal shaped (north edge connected to south and west edge connected to east)
19 Civs start on the map with a settler and 2 warriors (4 for Doviello) (Mercurians and Infernal can be summoned in later and have spots ready).
Civ placement attempts to adhere to what is written and according to terrain types, also balance of different alignments.
1 Barbarian city between 3 goods, basically a likely spot for basium to be summoned to later.
1 ideal empty spot for Hyborem to settle once he's come into the game.
Every Unique Feature is added, as well as a few strategically placed fortresses and ancient towers.
I recommend the option No Settlers, so that each civ starts with 1 city and can only gain more through capture. The map was designed with that intent. You can choose options for scenarios by choosing Custom Scenario rather than Play A Scenario.
In my test runs every civ does fairly well, I tried to give each civ everything it could need, and anything else they can trade for.
Feeback is welcome.
Extra Images:
Rivers Mapscript
Figured I'd add this since we tend to use it in multiplayer. It's a modified Inland Sea map, but it's toroidal. With a low sea level there tends to be only the occasional lake. I made this mapscript because I like the terrain of inland sea (no ice, nice mixes of floodplains and forests, and tons of rivers), and everyone tends to end up with decent starts. Also, unlike a lot of the toroidal mainly land scripts, theres no water barrier running across the top of the map, which pretty much defeats the purpose of toroidals everyone can get to anyone open mappedness heh.
Flat world
Similar to my other scenario in concept, except that placement follows this mana chart:
http://forums.civfanatics.com/attachment.php?attachmentid=148716&d=1172369959
I made one modification in the placement, in the lines that extend 3 out going up, down, right, and left, i made the last 2 of each branch out instead, to better make it fit in a square map.
Ingame Image:
21civ Standard Map Scenario V1.3 Download (updated for 0.30)
Details
1 solid landmass, toroidal shaped (north edge connected to south and west edge connected to east)
19 Civs start on the map with a settler and 2 warriors (4 for Doviello) (Mercurians and Infernal can be summoned in later and have spots ready).
Civ placement attempts to adhere to what is written and according to terrain types, also balance of different alignments.
1 Barbarian city between 3 goods, basically a likely spot for basium to be summoned to later.
1 ideal empty spot for Hyborem to settle once he's come into the game.
Every Unique Feature is added, as well as a few strategically placed fortresses and ancient towers.
I recommend the option No Settlers, so that each civ starts with 1 city and can only gain more through capture. The map was designed with that intent. You can choose options for scenarios by choosing Custom Scenario rather than Play A Scenario.
In my test runs every civ does fairly well, I tried to give each civ everything it could need, and anything else they can trade for.
Feeback is welcome.
Extra Images:
Rivers Mapscript
Figured I'd add this since we tend to use it in multiplayer. It's a modified Inland Sea map, but it's toroidal. With a low sea level there tends to be only the occasional lake. I made this mapscript because I like the terrain of inland sea (no ice, nice mixes of floodplains and forests, and tons of rivers), and everyone tends to end up with decent starts. Also, unlike a lot of the toroidal mainly land scripts, theres no water barrier running across the top of the map, which pretty much defeats the purpose of toroidals everyone can get to anyone open mappedness heh.