I did a search, and couldn't find anybody else with an issue about this.... but it seems hideously overpowered at the moment.
The problem is.... unlike collateral damage, flanking seems to apply to all siege units in the stack, not just 5 or 6.
In my most recent game, Monty decided to attack me with a stack of about 100 units, about 30 of which were trebuchets. I threw about 5 knights at the stack, loosing all of them.... but killing all 30 trebuchets.
Am I the only one who thinks this seems kinda broken? The AI is terrible at using siege units as it is....... it makes it even worse now you can kill all their siege units with minimal losses, before they even get close to a city. If he had had 150 trebuchets in the stack, all of them would have died from the 5 knights I used.
The problem is....... theres no way he can really counter this. He had plenty of pikemen, which defended and killed my knights..... but still the flanking damage gets through, and killed the siege units.
Sure, you can argue that he could have countered by splitting up his SOD, but then I would have just picked off all the mini stacks with my own SOD.
It seems they've dealt with the problem of overpowered siege units, by just making another group of units hideously over powered.
The problem is.... unlike collateral damage, flanking seems to apply to all siege units in the stack, not just 5 or 6.
In my most recent game, Monty decided to attack me with a stack of about 100 units, about 30 of which were trebuchets. I threw about 5 knights at the stack, loosing all of them.... but killing all 30 trebuchets.
Am I the only one who thinks this seems kinda broken? The AI is terrible at using siege units as it is....... it makes it even worse now you can kill all their siege units with minimal losses, before they even get close to a city. If he had had 150 trebuchets in the stack, all of them would have died from the 5 knights I used.
The problem is....... theres no way he can really counter this. He had plenty of pikemen, which defended and killed my knights..... but still the flanking damage gets through, and killed the siege units.
Sure, you can argue that he could have countered by splitting up his SOD, but then I would have just picked off all the mini stacks with my own SOD.
It seems they've dealt with the problem of overpowered siege units, by just making another group of units hideously over powered.