Imperial Trash A+

pigswill

fly (one day)
Joined
Apr 29, 2006
Messages
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Location
berkshire, england
See Imperial Trash thread for game details.

This Thread is for Team A+ to post and discuss their games.

All housekeeping discussions in Imperial trash thread please.

Team A+

Cam_H
Giaur
Pigswill
Remconius
Stuge

Start:
it1a0000.jpg
 
Slightly different to other trash games. We aren't going for best and worst rounds. We're going for 'home' or away', Everyone plays their round. People vote for the best game of the round and then chose between continuing their own game (home game) or playing on from the best game (away game).
 
Hi team! :)

As indicated to Pigswill, I will certainly be unavailable until the 21st of October for playing, but don't let that hold you up. Proceed as you would without me.

If it's felt best that an additional name is slotted into the roster to part-cover for my 'to-ing and fro-ing', that would be fine by me. We are the smaller of the two groups and my availability is 'tentative' on any given week.

I'll repeat this post in the other thread, as I'm not sure if this constitutes "housekeeping" or not.
 
Remember to post a standard summary at the end of your report:

Game summary
-Total population (#pop heads in your cities):
-Number of cities:
-Wonders built/planned:
-Units:
-Income:
-Expenses:
-Techs discovered:
-Civics:
-Diplomatic status (OB, War, etc):
-Religion:
-Great people (planned, used):
-Current gambles:
-Short/Medium term plans:
 
What is the difference betweeen the two teams?

Same leader, same start.... Just to make it manageable?

I still think having a fixed objective will help players focus and make games more comparable. Early on the difference is limited, but later on comparing a game going for culture, space or domination does not work. Also finish dates will be spread too far apart and at some point the home and away philosophy does not work anymore. with a common goal, all games will head in the same general direction.

I propose to fix victory goal for fastest date being domination or conquest.

The next game we could send our Emperor games into space.
 
All going for space would also be interesting.
Less focus on warfare, more focus on science.

I guess we need a vote?

Conquest/domination vs. Space Race
 
We've got a mirror debate going on in the original thread.

The difference between the two teams is indeed to make it more manageable.
 
So the first round is to 1500 BC and is due Monday, right?

As for the victory condition, I'm fine with whatever.
 
Silly me. I said 1500bc without checking that a turn actually ended on that date. If the 1520 people want to play another turn up to 1480bc and add another save that's fine by me but I suspect that one turn isn't going to make a huge difference (or people would have played the extra turn anyway).
 
So here's the report ...
Spoiler :

Research: Animal husbandry -> Mining -> The Wheel -> Pottery -> Mysticism -> Archery -> Masonry -> Bronze Working
Current research: Fishing
All continent scouted (look like we are isolated)
2 cities with one more settler
4 fogbusters
Plus:
- Maybe I spoiled the second city, but third city could not been spoiled, cause there is no third city. There is settler and is waiting for orders.
- stone is improved
Minus:
- No wonders
- No religions

Assuming I would gladly exchanged my save for any save that has Oracle completed.

This is overall look on our(???) continent ...
Spoiler :
Civ4ScreenShot0029.JPG

 

Attachments

Spoiler :
Standard opening stuff, built warrior and worker, scouted around and managed to explore the whole island. No sign of Man Friday! However there were five huts that yielded a map, Fishing, 33g, Archery and another scout.

Looked around for site for the second city.'Hmm, plenty of barbs will turn up' I thought 'with no-one to help fogbust, so horses it shall be for Immortals'. Built a settler who arrived on horse site in 2280bc with a warrior escort. A barb archer was one tile away the turn before. A persian warrior can easily defend against a barbarian archer. Wrong :p . Pasegardae founded 2280bc, Pasegardae captured by the barbarian state and razed in 2280bc. Didn't even last long enough to leave any picturesque city ruins.

'I shall have that city site' I decided and built/whipped another settler, this time with an axe escort. They arrived safely in 1560bc and Susa was founded :) .

Meanwhile I discovered that you don't need masonry or a stone quarry to build Stonehenge in 1560bc though chopping can help and this despite the fact that an insect plague annihilated my pastured cows in 1600bc.

That's more or less it.
2 cities.
4 Population.
8 hammers.
15 commerce.
12 beakers.
Techs: AH, wheel, fishing, archery,mining, BW, pottery, mysticism, 2 turns from sailing.
1 Wonder (Stonehenge)
Units: 1 worker, 2 scouts, 2 archers, 1 axe. Building axe and workboat.

dar1a0000.jpg

 
Spoiler :
These were the plans before the turnset:
Plan A:
1. Quickly build 2 settlers, 4 workers.
2. Meanwhile hope for horses and happy resources and build cottages on floodplains.
3. Build 3 cities with barracks/stables and rush immortals on nearest victim!
4. Also build Stonehenge with chops for border pops to avoid AI culture.
5. Rush neighbor / capture pyramids (or chop)

Settled in place, then I started off with two workers to chop the giant forest around us to quickly build a few cities, ready to rush whomever was near.... Nobody wanted the nomination for earliest exit, so plan A is in the bin, ready for plan B.
I wanted to make a fast start, so I decided to begin with two workers, then a warrior, followed by 2 settlers. Bit risky but gave just the head start needed. All three cities have high food and 2 more high food cities are in sight. That combined with representation of the pyramids and the great library should provide a launch pad for fast astronomy.

3 events occurred
1. Had the chance of creating an uber-square. I put it to 90% at risk of 2 unhappiness and population loss. Capital was at size 1, so no risk. Too bad it still didnt happen... Had 2 unhappy for 20 turns lol...
2. Some breakthrough gave +12 beakers to masonry
3. Better axes give all axemen shock when built, too bad there is no enemy, still nice for barbs.

Plan B:
1. Settle 6-9 cities focused on commerce and great people.
2. Chop pyramids, head straight for great library, get that too with great engineer of Mids.
3. Get 3-4 Great scientists and get astronomy to meet the world.

Stats:
Cities: 3
Population: 10
Total commerce: 22
Expenses: 5
Science: 17 beakers per turn
Units: 2 scouts, 4 workers, 2 warriors, 1 axe, .5 spear.
Civics: Slavery
Religion: none
Great people: none

Techs: Mining, BW, Mysticism(hut), Wheel, Pottery, Masonry, AH, Writing.

Gambles: Stone hooked, Pyramids in 17 turns (can be shortened to 10 turns with 2 chops and 3 whipped pop)

Civ4ScreenShot0017.jpg



View attachment Emperor Darius - Remconius BC-1520.CivBeyondSwordSave
 
Spoiler :
I settled in place and built a scout while growing to size two. then it was time for a worker while the scouts went about. The huts contributed over 200 gold to the imperial treasury plus a couple of worthless maps illustrating how wide the ocean really is.

Early research went AH-> the wheel-> pottery, as I aimed for getting those floodplains cottaged ASAP. Meanwhile I built a warrior and started a settler at size 3. Techwise I took a pit stop at archery to get some protection for early settlements, since the horses were ungodly far away. After that the plan was mining-> BW-> ...-> priesthood to chop out the Oracle to get CoL for religion happiness and courthouses to REX the island. I was also considering the Pyramids, what with the stone nearby.

Yeah, that was my plan.

Now I want a "poop happens" T-shirt.

Civ4ScreenShot0000.jpg


What a funny little fantastic super hyper mega cool awesome event. Four, for all that's holy, FOUR barb archers spawn three tiles west of Persepolis, which is defended by a single warrior. I cannot chop, I cannot whip, and since fire ants ate my cow herders the turn before, I cannot train an archer in less than four turns. All I can do is starve the city to double the city's warrior defences.
Ph34r oor hooge clubs!

The barbarian invaders approach the city. Opposing them is the Thin Half-naked Line With No Real Armour Or Weapons Whatsoever.

Civ4ScreenShot0008.jpg


The fight was over before it began, though the warriors outdid themselves and defeated the first two attacking archers. The Emperor would surely promote them posthumously, if he wasn't so busy getting used for target practice.

Civ4ScreenShot0009.jpg


It gives me great comfort to see the fruits of the Persian civilisation live on, as the barbarians store all that gold in clay pots and use carts to drag them out of the city.

What a traumatising first visit on emperor. I could make so many tasteless up-the-tailpipe jokes here that it isn't even funny.
 
Stuge: And I thought I was unlucky :lol: .

If you don't want to continue your own game you can vote for and continue with the nominated best game.

That's all the submissions completed for A+ with Cam skiving this round.
 
Well, since the only way for me to continue is to load or to restart, which is kind of meh, I'll be continuing from a save where Darius' buut doesn't ache.

Now, who to vote for...?

One for Remco.
 
It's the funny thing, since I we cannot vote for ourselves, there are only 2 votes to chose from. Am I correct?

And I suppose us to give some tips/advice adressed to other players before voting ...
 
In this particular instance there are indeed only two other games to vote for. I think it might be useful to comment on how we would se our own games developing as well as comments on other people's games.
 
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