After a bit of experimenting, several computers dieing on me and some work, I've finally finished reworking the Sea Cities mod.
Unless you accidentally downloaded my old PTW version that had a few bugs in (from the old thread) you won't notice much difference.
There are two files. One for Vanilla (Just in case anyone still uses it) and one for PTW, which should be compatible with C3C and has the extras like PediaIcons (Nicked from the Transport) and a short 'pedia entry.
Both use Transport graphics, since I don't have a special set of animations for either Sea Worker or Settler. If you're up for it, go ahead and make them, my own graphics skills aren't exactly any good for unit creation...
WHAT YOU CAN DO:
Build all tile improvements at sea
Build Cities at sea
WHAT YOU CANNOT DO:
Plant/Clear Forest doesn't work.*
Clear Pollution isn't available. This is because I never had pollution at sea no matter what I tried.
*In my experiements, it was possible to generate grasslands with them, but the map and AI refused to admit they had been changed.
NOTES ON THE AI
The AI does NOT know how to use the units, even though they are enabled in the scenarios for everyone. It will, however, treat a Sea City as a one-tile island on attacking, and will usually be able to treat it the same if it has one.
So far though, they won't attack the cities, so the only way to give them one is to pre-place it.
Sometimes - though not often - the AI will bombard terrain improvements at sea.
And now, without any further waffle... you may download, comment, post ideas, tell me I'm and idiot, etc.
Not necessarily in that order.
And preferably, none of the idiot bit please...
Unless you accidentally downloaded my old PTW version that had a few bugs in (from the old thread) you won't notice much difference.
There are two files. One for Vanilla (Just in case anyone still uses it) and one for PTW, which should be compatible with C3C and has the extras like PediaIcons (Nicked from the Transport) and a short 'pedia entry.
Both use Transport graphics, since I don't have a special set of animations for either Sea Worker or Settler. If you're up for it, go ahead and make them, my own graphics skills aren't exactly any good for unit creation...
WHAT YOU CAN DO:
Build all tile improvements at sea
Build Cities at sea
WHAT YOU CANNOT DO:
Plant/Clear Forest doesn't work.*
Clear Pollution isn't available. This is because I never had pollution at sea no matter what I tried.
*In my experiements, it was possible to generate grasslands with them, but the map and AI refused to admit they had been changed.
NOTES ON THE AI
The AI does NOT know how to use the units, even though they are enabled in the scenarios for everyone. It will, however, treat a Sea City as a one-tile island on attacking, and will usually be able to treat it the same if it has one.
So far though, they won't attack the cities, so the only way to give them one is to pre-place it.
Sometimes - though not often - the AI will bombard terrain improvements at sea.
And now, without any further waffle... you may download, comment, post ideas, tell me I'm and idiot, etc.
Not necessarily in that order.
And preferably, none of the idiot bit please...