dldnjstjr
The Shrubber
- Joined
- Aug 4, 2006
- Messages
- 1,681
DJNES: Ocean Voyage
Setting: Ever since man decided to wade deeper into water, they made what was called "ships", boats, to be more precise. Through the ages, numerous battles on high seas, and trades, the ships became larger and faster, finally adopting the "sails" to harness the power of the wind to navigate the seas. Ships became important in national economy as primary transports of goods, and thus, the importance of the navy grew as well. Now, it is the age of sail, where ships roam the seven seas in pride. (note: The history does not follow our current one.)
Character Stats:
Companies(There maybe only 3): They employ other players to do their bidding.
Name/Player:
Nationality:
Home Port:
Ship/s(Type):
Income: $20,000
Reputation:
Costs of Things(for 1):
To Launch a Ship: $1,000
Tariffs: May Vary
Navy Escort: May Vary
Cannon Balls, Gun Powder, etc: $500
Arming a Ship: $1,000
Foods: $500
Merchant Goods: May Vary (Just say how much of what, and I'll give the numbers)
Ship Materials: $700
Refitting: $500
Others: PM me
Setting: Ever since man decided to wade deeper into water, they made what was called "ships", boats, to be more precise. Through the ages, numerous battles on high seas, and trades, the ships became larger and faster, finally adopting the "sails" to harness the power of the wind to navigate the seas. Ships became important in national economy as primary transports of goods, and thus, the importance of the navy grew as well. Now, it is the age of sail, where ships roam the seven seas in pride. (note: The history does not follow our current one.)
Spoiler :
Economy: For my convenience, the money will be in dollars. You can get money in any of three ways: getting paid, selling goods, or looting. The money will be important in doing anything you do.
Profession: There are five types: navy officer, merchant, explorer, or pirate. Navy officers and explorers get paid from the government, merchants and pirates make their own money. The better you do at your job, the pay will rise, make more money, or get promoted.
Ships: The most important in this NES. Ships will do things such as from transporting goods to protecting merchant vessels. They are pretty expensive to build, but without them, you won't make a lot of money. Becareful, if ships get attacked, hit a reef, or meet a storm, they may be destroyed.
Port: This is where the ships must be to sell goods, or return to your HQ or homes. Bigger the port, better you will sell your goods. Remeber that ships cannot be out indefinitely at sea, and must restock every once in awhile (3 months). You can go to any ports that are available. If you do not refit after 3 months, the morale will decrease.
Navigation Laws: There are several laws on the sea made by treaties or by a nation. They must be obeyed, unless you can outsmart their navy.
Seamanship: How well you can sail a ship. Higher this level, your ships will take less damage in attack, get to places faster, etc. This stats will rise as you do more navigational things or battles.
Terrible -> Poor -> Not Good -> Below Average -> Satisfactory -> Average -> Above Average -> Good -> Excellent -> Outstanding
Morale: The condition and how happy your sailors are. If the morale is low, there might be a mutiny unless there are capable marines on board.
Reputation: How well known you are. Higher this stats, there will be many benefits.
Unknown -> Heard Of -> Known -> Recognized -> Famous -> Revered -> Legendary
Condition of the Ship: If ships are damaged, the condition will go down. Brand new is 10 and 1 is being held together by bird droppings. They must be fixed as soon as you hit a port. Ships can also be repaired on sea, for 1 ship material per level, but maximum you can raise is 1. May decrease long you are out at sea.
Cargo: They can be anything you want, be creative. However, these are the things your ship carries. 10 means full, and 0 means empty. However, the ship must be at least 4 full to last 3 months at sea (1 materials, 3 foods/water). 1 will last 1 month.
Naval Skills: How experienced your sailors are. It will impact the battles.
Terrible -> Poor -> Not Good -> Below Average -> Satisfactory -> Average -> Above Average -> Good -> Excellent -> Outstanding
Gunnery Level: The efficiency of your gunnery crewmen. Higher this rate, faster reload and accuracy ratings.
Combat Level: Close quarter combat level of your marines. Higher this level, more chance you can defeat your enemy by boarding their ships.
Luck: Higher this stats is, more chance of beneficial events to occur. Below 5 increases negative occurances.
Companies: There will be 3 big companies to hire the players to do their business. They interact with other players and make deals with them, etc. Relationship will be like: East India Trading Company is to John Wordsworth as Company is to Players.
Current Location: Basically where the player is. It will be listed very vaguely, but specific to the specific player.
Orders: You basically send me informations on your spendings and sailing destination. In order to launch a ship, you need $1,000.
Updates: I will try to do weekly updates. Each update is 3 months.
Profession: There are five types: navy officer, merchant, explorer, or pirate. Navy officers and explorers get paid from the government, merchants and pirates make their own money. The better you do at your job, the pay will rise, make more money, or get promoted.
Ships: The most important in this NES. Ships will do things such as from transporting goods to protecting merchant vessels. They are pretty expensive to build, but without them, you won't make a lot of money. Becareful, if ships get attacked, hit a reef, or meet a storm, they may be destroyed.
Port: This is where the ships must be to sell goods, or return to your HQ or homes. Bigger the port, better you will sell your goods. Remeber that ships cannot be out indefinitely at sea, and must restock every once in awhile (3 months). You can go to any ports that are available. If you do not refit after 3 months, the morale will decrease.
Navigation Laws: There are several laws on the sea made by treaties or by a nation. They must be obeyed, unless you can outsmart their navy.
Seamanship: How well you can sail a ship. Higher this level, your ships will take less damage in attack, get to places faster, etc. This stats will rise as you do more navigational things or battles.
Terrible -> Poor -> Not Good -> Below Average -> Satisfactory -> Average -> Above Average -> Good -> Excellent -> Outstanding
Morale: The condition and how happy your sailors are. If the morale is low, there might be a mutiny unless there are capable marines on board.
Reputation: How well known you are. Higher this stats, there will be many benefits.
Unknown -> Heard Of -> Known -> Recognized -> Famous -> Revered -> Legendary
Condition of the Ship: If ships are damaged, the condition will go down. Brand new is 10 and 1 is being held together by bird droppings. They must be fixed as soon as you hit a port. Ships can also be repaired on sea, for 1 ship material per level, but maximum you can raise is 1. May decrease long you are out at sea.
Cargo: They can be anything you want, be creative. However, these are the things your ship carries. 10 means full, and 0 means empty. However, the ship must be at least 4 full to last 3 months at sea (1 materials, 3 foods/water). 1 will last 1 month.
Naval Skills: How experienced your sailors are. It will impact the battles.
Terrible -> Poor -> Not Good -> Below Average -> Satisfactory -> Average -> Above Average -> Good -> Excellent -> Outstanding
Gunnery Level: The efficiency of your gunnery crewmen. Higher this rate, faster reload and accuracy ratings.
Combat Level: Close quarter combat level of your marines. Higher this level, more chance you can defeat your enemy by boarding their ships.
Luck: Higher this stats is, more chance of beneficial events to occur. Below 5 increases negative occurances.
Companies: There will be 3 big companies to hire the players to do their business. They interact with other players and make deals with them, etc. Relationship will be like: East India Trading Company is to John Wordsworth as Company is to Players.
Current Location: Basically where the player is. It will be listed very vaguely, but specific to the specific player.
Orders: You basically send me informations on your spendings and sailing destination. In order to launch a ship, you need $1,000.
Updates: I will try to do weekly updates. Each update is 3 months.
Character Stats:
Spoiler :
Naval Officer: They primarily follow orders from the Admiralty of their nations. They have constant income, which will rise along with their ranks. They focus on combat skills.
Name/Player:
Nationality:
Current Location:
Profession: Naval Service
Rank: Commander
Pay: $3,000
Ship(Type): Name Here
Condition: 10
Cargo(Type): 4/10 (1 materials, 3 food)
Seamanship: Below Average
Reputation:
Sailors: 50
Morale: 5
Naval Skills: Below Average
Gunnery Level: 5
Combat Level: 5
Merchant: They primarily buy and sell goods. They do not have constant income, but it will depend on their business skills.
Name/Player:
Nationality:
Current Location:
Profession: Merchant
Money: $10,000
Ship(Type): Name Here
Condition: 10
Cargo(Type): 4/10 (1 materials, 3 food)
Seamanship: Below Average
Reputation:
Sailors: 50
Morale: 5
Pirate: They primarily raid other ships (not necessarily other players). They do not have constant income, but it will depend on their raiding skills.
Name/Player:
Nationality:
Current Location:
Profession: Pirate/Privateer
Money: $9,000
Ship(Type): Name Here
Condition: 10
Cargo(Type): 4/10 (1 materials, 3 food)
Seamanship: Below Average
Reputation:
Sailors: 50
Morale: 5
Naval Skills: Below Average
Gunnery Level: 5
Combat Level: 5
Explorer: They primarily explore other lands. They have constant income from their patrons, and their success will depend on their luck and navigation skills.
Name/Player:
Nationality:
Current Location:
Profession: Explorer
Ship(Type): Name Here
Condition: 10
Cargo(Type): 4/10 (1 materials, 3 food)
Seamanship: Below Average
Income: $4,000
Reputation: Low
Sailors: 50
Morale: 5
Name/Player:
Nationality:
Current Location:
Profession: Naval Service
Rank: Commander
Pay: $3,000
Ship(Type): Name Here
Condition: 10
Cargo(Type): 4/10 (1 materials, 3 food)
Seamanship: Below Average
Reputation:
Sailors: 50
Morale: 5
Naval Skills: Below Average
Gunnery Level: 5
Combat Level: 5
Merchant: They primarily buy and sell goods. They do not have constant income, but it will depend on their business skills.
Name/Player:
Nationality:
Current Location:
Profession: Merchant
Money: $10,000
Ship(Type): Name Here
Condition: 10
Cargo(Type): 4/10 (1 materials, 3 food)
Seamanship: Below Average
Reputation:
Sailors: 50
Morale: 5
Pirate: They primarily raid other ships (not necessarily other players). They do not have constant income, but it will depend on their raiding skills.
Name/Player:
Nationality:
Current Location:
Profession: Pirate/Privateer
Money: $9,000
Ship(Type): Name Here
Condition: 10
Cargo(Type): 4/10 (1 materials, 3 food)
Seamanship: Below Average
Reputation:
Sailors: 50
Morale: 5
Naval Skills: Below Average
Gunnery Level: 5
Combat Level: 5
Explorer: They primarily explore other lands. They have constant income from their patrons, and their success will depend on their luck and navigation skills.
Name/Player:
Nationality:
Current Location:
Profession: Explorer
Ship(Type): Name Here
Condition: 10
Cargo(Type): 4/10 (1 materials, 3 food)
Seamanship: Below Average
Income: $4,000
Reputation: Low
Sailors: 50
Morale: 5
Companies(There maybe only 3): They employ other players to do their bidding.
Name/Player:
Nationality:
Home Port:
Ship/s(Type):
Income: $20,000
Reputation:
Costs of Things(for 1):
To Launch a Ship: $1,000
Tariffs: May Vary
Navy Escort: May Vary
Cannon Balls, Gun Powder, etc: $500
Arming a Ship: $1,000
Foods: $500
Merchant Goods: May Vary (Just say how much of what, and I'll give the numbers)
Ship Materials: $700
Refitting: $500
Others: PM me