Delete 'levee's!!

09n07e

Chieftain
Joined
Aug 9, 2007
Messages
4
There are several reasons to take levees out of the game.


1. Hammers in the late game need to decrease.

In the late game, production increases like a skyrocket.
lumbermills, factories, power plant, corporations, production increasing civics,,, etc..
So most of units can be taken about less than 3 turns..
It's too much!

I know industrial revolution changed the whole world.
But It's very tedious to take control over tons of units.
Production need to be lower..



2. Dike is toooooo powerful

Everybody knows dike ROCK!!
I think giving more production bonus to dutch drydocks would be enough.


3. Riverside advantage is too much.
I know river is one of the biggest geographic feature for city growth.
But.. there are many features making river attractive in the game.

fresh water healthy bonus
commercial bonus
watermill is better than workshop,
farms can be built near fresh water.. etc..

Giving levee bonus on that? Like I said, That's too much..


4. AI doesn't consider the big adavantage of having levee when buiding cities.

I'm not saying that AI does not build city on riverside..
But I'm pretty sure blue circle doesn't consider riverside..
It's a kind of unfair thing that only players take advantage of levee on purpose.



I want to make the change by myself..
But I'm pretty lame on dealing XMLs..
Is there anyone knows how to make things done that I said?
 
1) Levees are fun, also would you produce Mech Infantry with 10 shields only? And everyone has levees, not only you.

2) Yes dikes are little overpowered, they should cost more, they are even better than moai statues.
 
YES. that's true..

Getting industrial revoulution done earlier than your competitor is very important..


But so I rarely use riflemen, granadiers, Frigates, Galleons..

And that diminishes FUN!.. Don't you think?
 
They're fun because my production goes up with them...

Without hammerboosters it makes US/Slavery must have.
 
You should use them, you can't get al of wars done before the industrial age can you? Besides you still have to protect yoursef from the attacks of the crazies. I used to debate whether to cottage a river or mill it, but now I just cottage it no matter what. Universal sufferage and dikes equal 2 hammers to all of those cottages now. Not bad. Dikes are your only alternative if your civ is too unhealthy and you don't want to push it over the edge by building factories. I always wait to build factories until after the health buildings appear, so i need dikes for the most part. I've been talking about levee's this whole time by the way not dikes. I don't know why i type that. Dikes do rule though.
 
No leave them in. Civs who have reached the industrial revolution should be able to crush those who haven't. Its the reward for not having over expanded earlier and having a decent tech rate.

Exactly.

4. AI doesn't consider the big adavantage of having levee when buiding cities.

Wot-chu meen? Incas settling all their cities one tile away from river in one of my games...
 
Take away extra hammers??? I don't want to sound rude, but Are you nuts????
 
I revel in levees. Had a city a couple of games ago which had iron, coal, wheat, a flood plain or two, lots of hills with mines and forests plus lumbermills, all railed, and every tile but one beside a river, with levees, forge, factory, ironworks and the 3G dam and some specialists: during a GA it produced 328 hammers per turn. On reflection, the ironworks could probably have been better built elsewhere, but with the various bonuses from civics, religion and Wonders it was very nice to be able to build the 3G so fast without burning a Great Engineer.
 
a nice option for the game they could have added to BTS would be to set your own unit limit number. so for example you could play a game that only allows 100 units at any given time for any civ.
 
Levee is fun!!

Dikes are a bit OP though. Not just the extra hammer in ocean and lake tiles, the fact it allows dikes to be built even the city is besides an inland lake give the player too much flexibility.
 
a nice option for the game they could have added to BTS would be to set your own unit limit number. so for example you could play a game that only allows 100 units at any given time for any civ.


Is it possible? do you know how? I don't know how!!
 
It is true that there are WAY too many units in the late game that you need to take control of. The late game is sooooo tedious it is terribly boring.
 
don't take away the levees, instead, give us more buildings, more wonders, and more interest (and expensive) units to build in the late game. Let's put the extra hammer to work!
 
I don't mind levees so much; yes, they're really damn powerful, but I think they're kind of necessary for cities that can't afford the unhealthiness that factories bring.

It is true that there are WAY too many units in the late game that you need to take control of. The late game is sooooo tedious it is terribly boring.

Conquer the world with riflemen before it becomes an issue. :D
 
Dike on a huge map, are the most powerful (standard) building there is, TOO powerful. I'd say, make dike only buildable where you could build a levee.
 
Levees are fine, dikes are fine. The AI builds levees too (in my games anyway) and most of their cities are close enough to rivers to take advantage of it.
Dikes are a late game UB. YES they are very powerful but certainly not imbalanced (you only get a big benefit from them in coastal cities anyway)because the Dutch UU is crappy as hell. You won't even see it in most games. Also Creative/Financial, though by no means a bad combination, is hardly game-breaking either
 
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