Justy
Warlord
I've only played Vanilla Civ so I am not sure if this idea has been addressed but I have a little idea for ruins. I like how destroyed cities are now marked by little clumps of stone. It's nice but I think that more could be done.
One idea would obviously be harvesting the ruins to give a nearby city a hammer boost. The same way that harvesting forests grants a yield. The value of the yield would depend on the city size at the time of destruction. This was a city after all, not it doesn't immediately become worthless even if it was razed.
Another idea, the more nifty of the two, would be as a culture boost to a civ. If those ruins are in your cultural border you would recieve a culture boost which would grow as ages pass. Having the intact ruins of a bronze age city should have some value. If those ruins fall within the cultural boundary of a city then that city should get something as well. I think that the cities stats at the time of destruction should determine the value of the ruins.
I don't have the time to get into specifics, but I just wanted to throw the idea out there.
One idea would obviously be harvesting the ruins to give a nearby city a hammer boost. The same way that harvesting forests grants a yield. The value of the yield would depend on the city size at the time of destruction. This was a city after all, not it doesn't immediately become worthless even if it was razed.
Another idea, the more nifty of the two, would be as a culture boost to a civ. If those ruins are in your cultural border you would recieve a culture boost which would grow as ages pass. Having the intact ruins of a bronze age city should have some value. If those ruins fall within the cultural boundary of a city then that city should get something as well. I think that the cities stats at the time of destruction should determine the value of the ruins.
I don't have the time to get into specifics, but I just wanted to throw the idea out there.