Jet
No, no, please. Please.
- Joined
- Mar 16, 2006
- Messages
- 2,431
[IMG=left]http://forums.civfanatics.com/uploads/87231/tkr-1.jpg[/IMG]
Tsar of Kievan Rus
Demo game: BTS 3.13 with Bhuric 1.09, Earth 1000 AD, Russia, Emperor
Mutax2003 requested a 1000 AD demo game with a challenging civ on a higher than default handicap level. Mali/Aztec/Inca/Khmer are somewhat similar: isolated with a large, lush backyard. I'm not sure if Russia is a challenging civ or not, but it was on Mutax's list. Russia is somewhat isolated with a large but not so lush backyard. Korea would be cool, but I chose Russia for the western medieval flavor. I'd like Domination/Diplomatic but will take Space. On Normal (the only option without editing the Worldbuilder file) there are 340 turns left, not too many for Domination on a Huge map. The default for Russia is Chieftain. I'm usually OK on Emperor, so let's try that.
I don't know what difficulty to expect and am not at all an expert on the scenario. Before starting let's look at a test game in cheat mode.
The dotmapping is obviously sadistic. Kiev makes me want to Worldbuilder in a nuclear power plant that melts down and destroys the city in the first 10 turns. There's not much I can do with Kiev or Kherson. Kiev does however start with an AP Monastery + Cathedral for 4 hammers. Novgorod is hideously one tile off the coast, but still a good GP farm.
Saladin is obviously an enemy. Everyone but me is also at war with Ragnar, who has no metal, no Settlers and 90 turns until his culture gets his Iron tile. I do have a Settler and will send it straight to Deer/Iron. I'll displease Ragnar if I have to. I will go for OB, and if he asks me to declare on England or someone, that's probably OK, but I don't plan on trading with him.
Ragnar also has Silver, which complements my only two happies, Gems and Furs. I'm tentatively planning on a building-heavy approach to happy, with Forges, Markets, AP Temples, and maybe the Culture stuff. With Slavery and high-production land I think I can get there, although I don't quite know what I'll do for research. Settle and work my abundant river tiles, for one thing.
I want to abuse the AP, so Meditation first. 5 turns. Why are the other leaders researching it in 1 and 2 turns?
Well, with France, it's commerce tiles and trade routes. I have crappy trade routes. Opening borders with Justinian, Charlemange, and Ragnar cuts it to 4 turns. That's a start. I also need to meet the other Euro civs for the research bonuses on known techs.
An obvious asset is my backyard full of tiles, rivers and forest. Siberia is lush and eventually I can get the Gold. The forests, I'm not sure how to use. Chop buildings? I love my Lumbermills, but with the BTS Environmentalism changes they're just not the same. Forest Preserves, even shared ones, are just-OK even with Environmentalism, and I'd prefer to run State Property for flavor.
Other assets are Philosophical and the grabbable world wonders. At the moment, no AI is working on any wonders. Novgorod can pop an Engineer in 17 turns and I'll burn him on the Great Library if I can. Kiev can build the Great Wall in 13 turns. Unfortunately if I get the GL it would be too hard IMO to get Kiev to catch up in GPPs to Novgorod and pop a Spy any time soon, but the Wall would be convenient for me in the short term and when expanding east. Maybe also for Generals. Luckily Novgorod already has a Courthouse, so it can have a pure Scientist/Spy pool. Spies I also like for Russky flavor. If I get any I'll spy bomb a tech leader and steal stuff.
I'm planning to put Oxford in Novgorod along with National Epic or more likely National Park. With Philosophical and Stone I should be able to get Oxford there pretty soon. The first scientists I'll settle unless there's an opportune lightbulb. If I was expert in the scenario I'd know when to expect Liberalism, but all I know now is that Wang has all the prerequisites already. So I'm going to assume I can't bulb my way to Liberalism.
Regarding civics and city development, I'm undecided about whether to do a full-on farm economy. I don't have a ton of food resources. On the other hand I don't have a ton of happy, and so the culture slider is tempting anyway. With high production I might be able to fight my way to Saladin's happy resources after dealing with Ragnar (for Silver) and Genghis (for Gold), but I'll have to see what happens to Saladin. Europe I don't want to mess with, and idea of saving Europe for late is, again, appealing for flavor.
I'll probably play this pretty fast (indeed I may have to restart if necessary
), but will play in rounds, so feel free to comment / harp / ridicule in between if you like. 
Tsar of Kievan Rus
Demo game: BTS 3.13 with Bhuric 1.09, Earth 1000 AD, Russia, Emperor
Mutax2003 requested a 1000 AD demo game with a challenging civ on a higher than default handicap level. Mali/Aztec/Inca/Khmer are somewhat similar: isolated with a large, lush backyard. I'm not sure if Russia is a challenging civ or not, but it was on Mutax's list. Russia is somewhat isolated with a large but not so lush backyard. Korea would be cool, but I chose Russia for the western medieval flavor. I'd like Domination/Diplomatic but will take Space. On Normal (the only option without editing the Worldbuilder file) there are 340 turns left, not too many for Domination on a Huge map. The default for Russia is Chieftain. I'm usually OK on Emperor, so let's try that.
I don't know what difficulty to expect and am not at all an expert on the scenario. Before starting let's look at a test game in cheat mode.
Spoiler :
[IMG=]http://forums.civfanatics.com/uploads/87231/tkr-2.jpg[/IMG]
Saladin is obviously an enemy. Everyone but me is also at war with Ragnar, who has no metal, no Settlers and 90 turns until his culture gets his Iron tile. I do have a Settler and will send it straight to Deer/Iron. I'll displease Ragnar if I have to. I will go for OB, and if he asks me to declare on England or someone, that's probably OK, but I don't plan on trading with him.
Ragnar also has Silver, which complements my only two happies, Gems and Furs. I'm tentatively planning on a building-heavy approach to happy, with Forges, Markets, AP Temples, and maybe the Culture stuff. With Slavery and high-production land I think I can get there, although I don't quite know what I'll do for research. Settle and work my abundant river tiles, for one thing.
I want to abuse the AP, so Meditation first. 5 turns. Why are the other leaders researching it in 1 and 2 turns?
Spoiler :
[IMG=]http://forums.civfanatics.com/uploads/87231/tkr-3.jpg[/IMG]
An obvious asset is my backyard full of tiles, rivers and forest. Siberia is lush and eventually I can get the Gold. The forests, I'm not sure how to use. Chop buildings? I love my Lumbermills, but with the BTS Environmentalism changes they're just not the same. Forest Preserves, even shared ones, are just-OK even with Environmentalism, and I'd prefer to run State Property for flavor.
Other assets are Philosophical and the grabbable world wonders. At the moment, no AI is working on any wonders. Novgorod can pop an Engineer in 17 turns and I'll burn him on the Great Library if I can. Kiev can build the Great Wall in 13 turns. Unfortunately if I get the GL it would be too hard IMO to get Kiev to catch up in GPPs to Novgorod and pop a Spy any time soon, but the Wall would be convenient for me in the short term and when expanding east. Maybe also for Generals. Luckily Novgorod already has a Courthouse, so it can have a pure Scientist/Spy pool. Spies I also like for Russky flavor. If I get any I'll spy bomb a tech leader and steal stuff.
I'm planning to put Oxford in Novgorod along with National Epic or more likely National Park. With Philosophical and Stone I should be able to get Oxford there pretty soon. The first scientists I'll settle unless there's an opportune lightbulb. If I was expert in the scenario I'd know when to expect Liberalism, but all I know now is that Wang has all the prerequisites already. So I'm going to assume I can't bulb my way to Liberalism.
Regarding civics and city development, I'm undecided about whether to do a full-on farm economy. I don't have a ton of food resources. On the other hand I don't have a ton of happy, and so the culture slider is tempting anyway. With high production I might be able to fight my way to Saladin's happy resources after dealing with Ragnar (for Silver) and Genghis (for Gold), but I'll have to see what happens to Saladin. Europe I don't want to mess with, and idea of saving Europe for late is, again, appealing for flavor.
I'll probably play this pretty fast (indeed I may have to restart if necessary

