Airefuego
King
Here is a brief summary of one of the shortest games I have ever played.
It was interesting enough that I reloaded to the start to take some screenshots and post them.
Was I correct in abandoning it? There may have been a way out of this incredible dilemma that I didnt see any ideas welcome!
(I think it was a small medium-and-small map, 5 civs, for what its worth).
Here is the key shot the starting position. It looked pretty good great food-rich area and a bit of fresh water. The eternal question settle in place, or not?
Usually I do without much thought. But here, settling one square from the coast is generally regarded as a no-no what to do, what to do The south coast tiles were possible alternatives, but they lose the fresh water bonus, and the coastal grassland might hide a resource that I want to work...
Anyway obviously I moved the scout first, onto the other hill. Now the answer seemed clear settle in place:
So I get all the food resources, the fresh water, the useful stone resource, and three very tasty looking empty grassland squares in the fat cross which could hide strategic resources. Nice.
The downside was that my first city was not on the coast, meaning I would need to found a second city before I could build my work boats out there. I figured this was ok I had the corn anyway, and the Zulus start with agriculture but not fishing, so the work boat was not going to be the first build anyway.
I started on a worker, thinking to farm the corn while I researched towards bronze working. Then I would chop out the settler and found the second city, while grabbing fishing and then getting the boats in the water. Maybe just going for the settler first would be more efficient, I dont know.
Well, none of it mattered after about two more moves with the scout.
Heres what he found:
Notice anything?
As far as I can tell, there is no second city site! My chunk of peninsula is too small to get more than two squares away, I am blocked by the mountain, and I can never build a boat to get off the peninsula, because Ulundi is not coastal.
Here is the final view, after I got a border pop to see a bit further, and researched a few techs to reveal copper and horses (yep, I got horses in the fat cross).
Definitely stranded!
I spent a while trying to think of a way around the problem.
Building a fort (after construction) could connect Ulundi to the sea but does not let me build boats.
Civ IV diplomacy does not let me buy a boat from another Civ, or any units at all for that matter
(I think Ill start a thread soon on why and how this could be changed!!)
Perhaps I could terrify a rival Civ into giving me one of their cities, although it seems unlikely as long as I am stuck with my one pathetic city, with no way of getting troops off the island (Fear my warrior!)
Maybe I can buy a city from another Civ is that even possible, has anyone ever succeeded in buying a foreign city from a Civ? In any case, the siting of my one city seems unlikely to give me the truly awesome tech-and-gold lead that I would need to pull this off.
So I think I only had one chance, which is to hope some other Civ settles a city within view (hopefully on that desert tile across the bay to the north). Then I spam culture in Ulundi (maybe Stonehenge and the Mids, with the stone) and try to FLIP myself a second city.
It would be an awesome triumph if I can even get out of this, but its so uncertain (no idea if anyone else is on this island, or where they will put a city) that I wasnt willing to play it out and see.
So I quit instead. Did I miss anything?

Was I correct in abandoning it? There may have been a way out of this incredible dilemma that I didnt see any ideas welcome!
(I think it was a small medium-and-small map, 5 civs, for what its worth).
Here is the key shot the starting position. It looked pretty good great food-rich area and a bit of fresh water. The eternal question settle in place, or not?
Spoiler :
Usually I do without much thought. But here, settling one square from the coast is generally regarded as a no-no what to do, what to do The south coast tiles were possible alternatives, but they lose the fresh water bonus, and the coastal grassland might hide a resource that I want to work...
Anyway obviously I moved the scout first, onto the other hill. Now the answer seemed clear settle in place:
Spoiler :
So I get all the food resources, the fresh water, the useful stone resource, and three very tasty looking empty grassland squares in the fat cross which could hide strategic resources. Nice.
The downside was that my first city was not on the coast, meaning I would need to found a second city before I could build my work boats out there. I figured this was ok I had the corn anyway, and the Zulus start with agriculture but not fishing, so the work boat was not going to be the first build anyway.
I started on a worker, thinking to farm the corn while I researched towards bronze working. Then I would chop out the settler and found the second city, while grabbing fishing and then getting the boats in the water. Maybe just going for the settler first would be more efficient, I dont know.
Well, none of it mattered after about two more moves with the scout.

Spoiler :
Notice anything?

As far as I can tell, there is no second city site! My chunk of peninsula is too small to get more than two squares away, I am blocked by the mountain, and I can never build a boat to get off the peninsula, because Ulundi is not coastal.
Here is the final view, after I got a border pop to see a bit further, and researched a few techs to reveal copper and horses (yep, I got horses in the fat cross).
Spoiler :
Definitely stranded!
I spent a while trying to think of a way around the problem.

Building a fort (after construction) could connect Ulundi to the sea but does not let me build boats.
Civ IV diplomacy does not let me buy a boat from another Civ, or any units at all for that matter

Perhaps I could terrify a rival Civ into giving me one of their cities, although it seems unlikely as long as I am stuck with my one pathetic city, with no way of getting troops off the island (Fear my warrior!)

Maybe I can buy a city from another Civ is that even possible, has anyone ever succeeded in buying a foreign city from a Civ? In any case, the siting of my one city seems unlikely to give me the truly awesome tech-and-gold lead that I would need to pull this off.
So I think I only had one chance, which is to hope some other Civ settles a city within view (hopefully on that desert tile across the bay to the north). Then I spam culture in Ulundi (maybe Stonehenge and the Mids, with the stone) and try to FLIP myself a second city.

It would be an awesome triumph if I can even get out of this, but its so uncertain (no idea if anyone else is on this island, or where they will put a city) that I wasnt willing to play it out and see.
So I quit instead. Did I miss anything?