Insei
Chieftain
Synopsis: This post is a BtS update to an article in the War Academy regarding the Soldiers demographic (a.k.a. the Power Rating).
Update 1: In a post below, UncleJJ pointed out that Robi D updated his original article for Vanilla/Warlods/BtS 3.02. He suggested that I should point out differences between BtS 3.02 and BtS 3.13. Other than the Castle being re-added in BtS 3.13, there are none.
The War Academy has a very useful article by Robi D: The Inner Workings of the Demographics Screen Explained. Robi D updated his article in this thread.
I am particularly interested in the Soldiers line as it seems to directly reflect the Power Graph. I have seen good players recommending to keep your Power at least 50% of the strongest AI in order to avoid being attacked due to military weakness.
Using BtS with the 3.13 patch and the WorldBuilder I re-checked the values from the original article. Incidentally, the values seem to come from the iPower field in the XML files for techs, building, and units (Civ4TechInfos.xml, Civ4BuildingsInfo.XML, and Civ4UnitInfos.XML).
Here are my findings:
The population points part is unchanged in BtS.
Here are the new values for BtS 3.13 (multiply the numbers by one thousand to give you Soldiers as displayed in the Demographics Screen):
2: Hunting, Mining, Animal Husbandry, Sailing
4: Wheel, Alphabet, Metal Casting, Compass, Construction, Astronomy, Steel, Radio, Satellites
5: Composites, Stealth
6: Archery, Mathematics, Chemistry, Combustion
8: Bronze Working, Machinery, Guilds, Assembly Line, Fission, Flight
10: Horseback Riding, Iron Working, Industrialism, Artillery, Rocketry, Advanced Flight, Laser
12: Gunpowder, Military Science, Rifling
Here are the new values for BtS 3.13 (multiply the numbers by one thousand to give you Soldiers as displayed in the Demographics Screen):
1: Totem Pole, Trading Post, Shale Plant
2: Walls, Stable, Forge, Mint, Castle, Drydock, Factory, Assembly Plant, Industrial Park, Levee, Dike
3: Dun, Barracks, Ikhanda, Citadel
4: Ger, Ironworks, Mt. Rushmoore, Red Cross, Statue of Zeus
6: Military Academy
8: Heroic Epic, West Point, Scotland Yard, Chichen Itza
10: Great Wall, Moai Statues, Cristo Redentor
Here are the new values for BtS 3.13 (multiply the numbers by one thousand to give you Soldiers as displayed in the Demographics Screen):
I hope you will find these values useful when trying to convince Monty to leave your peaceful culture empire alone.
--Insei
Update 1: In a post below, UncleJJ pointed out that Robi D updated his original article for Vanilla/Warlods/BtS 3.02. He suggested that I should point out differences between BtS 3.02 and BtS 3.13. Other than the Castle being re-added in BtS 3.13, there are none.
The War Academy has a very useful article by Robi D: The Inner Workings of the Demographics Screen Explained. Robi D updated his article in this thread.
I am particularly interested in the Soldiers line as it seems to directly reflect the Power Graph. I have seen good players recommending to keep your Power at least 50% of the strongest AI in order to avoid being attacked due to military weakness.
Using BtS with the 3.13 patch and the WorldBuilder I re-checked the values from the original article. Incidentally, the values seem to come from the iPower field in the XML files for techs, building, and units (Civ4TechInfos.xml, Civ4BuildingsInfo.XML, and Civ4UnitInfos.XML).
Here are my findings:
Factor 1- Population points. For every two population points from all your cities you get 1000 soldiers. So;
1pop = 0 soldiers
2pop= 1000
3pop= 1000
4pop= 2000
5pop= 2000
6pop= 3000 and so on.
The population points part is unchanged in BtS.
Factor 2- Technologies. Discovering some technologies (mostly military but not exclusively) gives you extra soldiers. I have to say some of them struck me as a little strange, like Military tradition gives you zero but hunting gives you 2000, but Im not here to argue about that. Here is the list of techs that give you soldiers. If they are not listed then they give zero soldiers.
Here are the new values for BtS 3.13 (multiply the numbers by one thousand to give you Soldiers as displayed in the Demographics Screen):
2: Hunting, Mining, Animal Husbandry, Sailing
4: Wheel, Alphabet, Metal Casting, Compass, Construction, Astronomy, Steel, Radio, Satellites
5: Composites, Stealth
6: Archery, Mathematics, Chemistry, Combustion
8: Bronze Working, Machinery, Guilds, Assembly Line, Fission, Flight
10: Horseback Riding, Iron Working, Industrialism, Artillery, Rocketry, Advanced Flight, Laser
12: Gunpowder, Military Science, Rifling
Factor 3- City Improvement/Wonders. Like discovering some technologies, build certain improvements and wonders will increase the amount of soldiers you have on the demo screen. In this case you amount added for each improvement. For example you get 2000 soldiers for each wall you build, so if you have 5 walls, you have an extra 10000 soldiers. With wonders that give you soldiers, you can only build one so you only get that bonus once. Here is the list of what you get for each improvement. Improvements that dont give soldiers are not listed.
Here are the new values for BtS 3.13 (multiply the numbers by one thousand to give you Soldiers as displayed in the Demographics Screen):
1: Totem Pole, Trading Post, Shale Plant
2: Walls, Stable, Forge, Mint, Castle, Drydock, Factory, Assembly Plant, Industrial Park, Levee, Dike
3: Dun, Barracks, Ikhanda, Citadel
4: Ger, Ironworks, Mt. Rushmoore, Red Cross, Statue of Zeus
6: Military Academy
8: Heroic Epic, West Point, Scotland Yard, Chichen Itza
10: Great Wall, Moai Statues, Cristo Redentor
Factor 4- Units. Finally each unit type has a different amount of soldiers attached to it, so a warrior contributes 1000 soldiers, while a Swordsman is 3000 soldiers. Interestingly enough a units experience points has no bearing on the amount of soldiers it equates to. Units such as scouts, workers missionaries and spies contribute zero soldiers to the demo screen. Here is the full list of what you get for each unit;
Here are the new values for BtS 3.13 (multiply the numbers by one thousand to give you Soldiers as displayed in the Demographics Screen):
Code:
1: Warrior, Quechua
2: Spearman
Archer
Chariot
Galley
Airship
3: Impi, Holkan
War Chariot, Immortal
Horse Archer
Axeman, Phalanx
Swordsman, Jaguar, Gallic Warrior
Trireme, Caravel, Carrack
Catapult
4: Bowman, Skirmisher
Vulture, Dog Soldier
Praetorian
Numidian Cavalry, Keshik
Hwacha, Trebuchet
Longbowman, Crossbowman
Pikeman
Galleon, Privateer
5: War Elephant
Cho-Ko-Nu
Maceman
Landsknecht
East Indiaman
6: Ballista Elephant
Samurai
Musketman
Knight
Frigate, Ship of the Line, Ironclad, Transport
7: Berserker
8: Camel Archer, Cataphract
Musketeer, Janissary, Oromo Warrior
Cannon
Destroyer, Submarine, Attack Submarine
9: Cuirassier
10: Conquistador
Rifleman, Grenadier
Machine Gun
Carrier, Stealth Destroyer
Guided Missile
12: Redcoat
Cavalry
Battleship
14: Missile Cruiser
15: Cossak
Fighter, Jet Fighter, Bomber
16: Infantry, Anti-Tank
18: Marine, Paratrooper
20: SAM Infantry
Gunship
Artillery
Stealth Bomber
22: Navy SEAL
25: Tank
30: Panzer
Mechanized Infantry, Mobile SAM
Tactical Nuke
32: Mobile Artillery
40: Modern Armor
ICBM
I hope you will find these values useful when trying to convince Monty to leave your peaceful culture empire alone.

--Insei