Soldiers/Power Ratings BtS 3.13 Update

Insei

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Synopsis: This post is a BtS update to an article in the War Academy regarding the Soldiers demographic (a.k.a. the Power Rating).

Update 1: In a post below, UncleJJ pointed out that Robi D updated his original article for Vanilla/Warlods/BtS 3.02. He suggested that I should point out differences between BtS 3.02 and BtS 3.13. Other than the Castle being re-added in BtS 3.13, there are none.


The War Academy has a very useful article by Robi D: The Inner Workings of the Demographics Screen Explained. Robi D updated his article in this thread.

I am particularly interested in the Soldiers line as it seems to directly reflect the Power Graph. I have seen good players recommending to keep your Power at least 50% of the strongest AI in order to avoid being attacked due to military weakness.

Using BtS with the 3.13 patch and the WorldBuilder I re-checked the values from the original article. Incidentally, the values seem to come from the iPower field in the XML files for techs, building, and units (Civ4TechInfos.xml, Civ4BuildingsInfo.XML, and Civ4UnitInfos.XML).

Here are my findings:

Factor 1- Population points. For every two population points from all your cities you get 1000 soldiers. So;
1pop = 0 soldiers
2pop= 1000
3pop= 1000
4pop= 2000
5pop= 2000
6pop= 3000 and so on.

The population points part is unchanged in BtS.


Factor 2- Technologies. Discovering some technologies (mostly military but not exclusively) gives you extra soldiers. I have to say some of them struck me as a little strange, like Military tradition gives you zero but hunting gives you 2000, but I’m not here to argue about that. Here is the list of techs that give you soldiers. If they are not listed then they give zero soldiers.

Here are the new values for BtS 3.13 (multiply the numbers by one thousand to give you Soldiers as displayed in the Demographics Screen):

2: Hunting, Mining, Animal Husbandry, Sailing
4: Wheel, Alphabet, Metal Casting, Compass, Construction, Astronomy, Steel, Radio, Satellites
5: Composites, Stealth
6: Archery, Mathematics, Chemistry, Combustion
8: Bronze Working, Machinery, Guilds, Assembly Line, Fission, Flight
10: Horseback Riding, Iron Working, Industrialism, Artillery, Rocketry, Advanced Flight, Laser
12: Gunpowder, Military Science, Rifling



Factor 3- City Improvement/Wonders. Like discovering some technologies, build certain improvements and wonders will increase the amount of soldiers you have on the demo screen. In this case you amount added for each improvement. For example you get 2000 soldiers for each wall you build, so if you have 5 walls, you have an extra 10000 soldiers. With wonders that give you soldiers, you can only build one so you only get that bonus once. Here is the list of what you get for each improvement. Improvements that don’t give soldiers are not listed.

Here are the new values for BtS 3.13 (multiply the numbers by one thousand to give you Soldiers as displayed in the Demographics Screen):

1: Totem Pole, Trading Post, Shale Plant
2: Walls, Stable, Forge, Mint, Castle, Drydock, Factory, Assembly Plant, Industrial Park, Levee, Dike
3: Dun, Barracks, Ikhanda, Citadel
4: Ger, Ironworks, Mt. Rushmoore, Red Cross, Statue of Zeus
6: Military Academy
8: Heroic Epic, West Point, Scotland Yard, Chichen Itza
10: Great Wall, Moai Statues, Cristo Redentor



Factor 4- Units. Finally each unit type has a different amount of soldiers attached to it, so a warrior contributes 1000 soldiers, while a Swordsman is 3000 soldiers. Interestingly enough a units experience points has no bearing on the amount of soldiers it equates to. Units such as scouts, workers missionaries and spies contribute zero soldiers to the demo screen. Here is the full list of what you get for each unit;

Here are the new values for BtS 3.13 (multiply the numbers by one thousand to give you Soldiers as displayed in the Demographics Screen):

Code:
  1: Warrior, Quechua
  2: Spearman
     Archer
     Chariot
     Galley
     Airship
  3: Impi, Holkan
     War Chariot, Immortal
     Horse Archer
     Axeman, Phalanx
     Swordsman, Jaguar, Gallic Warrior
     Trireme, Caravel, Carrack
     Catapult
  4: Bowman, Skirmisher
     Vulture, Dog Soldier
     Praetorian
     Numidian Cavalry, Keshik
     Hwacha, Trebuchet
     Longbowman, Crossbowman
     Pikeman
     Galleon, Privateer
  5: War Elephant
     Cho-Ko-Nu
     Maceman
     Landsknecht
     East Indiaman
  6: Ballista Elephant
     Samurai
     Musketman
     Knight
     Frigate, Ship of the Line, Ironclad, Transport
  7: Berserker
  8: Camel Archer, Cataphract
     Musketeer, Janissary, Oromo Warrior
     Cannon
     Destroyer, Submarine, Attack Submarine
  9: Cuirassier
 10: Conquistador
     Rifleman, Grenadier
     Machine Gun
     Carrier, Stealth Destroyer
     Guided Missile
 12: Redcoat
     Cavalry
     Battleship
 14: Missile Cruiser
 15: Cossak
     Fighter, Jet Fighter, Bomber
 16: Infantry, Anti-Tank
 18: Marine, Paratrooper
 20: SAM Infantry
     Gunship
     Artillery
     Stealth Bomber
 22: Navy SEAL
 25: Tank
 30: Panzer
     Mechanized Infantry, Mobile SAM
     Tactical Nuke
 32: Mobile Artillery
 40: Modern Armor
     ICBM

I hope you will find these values useful when trying to convince Monty to leave your peaceful culture empire alone. :mischief:

--Insei
 
Robi D updated his original article for both Warlords and BtS (3.02) in the Strategy Articles forum The inner workings of the Demo screen explained The War Academy article is out of date.

One difference I note for your update patch (3.13) is that the castle is now included as it was in Vanilla after being dropped by Warlords and BtS (3.02) according to Robi D. This has always annoyed me and it good to see that has been fixed. It would be interesting to note other differences between BtS (3.02) as Robi D has recorded and your work on the BtS (3.13).
 
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