Hackapell
Rhetorician
With HC-03 nearing completion and no announcment of BtS for mac
, the Second (and hopefully last for me) Warlords SG begins with a leader not often used any more: Catherine.
Yes, Cathy. The sexy, youthful russian leader, ever since her traits, UU and UB were changed/implemented, she's been abandoned by players of all styles. But no more! We now go to be as flirtatious as we can be, while settling the world with our REX skills.
Leader: Catherine of Russia
Traits: Creative, Imperialistic
Talk about ICS... creative means early border pop for land grabs, and Imperialistic means those settlers will be coming out faster, just remember to build them with hammers, not food
UU: Cossack
Well, the cossack in vanilla was an absolute god... 18
was more than any unit at the time, but it was nerfed in warlords by bringing it down to standard strength, and then BtS nerfed it more by pushing back calvary, so this is a pretty ba UU in the eyes of some.
UB: Research Institute
Yes, the latest UB (not the mall), the Research lab gives 2 free scientists, so SE or transition is called for here, both of which are conducive towards space or domination, but unless we go space, this won't be too helpful.
In summation, BtS really weakened Russia, but we should have a good time here. It'll just show you can win with almost no real bonuses.
Variants:
1) We must have settled 15+ cities by the end of the game.
2) We cannot win by diplomacy or culture.
3) We must pick one male leader to be our "boyfriend" and have him help in wars and be freindly with us(we're not picky about how we get one
).
4) In true catherine style, when declaring war, we must backstab(i.e. we must have the foe at pleased or better. Pray for no toku
)
Settings are standard, except for Prince, Fractal, and Epic.
SG ettiquet lifted from the DM people with a few edits.
Alpha: Quality of report outweighs quality of play. This is a medium of entertainment and our reason for being here is to have fun. Sure, winning can be fun, but a boring win pretty much sucks.
Bravo: An auto-log dump does not count as a turn report. Unless unusual circumstances prevent, a turn report should have more player-generated content than auto-log content. Screen shots of major events are expected. Shots of the F9 screens are nice too, once in a while, possibly even an aerial shot of the empire in early years.
Charlie: Punctuality is encouraged. Standard time frame is for a player to post a "got it" within 24 hours of the time the previous player posted the save, then play within 48 hours of his "got it" post. Waiting 47 hours to ask for a skip is lame. You might find yourself "skipped" the next time, as well. Skips and swaps are fine, just try to arrange them sooner, rather than later.
Delta: Being a better player than others does not give you the right to belittle anyone or anyone's decisions.
Echo: Major game decisions should generally be arrived at via group concensus.
Foxtrot: Overruling your predecessor's builds and tech choices after hammers/beakers have been invested can be rude. If your reasoning is sound, make the switch, but please state both the action and the rationale in your report.
Golf: Automation is generally fine, when well documented.
Hotel: Fortifying great people, at any time, is a jackassed thing to do. Seriously, how hard is it to press the space bar a few times? Try to avoid this, and always tell us where the GP is
India: Sign spamming is rude. In certain instances, signs can be helpful reminders. Too many signs, however, are easily ignored. If you placed a sign, it is your responsibility to erase it once that sign is obsolete.
Juliet: Leniency against ettiquette infractions will be given to those whose prior play has reflected the spirit of these rules. In other words, guys I've played with for two years get a little more latitude than guy I just met.
Kilo: 40 turn the first round, then 15 turns peace/10 turn heavy war. If you declare war as a favor, then play 15 turn and INFORM US, as I may think you've declared war willy-nilly. I reserve the right to change the turn length at any time.
You may also need the HoF mod to play: not sure of this, but if you do, you can find it HERE
The roster:
Hackapell
GreyFox
Lucky1972
Open
Open
I will edit in the pics(and save) later.

Yes, Cathy. The sexy, youthful russian leader, ever since her traits, UU and UB were changed/implemented, she's been abandoned by players of all styles. But no more! We now go to be as flirtatious as we can be, while settling the world with our REX skills.
Leader: Catherine of Russia
Traits: Creative, Imperialistic
Spoiler :

Talk about ICS... creative means early border pop for land grabs, and Imperialistic means those settlers will be coming out faster, just remember to build them with hammers, not food

UU: Cossack
Spoiler :

Well, the cossack in vanilla was an absolute god... 18

UB: Research Institute
Spoiler :

Yes, the latest UB (not the mall), the Research lab gives 2 free scientists, so SE or transition is called for here, both of which are conducive towards space or domination, but unless we go space, this won't be too helpful.
In summation, BtS really weakened Russia, but we should have a good time here. It'll just show you can win with almost no real bonuses.
Variants:
1) We must have settled 15+ cities by the end of the game.
2) We cannot win by diplomacy or culture.
3) We must pick one male leader to be our "boyfriend" and have him help in wars and be freindly with us(we're not picky about how we get one

4) In true catherine style, when declaring war, we must backstab(i.e. we must have the foe at pleased or better. Pray for no toku

Settings are standard, except for Prince, Fractal, and Epic.
SG ettiquet lifted from the DM people with a few edits.
Spoiler :
Alpha: Quality of report outweighs quality of play. This is a medium of entertainment and our reason for being here is to have fun. Sure, winning can be fun, but a boring win pretty much sucks.
Bravo: An auto-log dump does not count as a turn report. Unless unusual circumstances prevent, a turn report should have more player-generated content than auto-log content. Screen shots of major events are expected. Shots of the F9 screens are nice too, once in a while, possibly even an aerial shot of the empire in early years.
Charlie: Punctuality is encouraged. Standard time frame is for a player to post a "got it" within 24 hours of the time the previous player posted the save, then play within 48 hours of his "got it" post. Waiting 47 hours to ask for a skip is lame. You might find yourself "skipped" the next time, as well. Skips and swaps are fine, just try to arrange them sooner, rather than later.
Delta: Being a better player than others does not give you the right to belittle anyone or anyone's decisions.
- Sometimes other people are going to disagree with you on the major decisions. Get used to the idea.
- Trash talk, when presented humorously, is encouraged. This is a fine line, though. If you lack a command of either humor or English, you might want to consider waiting until the group gets to know you before you let slip the dogs of trash talk.
Echo: Major game decisions should generally be arrived at via group concensus.
- If most or all of the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
- However, if the team is (fairly) evenly split, the decision is yours. Do it your way, and make it clear why.
- Similarly, if it's split and someone else's turn, don't whine when they do it their way instead of yours.
- In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of said opportunity weigh greatly, the player is encouraged to stop, write a report up to that point, and ask the group to discuss.
- Major decisions include, but are not limited to, war declarations, peace declarations, city placement, and civics or religion swaps. In some cases, major tech trades, wonder builds, great person actions, or tech paths are "major" enough to warrant significant discussion.
Foxtrot: Overruling your predecessor's builds and tech choices after hammers/beakers have been invested can be rude. If your reasoning is sound, make the switch, but please state both the action and the rationale in your report.
Golf: Automation is generally fine, when well documented.
- When automating workers, it is an absolute MUST that you set your game options to disallow automated worker chopping and to keep previous improvements.
- Auto-explore is generally inefficient and problematic. Particularly during wartime when they'll pillage enemy improvements. If you automate exploration, it is your responsibility to remind the group of this when war breaks out.
- Turning on the auto governor in a city is fine, but please explain your reasoning. If you automate the governor to prevent growth, it is your responsibility to remind the group of this when the time arrives that the city can again grow.
- Sending units on go-to routes that last beyond your set is acceptable if you're sending troops to rally point, or if you otherwise inform your teammates.
- A good idea is to cancel automation at the end of your set. According to Ruff, you can cancel all worker actions at once by selecting a single worker, holding down ALT, then clicking on cancel.
Hotel: Fortifying great people, at any time, is a jackassed thing to do. Seriously, how hard is it to press the space bar a few times? Try to avoid this, and always tell us where the GP is
India: Sign spamming is rude. In certain instances, signs can be helpful reminders. Too many signs, however, are easily ignored. If you placed a sign, it is your responsibility to erase it once that sign is obsolete.
Juliet: Leniency against ettiquette infractions will be given to those whose prior play has reflected the spirit of these rules. In other words, guys I've played with for two years get a little more latitude than guy I just met.
Kilo: 40 turn the first round, then 15 turns peace/10 turn heavy war. If you declare war as a favor, then play 15 turn and INFORM US, as I may think you've declared war willy-nilly. I reserve the right to change the turn length at any time.
You may also need the HoF mod to play: not sure of this, but if you do, you can find it HERE
The roster:
Hackapell
GreyFox
Lucky1972
Open
Open
I will edit in the pics(and save) later.